Sometimes a quest of level X is following by another quest of level X-5 or -10. That’s not a bug or a design oversight, it’s that the quest is going to consist of basically going to a place, use the detective mode a bit and then talk to someone, in other words something that can be done for player of lower level.

It happens a few times in the main quest.

Well the prerequisite quest in question has you fighting a lvl 28 miniboss.

…and if the next quest only consist on talking to a npc and maybe fighting a pair of bandits in Novigrad, and return the item that the level 28 miniboss was guarding, it doesn’t make sense for it to be too a level 28 quest.

Probably why I enjoyed Morrowind the most of the TES games, so much to explore and discover.

Dear Gamers,

May 19th was a crucial date for all of us here at CD PROJEKT RED – we released The Witcher 3: Wild Hunt, our open world role-playing game that we had been hard at work on for over 3 years. Since day one, you have given us tons of positive feedback and support – the sheer volume of emails we’ve gotten since launch simply congratulating us for our efforts is both epic and heartwarming, and I wish every developer comes to have such a fantastic community. In terms of media reception, we’re really humbled by the scores the game has received all around the world. With an average of 90+ on every platform, Wild Hunt is our dream coming true.

I’d also like to take this opportunity to thank the four million gamers worldwide who bought The Witcher 3: Wild Hunt in the first two weeks from launch. Four million RPG fans spending their hard-earned money on our game is a sign that we did something right, and you can be sure that we’ll harness all that positive energy and make the upcoming expansions worthy of the grand adventure that you’re telling us Wild Hunt already is! Until then, keep on enjoying Wild Hunt, do not forget to grab your weekly set of free DLCs, and stay tuned for constant updates and enhancement to the game we are continuously working on.

Dandelion once said to Geralt that the world is changing, the sun is setting, and vodka’s running out – go, play, and have fun!

All the best,
Marcin Iwiński
Co-founder, CD PROJEKT RED

4 millions.

Can you turn off the question marks on the PS4?

The two quests are not directly related, but the level 30 changes the permanent weather effect on that particular island, which was blocking the second (lower level) quest from being available. That’s the part that doesn’t make sense. If the second quest was lvl 33 or 35 I’d understand, but 15? It makes absolutely no sense.

I think all the versions has the same hud options menu?

No, not really. I think you’re doing it wrong, dude.

Here’s what i often do in Witcher…

I’ll bring up the map, and look for something on the map that generally does not have any marker… Like some group of buildings or something that is out in the wilderness.

Then I’ll just go there, usually on foot.

And you know what? There is essentially ALWAYS something there… that’s the totally crazy part. You can just find interesting looking features on the map, and when you go there, there’s something there… either a starting point for a new quest, or some little backstory, etc.

It’s basically the same as dungeon crawling in Elder Scrolls, only it’s not literally in a dungeon. The surface is the “dungeon”. But it essentially serves the exact same purpose.

Awww. That sucks. I just remember doing it by co-incidence, I don’t remember it being connected to anything, I thought it was one of the exceptions.
Perhaps there aren’t any?

I don’t think exploration has to be either / or. You can mix a quest driven universe with real exploration. An example would be all the witcher gear scavenger hunts(some of the most entertaining parts of the game to me). Let’s say that none of those showed up as quests. You had in-game lore telling you about the existence of this and that spectacular gear but only vague hints as to where you could start looking for it. That would be real exploration because you didn’t have to do it to complete the game, it didn’t show up in your shortlist of quests and there was no XP to be had finding the stuff.

Then you’d have a quest driven game with some real exploration mixed in.

Exactly what I do and the sense of discovery and immersion as a result is awesome. The game rewards you for taking this approach with all its little surprises and discoveries.

You can. I’ve done that and also turned off the minimap. If someone wants to tell me I’m not exploring they are out of their mind.

I found the Keira Metz Island ahead of quest, I was trying out sailing and came across the island and had a look around but not a lot was happening so assumed it was for a quest later on but it was still a bit of a disappointment when I had to do it for the quest or rather it lacked any sort of surprise.

I feel that this game may have been better if level indicators had been entirely hidden. Don’t show levels on enemies or quests, don’t even show Geralt’s level.

Impressive, 4 million copies sold!

11 posts too late :P

That’s what I get for only reading the last 10 posts. :p

Exactly this happened to me. Wandering around not being able to “activate” the strange happenings but still getting that creepy vibe from it, leaving only to end up back there 20 min later to “re-explore” it.

I feel that this game may have been better if level indicators had been entirely hidden. Don’t show levels on enemies or quests, don’t even show Geralt’s level.

dsa
I more or less agree with this, though given the checkpointing it’s probably a good thing that massively overlevelled enemies are highlighted. People seem to be getting hugely hung up on doing content that is indicated below their level, when it really doesn’t matter (bugs aside). The story’s still the same! Your Gwent deck doesn’t change when you’re six levels higher rather than three.