Would there be a quest to gather parts to build the wagon? Which would then spawn off 2-3 more sub-side quests? Also you would have to meet someone who has an option to play Gwent for a rare card. :p
In the end, after you’ve won the race, you’ll discover that two villages were cleared out and forcibly moved to make way for the racetrack. Most of the villagers died, except for the ones that were sold into prostitution.
Also, the Countess de Bustier killed the second place wagon-drover for making her lose her wager.
Free wagon dlc with a wink and nod at Skyrim. Make sure the horses are in full plate mail including helmets.
Come to think of it, has anyone seen a Cheese Wheel in game, outside of the one Tyromancy quest?
I actually thought that was a real thing. Well played.
One of the paid DLCs will turn out to be The Continent Wagon Simulator: Slow Ride.
Timex
4329
I never buy extra wagon wheels, and spend all my money on ammo for hunting.
A serious question. Has anyone picked any of the crossbow upgrades/skills? :p
I used the one that slowed down the enemy more. It’s the first one in the column. That’s it.
I really didn’t find the crossbows very useful at all. Even with upgraded bolts.
I mostly wound up using it for sniping underwater monsters.
Haha Telefrog upgraded his crossbow skills.
Had a boss battle where the monster got stuck behind some rocks, so I started plinking him with arrows. His health bar didn’t budge, at all.
Timex
4335
Ya, it’s really weird.
On land, crossbows do nothing.
Against air targets, it knocks them down if you can land the hit.
Under water, it’s basically instant-death against anything, no matter what crossbow you are using.
Thus supports the ludonarrative harmony we see in the landscape and characterization.
Just kidding. I’ve got nothing.
JeffL
4337
Well, having left White Orchid, the world IS a lot bigger! ;) I’m also enjoying it more with the question marks turned off - a lot more enjoyable to see something over there that looks interesting, get close, and discover it than to simply ride over to a question mark. I’ve also very quickly run into situations where I had to immediately run away, which never happened to me in White Orchid.
So - signs. I tend to just use Igni because it’s easy to understand and feels “right” to shoot fire in combat. But in terms of upgrading signs, what strategy do you guys recommend?
Axii, because it’s also useful in dialogue (though not as useful as it might appear). Yrden, because the alternative mode is amazing. Lots of people swear by Quen as well, but to be honest I haven’t got a lot of use out of the upgrades so far.
Timex
4339
Quen definitely saves my life constantly. It also provides a great heal when in the thick of a fight once you upgrade it to absorb health.
Axii can be ridiculous, especially against many enemies. Just keep controlling enemies and making them murder each other.
Quen is usually the only sign I run as it is basically “Shields up!”. So easy to cheese fights with Quen on.
robc04
4341
I’ve gone Quen too, with the upgrade that allows it to heal when absorbing damage - like Timex mentioned.
I upgraded Igni first, then Axii (mostly for dialog options), then Aard. On the second tier, I went with Igni alternate, Yrden alternate, and Quen alternate. That maximizes the options I have in combat while still keeping it within my play style, but YMMV.