“Exactly Jeff, thanks for posting something remotely in the ballpark of the nonsense things I’ve been saying and trying to escape out of for three pages.”

Compared to your contributions to the discussion? A couple of thinly veiled insults.

As opposed to what? You making the same sweeping statements for c. 3 pages? Or the following circular argument?

Now imagine you spend half that time just trying to find those few uninteresting question mark locations in the first place and you will sour on the experience even faster.

We get it, you prefer the type of exploration in Skyrim/morrowind. Some of us happen to disagree and either not see the difference or prefer the way the world is presented in TW3.

Now if you could give us a break and stop telling us why we are wrong and move on that would be awefully nice.

If you actually read the past 5 pages(which you didn’t you’re just letting out bile for some reason), you’d noticed that this isn’t some one man against the world thing. People here and several people elsewhere have this exact complaint using several of the same arguments. I have no idea why a few of you chose some kind of innate hostility instead of discussion in a thread discussing TW3. There are several arguments here that stand because they’re true. Fine, you disagree, it’s not my fault you don’t have the tools to argue your point.

I’m not even ragging on the game, I have two specific complaints and I enjoyed discussing them until the likes of you showed up.

I’m having flashes of people saying Prince of Persia 2008 sucked because “you can’t die”. Sigh.

Can we get back to The Witcher 3 please? I made it to Skellige yesterday and holy crap, is it awesome!

I prefer W3 so much more to Skyrim and especially Morrowind. I was always wondering whether a cave or dungeon was going to be yet another pointless samey cave/dungeon, particularly with the equally pointless loot. The idea that a scripted location in Skyrim is somehow better than a scripted location in W3 because it is not marked in Skyrim doesn’t make any sense to me. You can always turn off the markings but for a completionist like me, the markings are a lovely time saver.

At least in W3 if it’s just a nest/camp, it is quickly cleared. Also, I’ve stumbled on plenty of caves with pretty great loot which aren’t marked.

Presumably, Steamspy is scraping information from accounts not flagged as private, which is why its resulting number is lower than the official one given by CD Projekt. You can also make your account public but still keep your inventory private, in which case gifts in inventory are hidden as well.

Thinly veiled? I apologize for having veiled them at all.

Game of Thrones reference.

I did read the last pages and I am not letting out bile but it has gotten to the point where you repeat the same thing and recycle the same “arguments” again and again and presenting them as facts. You are not “discussing” anything, just repeating the same thing in a loop.

Some of us disagree with your points and the way you present them as if they are objective thruths. You are not learning from the exchange, we are not changing our views. That’s life, let’s move on just do us a favour and stop trying to impose your views.

At the moment I am in Novigrad, not enjoying the city element quite as much as the swamps etc. Moving through crowds is still annoying and it feels embarrassing walking round town as a scary Witcher with 2 swords yet managing to knock and stumble over all these locals bumping in to them like i’m drunk.

Quests are still great but one thing that didn’t work was all this decent smugglers loot just floating over there in the river with all these houses overlooking the river. Not like the river is full of dangerous creatures either. Some sharks or crocs wouldn’t have gone amiss in there or even a few drowners.

Is there any randomly generated activity outside the main areas, e.g. a good caravan being attacked, two groups fighting, etc.? I do NOT want to start up another “This is why this game is better than that game!” discussion, but I’m thinking of the way that in Skyrim you would often run across randomly generated activities you could see in the distance, say a hunter being attacked by a group of bears or a battle between some mages and soldier, and decide whether to join in or not. It helped a lot with the feeling of a big open “living” world. I’ve not yet run into that in W3, i.e. something that wasn’t scripted for that particular location 1 time only.

There’s no such thing, but you get mini encounters along the roads that are flagged as quests and don’t seem to resolve themselves on their own without your intervention.

I have seen a hunter killing rabbits (with a bow), if that counts? :)
(As bateau says, that’s not the case, you see some of the monsters attacking each other (wolves vs. rabbit) but not really humans)

lol, I saw a hunter trying to kill rabbits. He wasn’t hitting any of them though. I was trying to figure out what he was doing at first, cause it was just some dude shooting his bow off into space seemingly. It wasn’t until later I realized he was shooting at rabbits.

Yep, still good quests in the city but I couldn’t wait to get back to the countryside.

Wow, this game just keeps going and going. I explored White Orchard a lot, Velan some and Skeliege just a tiny bit. Had an encounter after that which I thought was wrapping things up, but it’s still going. I stopped doing side quests so I wouldn’t get so over leveled for the story and I’m pretty much even level wise now. What I’m thinking is that I’ll keep focusing on the story unless I start falling behind level wise and then wait for the rest of the free DLC to come out. At some point after that start a new game on the hardest level and try to focus on the quests I haven’t done yet.

Anyone know what level the paid DLC will be written for?

What is the danger of being over-leveled for the main quest? My style in this type of game has always been to do a lot of wandering around and exploring the world and eventually getting to the “main quest.” For example, when I was playing Fallout:New Vegas I was asking questions here, and almost everyone was very surprised I’d played so long without entering New Vegas - I had played just about every other side quest and explored every inch of the world before entering New Vegas. For example, I wandered into the abandoned mine/quarry with the incredibly tough Radscorpions, couldn’t come close to killing them, no matter what spot I picked to snipe them from, and then became obsessed with getting the kind of weapons and skills I needed to be able to clear that quarry. Which took a long time. ;)

So, if I spend all my time in Velen just exploring the area and put off the main questline and get leveled higher than “expected” for the main quest, how will that hurt me?

There’s nothing wrong with doing what you’re doing. The enemies are not scaled to your level in W3, so if you out level the content some quests will probably be a walk in the park. If you’re only in for the stories that doesn’t really matter too much. I like to try and keep at least a bit of a challenge going.

I’m torn what to do because I want to experience all of the quests. I am wayyyy over leveled for many of the side quests already. My past history doesn’t have me replaying a lot of games, so I don;t know if I should just do as much content as I can now or save some for a 2nd go.

I’m an outlier, I think, in that I am more interested in the stories than I am the challenge of the combat. I’ve never been one to play at the hardest difficulty. And one thing that I suspect (can’t know because I haven’t played enough) is that W3 may actually be very rewarding to me for that preference because the scripted stories are written well enough that they can be reward in themselves (as opposed to the only real “reward” for a quest being winning the combat.)