It’s not a single point, but two, in each of their personal quests.

But it barely matters what you choose, it’s for players satisfaction to be honest, as once the game’s plot advances, it focuses more and ore on Ciri, not on Yen or Triss.

I know something that would just spoil the shit out of that for you, so my advice is to make a save if you really want to, but there is a LOT of game between those early quests and the end of the game, so if I were you I’d just play how you want and not worry about it, and maybe in some future play through do it another way.

Sheesh, I’ve played about an hour to 2 hours a night since it came out, with a few extra hours on the weekend, and I’m STILL only level 14. This one is gonna take a while, ain’t it? :)

As much as I merely tolerated the first game, and was actively annoyed by the second, I have to admit that TW3 ranks amongst the greats. There’s a verisimilitude in its open world that I haven’t seen before in any other game. TW3 systems, graphics, and scenarios just work in a way that make sense, almost to the point where the fantastic becomes mundane. There are no dragons bouncing clumsily off mountains, no peasants teasing you about how you sharpen swords for the warrior’s guild even though you’ve already Defeated the Ultimate Evil, etc. etc. etc. I’m still not sold on the combat, but at least it’s better than the DO A BARREL ROLL, GERALT! antics of TW2.

Bethsoft and other purveyors of medieval open worlds have their work cut out for them.

If you’re talking branching, I’d say Fallout: New Vegas.

It’s insane how many different paths quests can take. The Witcher 3 is definitely way above par when it comes to quests and branching, but F:NV has it beat.

And it’s insane how many ways the quests (among everything else) in F:NV can break. See: wearing a particular hat prevents you from entering New Vegas, AMIRITE Tom? I loved F:NV and played it vanilla and modded for zillions of hours, but boy, did Obsidian have a hell of a time trying to tie all those quest threads together.

KingNee is driving me nuts, so I guess he’s succeeding if his goal is trolling. The things he says make me think he has a different version of the game from what I played. It’s like looking at a green wall with a color blind guy and he’s insisting you are both looking at red.

The Witcher 1, and 2 and 3 have never been “deep” RPGs. There has never been an emphasis on

  • complex stats, and influence of the stats in multiple areas of the game
  • party management
  • multiple ways to resolve most of the quests
  • choosing your hero
    which are some of the most known features of RPGs. They are more light RPG/action/adventure games, focused on telling a story, the writer’s story.

The most RPG-y part of the game is how in some quests (usually less than half of the total) there are a pair of options to solve them, A or B, and the famous part is how A or B aren’t perfect solutions, but it’s a more realistic, “grey” world. The other thing is how the consequence of that choice can be delayed, seeing it several hours later.

But that was the main novelty in The Witcher 1, and looking back, there were a handful of them (10-12?) in a 50 hour RPG. In The Witcher 2 there were even less C&C, but it was replaced with the important division in the second Act, and some interesting choices in the end of the game (but of course, the game ends there so there aren’t real consequences, it’s a question of seeing different game over slides).

If you think about it, they could even reduce some of the rpg trappings like leveling up and choosing skills and looting, and the game would still “work” as an action/adventure game.

Anyone know if the ghost lamp you get , is used later in the game? Or just in the one Keira quest?

I said the same earlier, but Witcher fans would lose their minds if CDP did that.

It’s used a few times.

But I’m a Witcher fan :P.

I’m not even saying that they should do it. I was saying that, if we have to put labels, the Witcher games happen to be pretty close to the action/adventure genre already.

Witcher 3 feels like a story telling adventure, which works for me.

My goodness, the quests just never end. One thread leads to another leads to another. And the entire time, there are new yellow exclamation points appearing everywhere.

It’s just crazy.

Some of them even connect characters and situations, but don’t actually connect in any explicit gameplay way. There’s no “Go here and talk to that dude again!” link, that character will just be part of the backstory or a conversation and you’re meant to put them together yourself.

There are even some quest resolutions that don’t explicitly get told to you. You just come across the person you helped or hurt later and see what happened to them.

I have an embrassing story about this. When I first went to the Kingfisher to listen to Priscilla perform, the cutscene ended with a ruckus of Geralt being blamed by an NPC of killing some people. Which probably happened, and she did look kind of familiar. But even though I wasn’t that deep into the game, I’d already completely forgotten both the NPC and those events. Which kind of spoiled the impact of one of the most beautiful scenes of the game :-)

I have exclamation marks off, along with everything else. If I’m missing stuff… it doesn’t feel like it :)

That NPC

That was the inn keeper from white orchard who got mad at you when you killed the guys attacking you righte before you bailed with Yen

I can’t really understand people complaining about the quests in the witcher. It beat every other game, hands down, in terms of making me actually care about what actually happened in the quest, rather than doing them for some game reward.

as someone used to picking Paragon all the way in Mass Effect/Dragon Age, the bad/bad outcomes for quests/dialog in this game really make me down!