I agree that that particular part went a bit long. but you’ve got a lot more good stuff to go!

“Love” is all that matters for that.

And roll credits. 140 hours. I love you Poland.

I’m only about six hours in, fooling around in White Orchard. I’m astounded by how natural and real this world feels so far.

I’m also playing with the graphics maxxed. Never seen a prettier computer game.

Played a bit with the camera mod, I think I found my ideal camera distance/angle:

http://abload.de/img/witcher3_2015_08_22_2lxu9g.png
http://abload.de/img/witcher3_2015_08_22_2jbuse.png
http://abload.de/img/witcher3_2015_08_22_2p2ugj.png
http://abload.de/img/witcher3_2015_08_22_2v7ua5.png
http://abload.de/img/witcher3_2015_08_22_2l5uqk.png
http://abload.de/img/witcher3_2015_08_22_2mauo3.png
http://abload.de/img/witcher3_2015_08_22_2jquoe.png
http://abload.de/img/witcher3_2015_08_22_2i0uyv.png
http://abload.de/img/witcher3_2015_08_22_2y7ua0.png
http://abload.de/img/witcher3_2015_08_22_26qu7o.png

…too bad my second playthrough with both expansions included is still 6+ months away :/
I still regularly fire up the game and just run around the world soaking up the atmosphere, like the addict I am

http://platforma.livingmedia.pl/live/150821002/

Financial results

6 million copies in 6 weeks.
$63 million dollars in net profit (edit: net profit! revenues were higher. I was thinking badly before…), development budget was $82 millions.

For the live action Gwent card game set, right? How did the videogame do?

We’re doing another print run at my work right now actually. So far we’ve done over 100k pieces for their physical copies for Xbox and PS4 in Latin America. There are probably other print suppliers for that region 2.

This is our 6th print run. That’s pretty good news for CDP I’d think.

Beautiful numbers. I hoped for 6 million in first six months, not six weeks! So in six months it will probably be well over 10 million. CDP went all in and it is great to see it rewarded.

Very impressive and well deserved. It will sell even more once the game of the year awards start to hit and the expansion packs are out.

Just posted at the official site:

Hey Gamers!

Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger – we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.

One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation – we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular colour the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.

Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text - you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.

Thanks!

Adam Badowski,
Head of Studio
CD PROJEKT RED

One of the best things about CDPR is how clear it is to me that they love what they do. They seem to live by that old Interplay motto - “by gamers, for gamers” - and I can’t help but to love that about them.

So, I finally started playing this last week. I can’t be arsed to read this whole thread, but see people have been talking about Gwent. I played my first game. It’s Condotierre for 2 people, with constructed decks. Has this been brought up before?

Congrats to CDPR!

I am old enough to remember when sage experts in the industry agreed that no western RPG could ever sell more than 1.5 million. What’s the quote - “the best revenge is to outlive your enemies.”

We spent pages and pages talking about how to use the Russian Archival Puddle Splash opening from Condotierre to ensure an instant win in Gwent.

(Or maybe not. What’s Condotierre?)

Sorry, shouldn’t have assumed. Condottiere.

And, of course, when I popped over to bgg to get that link, I see this thread in the games’ forum: Mini-game Gwent in Witcher 3 is similar. Looks like I’m not the only one.

A misspelling of “Condottiere”? :-)

But more seriously, a card game from the mid-90s. There’s a couple of similarities:

  • In both players play one card, or pass. Once you pass you’re out of the round. Once everyone has passed, highest total of played cards wins the round.
  • Both games have a decoy card for picking up old cards (basically the same image even, IIRC)
  • Both games have a hero card type not affected by special effects

And quite a few differences:

  • Condottiere has a single deck shared by all players, in Gwent obviously everyone has a private deck.
  • A match of Gwent will last no more than three rounds. A match of Condottiere can last arbitrarily long.
  • In Gwent you draw a hand in the beginning of the game, and that’s it. In Condottiere you have occasional deck shuffles + replacement of the entire hands. One might say that manipulating the timing of these is the whole point of the game.
  • Condottiere has a map, with each round being played in a specific area of the map. The winner of a round gains control of the area, and selects which area of the map the next round is played in. A player wins if they ever control a blob of four adjacent areas.
  • Gwent has three separate play areas per player (Melee, Range, Siege), Condottiere has one.
  • The special action types other than decoy are pretty different. For example, IIRC there’s a card that just instantly cancels the current round and everyone loses whatever cards they have played. In general there are way more special action types in Gwent.

Saying that Gwent is just 2p Condottiere is taking things a bit far, even though it’s clear that Condottiere was the main inspiration there. Also, Condottiere is by far the better game. Stop asking for a physical edition of Gwent, people! The design just won’t work in reality, the only reason the game doesn’t implode is by the artificial limits set by the Witcher 3 game world.

Thirty hours into the game, I’m astonished at how consistently great it is. CDPR deserves serious money hats.

We’re probably two years away from their Cyberpunk RPG, and it’s already my most-awaited game.

Agreed.

I absolutely feel the same.