Witcher 3: Gwent Edition
One side effect of playing so many hours of Gwent: I’ve got that fair music that plays during Gwent-play stuck in my head since this morning.
It’s interesting how some Gwent quests were possible and others were impossible. For example, playing Innkeeps asks you to play the Innkeep at Crossroads, who disappeared from there pretty early in the game’s story. And yet, unlike other characters like the Baron and Lambert, he didn’t leave a Gwent card behind. It’s just a quest that’s stuck in my quest log, unable to be completed. Damn that hurts my OCD side a bit. Luckily my OCD side is easily ignorable.
Another one that’s seemingly impossible right now is to play Dijkstra (or however you spell his name). The game doesn’t want to acknowledge that the guy is angry with me and totally done with me and refuses to unlock his door so I can even see him.
I’m still undecided on whether I want the expansion right now. I imagine I’ll be reluctant to return to Witcher 3 after I’m done with the main story, like Timex above, so maybe buying and going through the expansion right now would be the perfect time to do so.
Pure Gameplay
Changing topics slightly, playing the game solely for gameplay purposes for the last few days did get me thinking about just the gameplay outside my appreciation for the story and dialog and writing. Doing Gwent, horse racing, Witcher contracts, treasure hunts and such let me concentrate on just the core gameplay for the last four days or so.
It is a mixed bag, isn’t it? The horse racing is so… awkward at times. It’s just not a well done portion of the game. Gwent is actually pretty well done, and I like the nuances of each deck being so different from one another. The detective mode and tracking footsteps and smells is okay, I guess. Nothing great, nothing horrible. But I do like the way they sometimes get you to a particular location and then do a good job of hiding the treasure chest so that you do feel a sense of accomplishment at actually finding it. Sometimes it involves some ackward environmental navigation, but they did a good enough job with Geralt’s movement and climbing abilities that it doesn’t feel too janky. In fact, I find the climbing and exploration to be more enjoyable than in the Uncharted games where it feels so canned. It’s obviously not in the league of Assassin’s Creed for climbing and smoothness of animation and all that, but it’s good enough to be enjoyable.
Which finally gets us to combat. It’s pretty amazing how 100+ hours has finally gotten me to the point where I never imagined I’d be when I started. When Vizimer was training me at Kaer Morhen at the start of the game, it seemed so overwhelming to learn to use all these 5 different Signs as well as fast attacks, strong attacks, defending, counterattacking, potion-drinking, all in real time. But I’m doing all that as well as using adrenaline-based skills to my advantage too. It’s a really enjoyable combat system. If I mess up, I can die really fast, but if I’m careful and do everything correctly, I’m a killing machine.