JeffL
5723
I really, really want to read the last couple of Witcher books (that apparently are not in English yet.) The books added so much to the game world for mw.
fan translations are reportedly very good apart from some typos.
Rob Zacny and Danielle Riendeau have a new podcasst on the Idle Thumbs network called Idle Weekend, and for the first show they talked about the video game awards…and they spend a good deal of time discussing The Witcher Wild Hunt. Which is awesome, because regardless of how they felt about a game I liked, I wanted to hear two people whose opinions I really respect weigh in.
Oh…and yeah, they loved it too. But it was cool to hear them bring their own analysis to it, and I really appreciated their takes on the game.
CDPR says Happy Holydays!
schurem
5727
much cool this :) gwent-a-like confirmed for the cyberpunk thinger then :)
Ultimate Gwent Set - http://imgur.com/gallery/qktqY
Fan made, but very cool.
I was seeing some video game screenshots. This one made me think on The Witcher 3…
The question I wanted to do is, did the spiked alghouls had any weakness? Once they generated the spikes they were pretty hard to fight against! I played almost 150 hours of the game + 1st expansion and that’s still something I never noticed, a clear weakness in them. They had both regenerative powers (which made very hard to kill with sustained damage of spells or crossbow) and damage and interruption if you attacked at melee thanks to the spikes. I remember the most clear way to beat them (in addition from being two or three levels above them) was to brute force them attacking them at melee from the back, you receive damage but the backstab multiplier bonus at least it will help you in killing them before the damage of spikes was too big.
But I always thought it was a pretty “inelegant” solution.
edit: ohh it seems Axii made the spikes to retract. Weird, I always read the bestiary entries and didn’t notice that.
Using one of the signs on them made the spikes retract for a while, I forget which. Axii maybe.
It’s either Axii or Aard.
EDIT: Looks like it is Axii.
JeffL
5732
My biggest problem with my Witcher 3 addiction, um, gaming, is that I have so many quests that are so many levels below me! And I try to do them all. But as I go to complete one quest, I see someone on the side of the road with a problem, I stop and talk to him or her, and I agree to help them. Then I decided I’m over-leveling the main quest line, but I feel like I really haven’t explored the whole area I’m in yet (and I keep the question marks off, which gives me that great feeling of discovery when I find something while exploring the countryside.) Oh, not to mention picking every quest of every notice board.
I’ve level 25 (and that’s after a LOT of play, I walk everywhere,meander, etc.) and I have level 9 quests I never got to. And I want to do them. I’m not worried about getting 2 experience points, the writing in this game is so good I just want to experience every story. Oh, and I’m in Skellige and have SO much to explore and so many quests to do, and the main quest (which took me to Skellige) is moving off the islands, and it’s still at level 16 or so!
In other words - more quests and stories and exploring and “stuff” than I can do! What a great problem!
I had the same problem. I raised the difficulty in options to help balance it again. But basically, the game isn’t designed to do everything. :(
I think that for me this is the single greatest fault baked into the Witcher 3 infrastructure. If you try to maintain a freshness of the story quests, you’re simply going to have to resign yourself to either missing a great deal of the game, or you’re going to have to simply be willing to do stuff when there’s little reason to do so other than for personal edification.
When I play through a second time, I have some ideas for how I want to do that, since I finished my first game (finally!) feeling like I’d barely even scratched the surface in Skellige.
Please don’t complain that the quests are so good you want to do them even if there is no XP and loot involved. Please.
(when I played, I completely ignored quest levels, only time I paid attention to that was when they were 10+ levels higher than me, then I would wait…and it was perfectly enjoyable, even if I was “overpowered” - so what ?)
Simply do all the quests you want to do and who cares about the levels
I don’t agree, when the quest is a monster hunt to kill an imposing archgriffin, I want the battle to feel at least like a miniboss, and not kill him in five whacks.
That is exactly the problem that Skyrim’s level scaling is supposed to solve and back then everyone complained about that.
I know.
In fact I wrote extensively about it here
I agree with this, but for vast majority of these quests (monster hunts) in particular I was at a level where they provided a good challenge so it wasn’t a big issue for me.
robc04
5740
I rather not have level scaling. Depending on how it’s implemented, it feels so artificial and makes leveling pointless because the enemies will just get stronger with you.
Still, I want the majority of the content to be challenging - but to me it’s OK if there are going to be some quests that are too easy. Maybe they just need another setting to control how fast Geralt levels.
It’s a legitimate design complaint, so I’ll complain about it if it’s all the same to you.
It’s a simple outgrowth of the complaints that Tom frequently uses against some games, a complaint against a design decision that provides no in-game benefit to the player. Why play Torchlight II on higher difficulties if it doesn’t reward you with better loot? Saying “Just do the quests, they’re so great to follow from a narrative standpoint” is fine, but it still represents the only really weak ground-up design problem in the game to me.
I’m also not sure that this is necessarily a problem of scaling, either. I’m fine with, and actually prefer to not have monsters and loot scale with my character. To me the problem seems to be one related to quests within the primary story line handing out too much experience when they’re completed at or around the recommended character level. A more bell-shaped leveling curve (it’s pretty flat in Witcher 3) may have ameliorated this, perhaps.
Paul_cze
5742
Of course it is a legitimate criticism, that post wasn’t meant to be taken super seriously. I am glad TW3 has such quality of its quests and writing that this wasn’t a big problem for me. But I wonder how to fix it. As Turin writes in his neogaf post, if you would give much less experience in main quest, that would mean the players who only do the main quest will quite possibly have a bad time. On the other hand, right now you can get overlevelled. It is a problem of catering to every type of player - completionist / mainquester.
Maybe CDP should before the new game starts ask the player if he is completionist or only in it for main quest. Haha.
I don’t think I have ever played an open world RPG that would not suffer from this problem. I just arrived in Institute in FO4, after 120 hours, and last 30 hours I am forcing myself to not use one of the five separate power armors I have just to get some semblance of difficulty back, and failing, because everything dies instantly with my tuned up weapons anyway.
…actually now that I read again Turin’s post, yeah. his TLDR, “CDP give us hardcore mode aimed at completionists” would be ideal solution. Maybe it’s time to start a major, and I mean major, leaflet campaign.