I will put this here

New area of the expansion will be about “as big as all islands of Skellige combined” / which is quite impressive in my opinion

:O awe yeah!

@Marcin360 1h1 hour ago
Once you get your hands on #BloodandWine I think you’ll understand why it took us a while to make it. @witchergame

May 30th?

All signs point to end of May - at this point it seems incredibly likely!

That date is most likely right, since there’s official word that they would release the expansion before E3.

I’ve recently been getting back into the game (never beat it at release. I seem to have issues completing new RPGs when they come out, even if it’s the best RPG I’ve ever played in W3), and I’m really waffling between getting through the main story and doing side quests to keep my level high enough to jump into the DLCs. When did you guys do the first DLC? After you beat the game?

I think it’s scaled to the end of the game or after the game.

Don’t overthink it. You can always change the difficulty level. Just play through the main story naturally.

Yeah, I finished the game before the DLC was out. When I returned the DC was still pretty challenging. Not sure if it was because I was rusty, or if they really kicked the difficulty up a notch.

The expansion was hard. I think it was a reaction to the last third of the base game being too easy.

Yeah, that first Hearts of Stone boss fight is a lot more difficult than the previous main quest stuff.

Especially…


…since they misdirect you by telling you that the creature doesn’t seem to be afraid of fire. It turns out that Igni is the easiest way to beat the toad.

I think they bumped up the difficulty of the base game in the patch, so it’s not just the DLC. I ran a few base game side-quests as warmup before Hearts of Stone, and they were a lot tougher than anything I remembered from the actual playthrough.

For me Olgierd was the worst. The single time in all the game where I had to reload a battle 7-8 times. The hideout of the Flaming Rose knight was also pretty hard.

Apparently Blood and Wine might end up bigger than Witcher 2 by itself.
The new expansion includes over 90 quests with more than 30 hours of gameplay.

They said 10 hours for Hearts of Stone, I played for 18, with this one I am starting to expect 40-50 exploring and doing everything :p

It should be fun to play Far Harbour and Blood and Wine right after and compare.

40-50 hours, faints

I’m actually not completely sure how much time I spent in Hearts of Stone content. Between quests, I was jaunting around still trying to work on random bits of the game. I have no doubt that the 10-hour mark was handily surpassed however.

Blood and Wine looks like it’s going to be nuts.

Guess I’m booked through June then.

These guys really need to stop releasing expansion packs a week after Platinum Games releases a beat 'em up. It makes the transition even more difficult than it would be from a Souls game.

I like what I’m reading about the expansion but if all this is true then it’s gonna turn Witcher 3 into a 200h+ game, and that’s without lollygagging. I’m not sure if I want to spend so much time on a game again.

Also, I’ve read an article earlier that had some unconfirmed rumors listed for the expansion and among them was a combat revamp/rebalance - does anyone have any concrete info on that?

edit: this is the article.

Holy crap, as a level 4 witcher I got a rude awakening last night when I apparently wandered into a mine & something that was WAY more powerful than me! Like recommended for someone 29 levels higher - wow! Good to see there are super dangerous areas that aren’t artificially walled off from you.

On release, I only played Hearts of Stone for an hour or two before putting it aside. Witcher 3 ranks as an all time fave. Blood & Wine maintained the quality, but… I was a bit over-saturated on Geralt. I just picked it up again, in anticipation of the new expansion, and I’m back in love. The characterization and attention to detail in this game remains second to none.