See, and that part in Kaher Morhen was one of my favorite parts of the game. The whole interaction with Eskel and Lambert was great. Yes the interactions were fairly minimal and on tight rails, but it was a great character moment.
ANYHOW
My thoughts on mechanics today.
If I were to sum up my total thoughts on the mechanics of Witcher 3 it would be this. Serviceable. Not great, not horrible, just serviceable. Controls were sensible, if a little sloppy at times. The upgrades were neat, if not terribly interesting in effect. Movement felt fine, but jumping could get annoying when trying to get up on a ledge.
In the end there was meaningful changes to how Geralt performed based on my upgrade choices. By the end he was a sign casting badass, who could cast about once every 1.5 seconds. His signs were also exceptionally powerful, having fully committed with 3 full blue mutagen and sign skill blocks, and full Griffin gear. But what I liked in alternate signs and notable feeling upgrades, I was irked by how it constrains you. Having only a limited number of slottable skills seemed like a neat idea at the time, I’m sure, but it does pretty well force you to pick one or two skills at a time to max out, ignoring all others. At the end I had all 12 slots unlocked, but that meant that I could only do the sign skills, no mixing into battle or potions, excepting the poisoning one. The idea of having mutagens get more effective when slotted with skills of the same type is neat, but having only slotted skills take effect just… meant I didn’t experiement. It meant that unlocking other tiers of the red or green trees didn’t happen because putting points into skills I couldn’t slot to get one I wanted was a waste.
And oils. The limited charges probably seemed like a good idea to them at the time, but in reality just creates busywork as you keep having to pop into a menu to reapply during battle. Now I know there is a mod to automatically apply oils, but the game was designed with the system otherwise, and it is fair to critique the game as it was made, not how fans fixed it to be. And the potions and decoctions I rarely used, other than swallow and Raffords Decoction, as those were the big healing items. I started using a few more towards the end of the game, mainly because I could. But I could have easily ignored them to no detriment. My super upgraded Quen was enough to get me through anything.
Then there is gear. As we’ve talked about recently, it wasn’t that interesting. There were a few moments where it was impactful, but by the halfway point I had crafted Witcher gear that made it so I could ignore it for 30 hours, upgrade, then ignore another 20. At the beginning of the game there was a quest to take out a werewolf, the first such encounter in the game. At this point I hadn’t crafted any gear, merely upgraded from a loot drop. I got to this fight, admittedly a few levels above me, and just couldn’t beat him. I’d get halfway through and he would activate his regeneration. I simply could not break through that. I tried about 10 times, nothing.
So I went to the nearest armorer and crafted the Viper school sword. Built in chance to poison. I also maxed the apply poison when using oils skill. then I went back. Cut through him like butter. Got a poison effect to trigger (when you have a 15% chance, and you have to take 30-40 whacks, you tend to approach 100% poison) and was able to break through the regen. That felt good. That was the time where I most felt the importance of gear. A little later I got two separate Tir Torchir blades, one a few levels higher and a bit later. This steel sword had a +20% chance to cause bleeding. Man I loved those swords, kept them a few levels longer than I probably would have otherwise. But after that I crafted the Cat school gear, and it was over from there. I used Cat school full set equipment from probably level 18 to 26. In all that time I never felt pressed to upgrade. By the end the loot drops were getting better in pure damage or armor, but even still the bonuses for Cat were worth slightly lower output. When I got the plans for full upgraded Griffin I finally replaced my armor, and that was it for the game. For the last 50 hours I wound up using only two equipment sets. Now, granted, by the end I did finally replace my swords with relic swords for the final battle.
Now all of this probably sounds pretty critical, and it is, but it is a criticism tempered by the importance. Personally the loot chase is one of the least interesting parts of any RPG to me. As long as it is tolerable, and not actively annoying me, I don’t really care that much. The story, tone, dialogue, and characters are fare more critical to me. It’s why Mass Effect 1 is the best in the series, IMO. The tone and world are just at their best. Mordin is a compelling argument for 2, as are the better in general companions, but the violence to the worldbuilding is enough to give 1 the edge. This may seem an odd place to put such a digression, but it really hammers home my interests and priorities I think. Objectively 2 is better mechanically, and as a game. But those are less important to me. so it is with the Witcher 3. The mechanics are not transcendant, they’re not even particularly good. But they are unobtrusive, and functional. That is enough for me if the writing and story are good enough.
Witcher 3 is more than good enough at them.
And that’s really the core of it. What I want, what I enjoy, from RPGs is what this game does well. What it doesn’t excel at are things I generally don’t care about. Which, good job I guess.