robc04
1662
Did they orginally say they were going to use a pomegranate?
Conan advertised Xbone version eventhough he played PC one, I assume that must have been pretty profitable for MS.
All the promos before Avengers and on TV, same thing.
Anyway, nice to see million on preorders. TW2 sold 400,000 first week, so this is quite a step up.
Yeah I’m buying on the Xbone even though I’m fully aware that of the available options it will quite probably be the least attractive looking. But I’m also certain that despite that it will still be a beautiful game and, more importantly, huge fun to play. Hell, Witcher 2 on the 360 looked amazing in my opinion, and had the advantage of not running at 5fps unlike my dinosaur of a PC.
I’m actually kind of annoyed now that I have sat and thought about it, that my physical edition copy will be a GOG code. I’m going to have to manually patch the game? And I imagine patches will be about a week behind the Steam deployment, plus I can’t opt into any beta patches, if CDP starts doing those. I hope at least I can run it as a non-Steam game to get the overlay, but I’m going to miss out on achievements, too (dumb, I know, but I do like getting them). Sigh. Well, there isn’t any other way to get that cool statue and the other neat things in the box, I guess.
I doubt GOG patches will be behind a week from steam in the case of TW3. GOG is owned by CD Projekt so I assume they will prioritize getting TW3 patches out.
I have yet to play a game on both Steam and GOG where the patches come to GOG at the same time Steam puts them out, though I will admit to not being all-knowing, so maybe this will be the first time. I could also be playing the wrong games to observe such behavior, admittedly. Regardless, I still have to keep an eye on the progress of the patches and grab them by hand and install them, where Steam would just push them out and I wouldn’t have to keep up with anything.
CraigM
1668
Well this is CDPR, so I would assume that if anyone can put patches out at the same time, it would be them. It would be downright dumb not to, especially since the autopatching is a big feature for their new Galaxy service.
Maybe this is incentive for me to get on the Galaxy bandwagon.
I’ve only bought digital versions of The Witcher games on GOG so I not aware if The Witcher 2 lagged behind on GOG.com with regards to patches. However, it’s possible I just grabbed the manual installers from The Witcher website. I don’t remember.
Patches for The Witcher 2 arrived on GOG before Steam, including the EE update.
Well, I have Galaxy installed and set up now with the rest of the digital distribution services on my task bar, so I’ll keep it installed for the auto-patching and I’ll set it as a non-Steam game so my friends can still get a hold of me and the like. It’s cool The Witcher 2 got patches first though, I had no idea!
IGN just had an unboxing video of “a massive statue” but it turned to be an actual man-sized huge statue, so big they couldn’t even keep it since they couldn’t get it through the doors. Seems kind of excessive to me, honestly, sending something like that out to publishers and the like. That thing had to cost $ for damn sure.
I want that in my home foyer. :D
Well, the preload is going slow… at least we have several days to complete it.
And it went down to 0.0 kb/s. yay. edit: at least the OST is already up.
One issue that the forum community at CDPR probably deserves some kudos for–they kept talking about the lack of blood decals in the game during fights as seen from the youtuber weekend. CDPR actually investigated, discovered it was a bug, and will patch it.
I’m downloading through Galaxy, and it’s coming in at ~100Mbps.
Not for me!

(and I have 50mb cable)
Some more options:
Ouch! Have you tried stopping/restarting the download?
JeffL
1681
Hmmm. I know I said that I wasn’t nearly as worried about the graphics as I was the gameplay, but I hope there was serious degradation of the graphics quality on the translation of the clip to Youtube. That looked pretty rough. Maybe I shouldn’t have blown it up to full screen on my 1920x1080 monitor (I did choose the 1080 option for the clip.)