The X-Com Files: Play the early history of the agency

And as I feared, line of sight has no easy resolution. Which is fair enough, I get it. It’s a tough problem in any simulation, and it will be decades before Gollop makes Phoenix Point, where the player’s actual line of sight replaces hit chances.

But I didn’t realize how wacky things can get with X-com’s LOS rules. Did y’all know that because a sectoid is so short, it can shoot a soldier through a farm’s wooden fence while the soldier’s return fire is blocked by the same fence? Oof.

Okay, I’m about to start my fifth or sixth attempt at this mod. My previous game ended when my last two agents were devoured by rats as soon as they stepped out of the car. Willard, noooooo! But at least I’m getting a handle on things!