Default control scheme on Goldeneye wasn’t the twin-stick/mouselook + WASD approximation though. Analog stick aimed left/right, moved forward/backward. C-buttons aimed up/down, strafe left/right. It wasn’t one stick for movement and one stick for aiming the way we’re all accustomed to now. It was an abomination.
Turok was c-buttons for all movement, analog stick for all aiming, as god intended!
I’m not seriously trying to contribute to the debate here, just being pedantic about a thing that mattered a lot to me at the time.