But… still hasn’t caught up to the PS4 launch edition which is no longer available.

Games have been going that way for a while now, side by side with the current gen of consoles. In fact the 360 and PS3 were also part of that ‘revolution’, they grew out of the general greed of AAA this gen(because as games got more expensive and the industry more hit and miss, publishers needed new ways to increase profits). If you consider that the current gen of consoles were driving the AAA market for the most part, then it is consoles that are to blame for these ‘money-grab’ techniques, not PC (where cheap/indy games are more common). Also i think CliffyB is a douche, always has been, always will be. He’s the total DudeBro in the recent industry mehness, and part of it’s wider problems along with others like him.

A gamasutra article on the XboxOne change of direction from MS:

‘Opinion: Xbox One didn’t need the pushy DRM to further the medium’:

An alleged MSFT engineer posted this stuff on pastebin. It explains the family sharing feature among other things, which doesn’t work quite the way many expected.

First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn’t have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it.

The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game!

In more totally unconfirmed news (sorry but I’m too lazy to find the PS4 thread), it looks like Sony may one-up MS again and release at least a week ahead of the xbone rather than MS having a month long head start. If true, it’s good news for Sony although it won’t confer any real advantage. But it’s always nice to be the first one out of the gate.

Just curious, does anyone feel they need this feature?

Not sure if a month would make a huge difference as long as they hit the holiday season, but that does add a little more weight to the yield problems for the XB1, seems unlikely Sony would pull the date forward at this stage unless they would Microsoft couldn’t respond well…

Also, from EA;

“[There is] no change to our decision to discontinue Online Pass. It is dead,” he revealed. As we said a few weeks ago, none of our new EA titles will include online pass, and we are removing it from existing games as well. Nothing else on today’s news, but did want to be clear that our online pass decision was based on player feedback, and there’s no change."

Right.

Their claim mostly comes down to ‘oh, entering codes is irritating to people’

they are right, and this makes them look good, sorta. the more they say it the worse they will look when they bring it back, so keep talkin’ EA.

You’re countering an argument I didn’t make. Someone said that there were never deep sales on XBox Games on Demand, so I offered a data point to the contrary. Just because you got it for $2.50 cheaper doesn’t change the fact that 1/6 of the initial retail price is in fact a deep sale.

I’m largely a PC gamer as well, but I like the consoles and want them to succeed too. The truth is that many of the AAA games we love on PC would not exist if there were not large console sales to prop up their cost of development.

You people thinking you would be able to freely share all if your Single player games with 10 friends are out of your mind.

I hated most of what Microsoft was trying do here as much as the next gamer but even I say that is crazy.

The Sony thing I think people were talking about was basically an exploit.you could log in as someone else to download their games and then play them under your account one you downloaded them. I think I tried it once but was too annoying and I generally don’t mind buying games I want.

12345

Positive? I feel kinda sick about it. The video gaming consumer seems to be proving again to be spineless and somewhat akin to the receiving half of a domestic abuse problem that will run back into waiting arms and fists as soon as an “I’m sorry babe” is uttered.

Keep in mind that’s the hourly updated list, and the PS4 is split across multiple SKUs. The stand alone PS4 launch edition that is no longer offered has still outsold the XB1, which isn’t split across SKU bundles yet http://www.amazon.com/gp/bestsellers/2013/videogames/ref=zg_bs_tab_t_bsar

Has amazon always had a release date listed for the One?

November 27.

This PS4 is by far more powerful. While the cpus are close to the same, the PS4 memory id a generation beyond the Xbox One’s. Furthermore, 3 Gig of the 8 gig of memory is lost on the Xbox One due to massive overhead by Win8 and Kinect. The PS4 uses under Gig. So technically:

Xbox One = 5 Gig of slower RAM
PS4 = 7 Gig of faster RAM

Why? What is it you’re standing up against? Both systems now support used ‘disc based games’ and have no online requirement for single player only games.

The PS4 also has a faster GPU (more units unlocked as I recall). AnandTech’s explanation was that the Xbone really tries to minimize power draw because it’s more or less permanently active in its media center role.

Critical metaphor failure. The typical console gamer and/or purchaser isn’t informed enough to even realize that they’re being abused. Their thought processes are largely limited to “Halo sports sports sports Halo Halo Halo Halo sport sports Halo sports Halo.”

If they could get away with it, they would still be trying to screw us.

I’m pretty sure you meant “Call of Duty Call of Duty Call of Duty Call of Duty Call of Duty Call of Duty”

DID SOMEONE SAY CALL OF DUTY!!