I thought it was “television televion television tv television halo tv television call of duty call of duty call of duty call of duty tv tv ea sports it’s in the game tv television television”?
The consoles use similar hardware, except the PS4 has a much faster GPU and much faster RAM.
For a PC analogy, it would be like buying 2 systems from Dell - similar in many respects, only the Xbox One is an Inspiron, while the PS4 is an Alienware. For $100 less.
stusser
2669
Not that it matters, because game development targets the least common denominator.
Current gen cross-platform xbox360 games tend to look/play a bit better than PS3 games. The same will be true in the next generation, except the PS4 will have that edge. But not a big deal.
Tell that to PS3 owners that bought Skyrim.
stusser
2671
Bethesda messed up. That’s a unique situation.
The eSDRAM uses a lot of the die space. Microsoft bet than Sony would go with 4GB rather than 8GB RAM, because of the price of GDDR5 and some tech issues which evidently were entirely solvable.
Gamebryo (“Creation” is just their fork of it for Skyrim) sucks wind. Especially on PS3, but hardly uniquely there - only a late F:NV patch made it playable for me.
The differences between the majority of this generation’s console game versions aren’t that big a deal to the normal person. A couple of fps here and there, a difference in shadowing, some texture resolution stuff, etc. It’s stuff that most people wouldn’t notice unless they hit up Digital Foundry and watch the side-by-side comparison.
That said, there were some major releases that had really obvious differences. Obviously, Bethesda fucked up with PS3 Skyrim, but as a customer, I don’t care who screwed up or the technical reasons why it happened. I would just know that the other console is getting the “good versions” while my console gets the “ports” again and again. My wife would’ve been hot pissed if we had the PS3 version of Bethesda’s games this past gen.
It was rare, but not unique. But agree that the hardware differences won’t make much difference on cross-platform games. The difference could be very noticeable, however, when companies like Naughty Dog and Insomniac and Guerrila Games make PS4-exclusive games. Those guys all made the PS3 look fantastic, and GG has even managed to make a Killzone look interesting because of the PS4 hardware.
stusser
2675
If the games aren’t cross-platform you can’t directly compare so it’s moot. Many PS3-exclusive games looked great too.
Gedd
2676
I’ve been on vacation most of the week, so mostly catching up here. I think I mentioned earlier in thread that Microsoft could always backpedal on the stricter DRM and try to get back in this race, but I’m still a little surprised to see it happen. I will say that I’m more than a little disappointed they went all the way back to 360/PS3/PS4 style DRM instead of trying to find some happy medium solution. I would’ve been fine with them just applying all the changes to disc-based versions and keeping the once-a-day checks on the digital versions if it meant that digital copies could be shared and especially if it opened up the possibility for Steam-style sales.
I mostly skimmed the thread since the announcement, but to argue a bit against the detractors on those two features:
While the ten person sharing feature may have been modified (particularly in the number of friends/family on the list) before launch, I don’t think it was fantasy at all. Microsoft had to have some sort of solution for people owning multiple XBO’s in the same house. If I buy a game, be it digital or disc, I (or my family members) need to be able to at least have some method for playing it on any XBO in my house. The family sharing was that solution. If we go with the most restrictive interpretation of the rules that were posted, and assume that only one person in the family group could play at a time, what publisher is going to have an issue? It’s no different than me taking a disc today and giving/mailing it to someone, except that it’s slightly more convenient in the case of mailing.
As for the pastebin thing, the source is highly-dubious at best. Timed demos don’t resolve the issue of being able to share within the same household, which I really think is something they had to solve.
On Steam sales, several people mentioned the only reason Steam has those sales is because of competition. I can’t seem to find a list of Steam sales, but wasn’t the first sale before any of the major competitors launched? I do seem to remember that Valve at least said they were doing it as a bit of an experiment, to see if they could find where they generated the most revenue for games.
There’s no reason why Microsoft wouldn’t explore the same thing at some point. Certainly digital copies wouldn’t be lower at launch (and of course disc copies would stay their current course), but in a year it wouldn’t be that crazy to see them try some sort of temporary discount and/or bundling (pre-order game x and get game y free) strategy. If it generates more overall dollars long-term, why wouldn’t they, regardless of competition?
Not really. You could just share the same XBL login.
Some more examples, for anyone who thinks Skyrim was the only real problem game (or thinks it’s just a matter of graphics):
-Bayonetta
-The Orange Box (though you really should just play these games on PC)
-Every Capcom fighting game (PS3 versions had input lag that didn’t exist on 360)
Gedd
2679
Does that work if Parent and Child (or Child 1 and Child 2) want to play games on the same account at the same time? I thought under the original DRM you couldn’t be logged on under the same account on two devices simultaneously.
Yes, and some games like LA Noire were better on the PS3. You can find examples on both sides, but overall, games tended to look and play better on the xbox360.
That seems nuts considering ps3 is the console of choice for evo. It must not be that big of a difference.
PS3 is the console of choice for a lot of tournaments because it has immensely better USB controller support, but then some tournaments still run games like SSF4AE and UMvC3 on 360 so that no one can complain about input lag. A lot of players use dual-mod sticks (which work on both PS3 and 360) for this reason.
Moore
2683
The example of Skyrim being the devs fault just highlights another reason you want the stronger console.
Even if MOST releases have the ps4 only barely running or looking better, if the dev screws up, the one with more juice can hide some of those issues.
But it’s not moot - if the exclusive games on one system look spectacular compared to the exclusive games on the other system, that’s a very meaningful difference.
Sort of. Usually art direction and gameplay make more of a difference than that though.
For example, I know that you really enjoyed the Uncharted series, but I couldn’t really stand it. I did finish the first Uncharted because I was so charmed by the story, but I just find the third person shooter gameplay so poorly done. Compare that to Halo, which has a totally different look and feel when it comes to graphics because of different art direction and then look at the gameplay. It’s not everyone’s cup of tea, but man, I love me some Halo Reach and Halo 4 in single player on the harder difficulty levels. The gameplay is just so superb, even though I couldn’t care less about the story.
Now look at something like Killzone 2, where I found both the art direction AND story AND gameplay very mediocre, and it doesn’t matter how good the game looked from a technical perspective. The frame rate, the number of polygons, the explosions, etc. might have been impressive from a technical point of view, but I just felt the game looked really generic and played like a generic shooter, and was pretty boring overall. These are subjective views, but they will also be subjective when it comes to exclusives on the PS4 vs XB1.
But this even extends to games that are in a genre that makes for theoretically very similar looking games. Look at Gran Turismo vs Forza. They’re both aiming for similar things. They both have their unique looks and feel, but they’re both trying to be CaRPGs with a simulation bend. And yet, I vastly preferred Forza 1 to Gran Turismo 4 (on Xbox vs PS2) despite the latter having much better graphics. Gran Turismo always seems to come with a clunky interface and a lot of baggage. Even though they’re both aiming for the same game space, you end up with games that in the end feel pretty different. And graphics make some difference there but not much.
Sinij
2686
Xbox One is New Coke. You know it was bad when Forbes was running articles criticizing them over publicly committing a product suicide.