Thongsy
3387
That would be lovely but I would expect it in the $15-20 range. Not an apples to apples comparison but the Data transfer cable is $20 and that’s basically just a USB cable/adapter. So with that I would probably expect $20 since they know the headset is a flimsy piece of plastic and a lot of gamers with Astros and Turtle Beaches will pay whatever the cost for the adapter.
I’m a bit surprised they aren’t going to support bluetooth headsets. Are they even going to have wireless headsets, I would think so since they have them for the 360 already but then they’re requiring an adapter for a wired headset now and no out of the box chat support. No Kinect does not count.
“It was revealed that the Xbox One was designed to handle being left on - for ten straight years - a huge relief from the early 360 console, which had catastrophic overheating issues, resulting in a billion dollar loss for Microsoft.”
So how do you test something that is supposed to run 10 years…time machine?
Sitting in a home sucking in dust, lint and whatever else…for 10 years. Right.
jpinard
3389
Good question. The console isn’t even finalized yet, so how can they say 10 years when at best they can test it 24 hours per day for just a single month or maybe 2 of they launch late. Things change when the cover goes on… something Microsoft didn’t learn until we all had our xbox’s die. And the MS fought us tooth and nail claiming it was anything but a massive problem and not “user error”.
The same way any company does these things: engineering. You gotta believe MS is paranoid about the RROD happening again. So they design the XBone to be overkill in terms of heat.
It will also help that Moore’s Law has had 8-9 years. The original Xbox 360 had a 90nm CPU and a 90nm GPU that generated a shit ton of heat, even at idle. The Xbone only has a single 28nm CPU/GPU, and AMD (which is providing the chips) has developed a lot of technologies since then so that its processors throttle down when not in use, so it will generate a lot less heat, even at max. They’ve also put it in a big, roomy case (compared to the original Xbox 360) to help with airflow. And they’re putting in a giant fan that will move a lot of air quietly. They also took a look at everything this time around, rather than assume stuff like the solder would be okay at high temp.
But MS saying this is not unlike a car company putting a 10-year warranty on a new model. Wait, but they just designed it this year, how do they know it’ll last 10 years? Or a hard drive company saying that its brand new line of disk drives will go 2 million hours between failure. But wait, that’s 228 years! How did they test a hard drive that long? They didn’t, but they can make engineering assumptions.
Zylon
3391
Wow Jason, congrats. You just debunked every MTBF rating ever.
No they don’t put out allot less heat. As the process gets smaller they add more transistors, allot more. The Xbox’s is apparently billions. As many as in the biggest high end PC GPU’s. It will still heat up plenty when a game is running full bore.
But MS saying this is not unlike a car company putting a 10-year warranty on a new model. Wait, but they just designed it this year, how do they know it’ll last 10 years? Or a hard drive company saying that its brand new line of disk drives will go 2 million hours between failure. But wait, that’s 228 years! How did they test a hard drive that long? They didn’t, but they can make engineering assumptions.
Car companies have decades of engineering experience building dozens of different models of cars to draw upon. MS mostly was a software only company up until the Xbox(besides mouse and keyboards), and its shown with the RROD 360.
If you want to believe the Xbox One you buy this fall will just be humming along 8+ years later…well good luck.
As a rough comparison;
In 2005, the Radeon X1800XT, which is similar to the “Xenos” GPU in the 360, had a TDP of 113W.
Today, the Radeon 7790, which is similar to the GPU in the 360, has a TDP of 85W.
Also, we don’t know what nm the design’s being made at, but it’s entirely possible that it’s being fabbed at 22nm, not 28nm, which would slash the TDP considerably. Also, you’re overlooking the fact that this is a very different, FAR lower power CPU structure…
(Plenty of original PS3’s are still running, they were pretty heavily over-engineered, and heat hasn’t been an issue for them)
Quit talking sense.
Microsoft had an issue once. It’s clear that it’ll happen with every unit they design from here until eternity.
And this just in… from seemingly every gaming site… Microsoft has upped the graphics processor on the Xbox One.
I’ll say it again: the new Xbox team is moving fast to win back hearts and minds. They have had a series of announcements of late… no DRM, no always on, adaptor for headsets, faster GPU, self-publishing for indies, etc.
Teiman
3396
This is good. I hope consoles achieve a minimum of quality, stuff like 60 FPS, high res and good animations.
My 360 is an original model, bought within a month or two of launch. Still hums along quite nicely.
And this just in… from seemingly every gaming site… Microsoft has upped the graphics processor on the Xbox One.
This is the kind of last minute change that can wreak havoc on well laid engineering test beds, which in turn could threaten another RROD fiasco this close to launch.
Eh. I’m not going to get into a debate about whether the Xbox One will be around 10 years from now. I’ll see come 10 years. I can see why some people feel burned by the RROD experience.
But by that same token, I can 1) see that Microsoft has gotten better about design (since the slim I’ve not had a problem nor have I heard of any widespread reports of problems) and 2) certainly believe that Microsoft’s engineers have doubled down on testing and design because they don’t want a repeat of RROD.
Canuck
3399
What does this mean? They’re overclocking? Could have some scary repercussions.
Unclear. I doubt this is something they will answer to anyone’s satisfaction. This will likely get answered with engineering gobbledly gook. But we’ll see. I’m going to listen to the podcast and if Whitten is clear, I’ll share it here.
JD
3401
There are no further details in the podcast. It’s more or less “we’re still in beta, doing tweaking and optimizing etc. etc. etc.”.
I’m looking at the GPU part mostly when it comes to the heat. Its not like modern video cards for example use tiny heat sinks and coolers now. They are as big double-slot contraptions as ever. These APU’s will put out heat, much more than the average AMD A series chip I’d bet because the GPU part is far bigger than what goes for integrated graphics now.
So, you guys may know… Is going from 800MHz to 853MHz that big a deal?
The hum part is key. Or more like HUUUMMM! I’d had one to for years and we all know the white 360’s let you know when they were running.
This. The original 360s were loud. So very loud.
That said, since the slim, they have not been. My PS3 (still original w/ the PS2 inside!) is much louder by comparison. And to put it into perspective, the consensus is that you can’t even tell if the One is on. Noise level wise, it’s comparable to a cable box.
stusser
3406
Nope, they just got slightly better yields than expected. Like I’ve been saying over and over, most console games are cross-platform and they will target the least common denominator, which will continue to be the xbone.