It’s a lot more than a standalone mic. The more you use it, the more it recognizes your particular voice and accent. Plus it’s voice recognition software that understands a lot of English words. Bethesda was asked why they couldn’t implement the same Kinect patch for the PC version of Skyrim where you just speak into a mic. They explained that it would be too much work. With the Kinect all they have to do is to ask the Kinect to listen for particular English words. To do a version for the PC, they’d have to program it manually themselves to listen for particular words, which is way too much work.
Now, I have no idea if the European version of Kinect understands other languages besides English. Does anyone know? Or is it programmed only to understand English words even in Europe?
Yes, but this isnt the kinect hardware, this is the software that could be used just as well, if not better, with a conventional headset.
The skyrim thing doesn’t seem needed on a PC where you have more buttons available. Why say “Switch to weapon 2” when you can just push number 2 much faster? Thus it is no surprise bethesda only added it on xbox due to a premade voice recognition library handling most of the work.
DrDel
3509
The questioni always had as a 360 owner when i convert my 360 xbl account to my new xbox one account what happens to my 360 xbl account? Can i still use it like i can right now?
Grifman
3510
You shouldn’t blame that on Kinnect.
With the keyboard, it’s always awkward, because do you take your left hand off the controller to take it toward the keyboard, but then you can’t aim while you’re doing that, or do you take your right hand away, but then you can’t move or swing your weapon?
If you’re suggesting mouse and keyboard instead of a controller, I can certainly respect your opinion on that preference, but I will probably never understand. It’s similar to anyone who prefers playing a standard RTS game like Command & Conquer with a controller versus mouse+keyboard. I can respect their opinion and leave them be, but man, I just don’t understand, because in both cases the moment-to-moment gameplay is so much better for me one way over the other. With C&C it doesn’t matter that you’re on a couch with a better sound system or whatever other advantages there are, because playing with a mouse and keyboard in an RTS just feels so much better. Same with Skyrim with a controller, despite the advantage mouse might have with regards to menu and UI improvements, etc. It just feels so much better playing with a controller, especially if you’re going to play a character who does any melee combat.
Anyway, we’ll never change each others minds about that, so might as well move on. The day you can convince me that Command & Conquer is better when played on a controller rather than a mouse and keyboard is the same day you’ll convince me of the reverse for Skyrim.
Canuck
3512
I guess it depends whether you prefer to play in first person or third person mode. In first person mode the m+kb is absolutely superior for the same reason it is with rts-the controls are so much more precise. In third person mode? I could see using a controller.
Playing a first person game with a game pad is like reserving tickets to the aliens vs predator 3 movie. You just know it isn’t going to end well.
I love Skyrim with a controller. There is absolutely nothing in the game that requires the kind of fine mouse aiming I need in a shooter. On the flipside, the vanilla menus work so much better with the pad.
Wow, I used to think like that too, but that was pre-Halo. Halo changed everything for me. It didn’t make me a total convert, mind you. I still prefer some first person shooters with mouse and keyboard, like Bioshock games. Those just feel way better on the mouse and keyboard for me. Same with the FEAR series.
But a melee focused first person game? The controller is way superior. There’s absolutely no give on the mouse button. You click, and that translates to a swing of a sword. Pressing a trigger with an inch of space between off and on is so much more satisfying. Not to mention feeling the feedback as the sword hits something. Comparing that kind of melee combat with first person shooters just because they both happen to be first person seems a little weird to me.
Bear in mind, that was entirely PR based on a court case they had over the rumble technology.
I wrote off Titanfall after finding out it’s multiplayer only. But as was pointed out to me by friends, I never even started the single player in Halo 4. So yeah, I’ll probably get it. Posting for the first time the reveal of the box art of Titanfall.
God, what a meaningless statement. “Oooooh! Winner of over 60 E3 awards!”
Joe_M
3519
I find most rumble implementation god awful myself and especially annoying when the thing starts vibrating wildly atop my PC case while I’m watching a cut scene. What I do like about controllers in games like Skyrim and Tomb Raider is analog movement because there’s usually a faster paced walk that I prefer to the base walk or run speed. It allows me to enjoy the scenery without feeling like I’m moving along at a snails pace.
You tell 'em Telefrog! After all, the games that won the most E3 awards of 2012 ended up being commercial and critical failures. I mean seriously people… who has ever heard of the Last of Us? Or Call of Duty Black Ops 2? Or Dishonored? Or Tomb Raider? Or Zombie U?
Oh wait…
With the glaring exception of SimCity, if you have an “it” game at E3, chances are high you have hit on something that will really resonate with gamers.
I think of Jake’s 3700 posts, at least 3000 are in this thread.
Nope. 1/4 here. 1/4 on the last launch. 1/4 fighting a losing fight on the value of the PSP and Vita and 1/4 on Xcom
Sorry to break it to you, but I don’t give a fuck what games won these meaningless E3 awards. They’re worth exactly as much to me as CES “Best in Show” awards or any other trade show recognition. They’re bullshit PR meant to stroke everyone’s marketing departments and show value for the show so publishers and manufacturers will keep coming back. If you want to give these awards significance, then enjoy.
Oh, and Zombi U isn’t the best example to use if you’re trying to convince me that commerical success comes from getting an E3 award.
I mentioned Zombie U because E3 identified successfully the one game people liked on the Wii U.
More importantly, I mentioned these not because I thought you cared (your post made pretty clear that you don’t!) but because it shows why others do care.
In sum, you might not think it matters at all, one iota, when games win Best Game of E3… but from an industry perspective it does. These games are not out and so what it does is it sends a signal to a variety of stakeholders: to journalists (“this game might be a breakout hit that’s not on your radar” like Dishonored); to developers (“games like these are doing something right”); and yes, to consumers (“if you are looking for a game for your new system, this exclusive might be a system seller - so keep an eye out”).
Yeah, great. I understand the value behind these “awards” but they’re still meanginless PR. Over 60 awards! From who? Which awards? They give awards for everything. Best booth, best media presentation, best blah blah blah.
This is as substantive as “Game of the Year” editions for EVERY game. I get it. Box copy works. Someone, somewhere said it was a GotY, so why not capitalize on that? Obviously, that’s hugely important to the dev, the publisher, and the industry. Same thing with this, right? There are plenty of idiots that see “60 E3 awards” and thinks it must be good, I guess.
Me? The consumer? The guy that actually buys these games and pays attention? Fuck that box copy. I’m sure someone thought was a great idea too:

Teiman
3526
I have a hard time thinking about something more sad than expo awards…
“Hey gurl, do you want to drink a beer with me? I have over 200 achievements in Steam”.