Another interesting commentary. Nothing that hasn’t been said here already though.

IGN posts their impressions of the Xbox One controller. This definitely matters to me as the 360 controller felt great. Glad to hear they improved on an already solid design.

Can you expand on this a little bit? I’m not trying to be argumentative, but aside from closing the bozo’s account, what did you want Microsoft to do? Or is your point that Microsoft took too long to take action (and may have only done so because of the public nature of the articles around this incident)? I honestly don’t know anything about Microsoft’s policies on sexual harassment over XBL, but my gut reaction would be that if you sexually harassed someone over Google chat, I’m not sure I would expect Google to do a lot about it.

Well, they certainly lost me now, as this was pretty much the straw that broke the camel’s back. So I cancelled my Xbox One pre-order and put one in for the PS4 instead. Of course, this may change if Sony decides to delay their launch here as well, but at least they haven’t shown any incompetence so far.

If anything sony should work doubly hard to ensure that those markets are served by Sony to ensure everyone who waiting for a PRISM ONE have the ability to get a Sony-station instead.

And you dont see a problem with them only reacting once the story went viral? I don’t have a lot of experience with Google chat, but how do you end up in chat with someone you don’t know there? I thought only friends who had been accepted on your friends list could connect to you in gchat. As well I wasn’t aware that an acceptable defence was “it could happen on a competitor’s system”. Besides google isn’t charging monthly for their chat client.

Delivering a good product for me means not only giving me a good console, good gaming library and nice features, but also a good user experience. Not sure I can trust Microsoft being able to protect me from sexual predators and asshats. As for comparison to Google Chat, I think Google Chat is a free service, while online experience on a X-BoX is a paid service, since Microsoft expects me to pony up the cash to use their service, I should expect protection or is that too much to ask? :)

But then with all the backpedaling Microsoft is doing like doing away with the required Kinect component to use the new X-BoX, who knows, things might change and Microsoft does deliver a product that I might want to buy.

If this is truly a factor in your decision making, Microsoft announced that Xbox One will more robustly identify the jerks online such as the one referenced in the story. Have you seen anything from Sony about what measures they intend to take to identify and weed out jerks?

Also, last generation, hearing someone’s voice while playing online on the PS3 was the exception to the rule. Why? Smaller user base + no headset with every unit + not everyone has a spare bluetooth headset + no crossgame chat = ghost town feel while playing games on the PS3.

Which is all to say: Sony has not had to deal with this problem yet. When it comes to multiplayer gaming though, I definitely trust the Xbox team far more than Sony. When it comes to actually playing games online - connecting with friends across games, forming exclusive party chats, controlling who hears who in team-based games and yes, people being able to easily mute and report jerks they come across online - LIVE is a far, far, far better product than PS+.

When MS released that video recently talking about the new controller, and they had a follow up series of articles around the web, including that great detailed one on Kotaku, I have to say that it is the first time I’m actually now leaning towards canceling my PS4 pre-order and keeping my Xbox pre-order instead. But that’s not fair to Sony, since they’ve had radio silence for a while. When they do start talking again about the PS4, I really hope they go into details about the improvements on the PS4 controller.

Why? Well, we’ve been over it in this thread a few times, right? Any time the Kinect comes up, people say “hey, pressing a button on a controller for most things is a lot easier”, and the truth of the matter is that the gamer’s relationship with that controller is the deepest one on any console. That’s your gateway into games on the system. That’s going to be over 95% of the interactions with games even if the Kinect 2.0 is a success. You’re still going to be using that controller all the time, and the better the controller is, the better the game experience is likely to be.

One of the main reasons why I feel like my game experiences on Microsoft console during the last two generations were so much better than on Sony’s is because of their controllers. There are some notable exceptions: I feel like Sony’s controller was way better for games like SSX where I needed all four shoulder buttons to be shoulder buttons, not triggers. And there were certain genres where the lack of accuracy on the analog sticks and triggers wasn’t a factor, like in platformers. But for most games where I felt precision was important, the Xbox controllers were so much better. Honestly if Sony’s platforms didn’t exist I probably wouldn’t even have thought much about the Xbox controllers: that’s how good they were most of the time. I’d just forget about them. If I wanted to aim at something, I’d aim at it without thinking. If I wanted to accelerate my vehicle only enough that I wouldn’t lose traction, I’d hold down the trigger just enough to give that amount of gas. The controller was a way for me to communicate with the game, and I thought about the game, not about how I was interfacing with it. But the controller was brought into my consciousness again and again on Sony’s consoles. Every single time I tried aiming at an enemy in the Uncharted games (which was a LOT), I couldn’t help but think about the controller instead of the game, and how I couldn’t line up my headshots the way I wanted to. Every time a Gran Turismo game wanted precision from me while braking or accelerating, I was reminded of the controller, and how tough it was to get it to do what I wanted it to do.

And the controller is going to be pretty much set in stone for the whole generation. The last generation showed that through software updates, we can see complete overhauls of the interface and how we interact with the console on screen. But with the exception of the Dualshock on the Playstation, we rarely see the introduction of a new controller during the console’s lifespan. That’s the controller that games are going to be made for. It’s the single most important thing, IMHO, about any generation of game consoles.

And to know that I will be able to use any Xbox One controller on the PC starting next year sometime? That’s just a great bonus. PC Gaming has diversified so much now that game makers can assume PC gamers will have access to a 360 controller or a similar controller. It’s not like the old days when I used to laugh at the idea of a platformer on the PC, with shoehorned keyboard and mouse support that was so unsatisfying.

So yes, I’m leaning towards Xbox for the first time since the announcements. But I also secretly hope that we’ll soon get some detailed news about how much better the PS4 controller is, and how we’ll also be able to hook it up to our PCs and have it just work. And I hope there’s some way we’ll be able to get our hands on both these controllers before launch. Demo units at a local Best Buy is probably our best hope, right?

I look forward to every Rock8man post. I feel you’re taking me on an emotional rollercoaster here, whipsawing between the Xbox One and the PS4. I predict you will end up with a Wii U!

Seriously, I agree on the controllers for last gen. The Xbox 360 controller in my opinion felt better than the PS3 controller. When I played Uncharted 2, a game that I loved, I remember doing a google search to see if I could somehow play that game with my 360 controller because the PS3 controller just didn’t feel right (in particular the loosey triggers).

I predict at Gamescon Sony will announce 1) release date 2) more about IPTV offering 3) Vita price cut. But after that, they will likely put out a series of videos like Major Nelson has to promote the PS4

Numerous places have commented that the PS4 controller is the best thing ever and a major improvement in every way possible.

Agreed. I have not held the PS4 controller yet but there are plenty of first-hand impressions and they have been overwhelming positive for both controllers this coming generation. The little differences - like feeling the rumble of a car through the triggers on the Xbox One or being able to use a touchpad on the PS4 - will appeal to different types of players. But on the whole, it seems we have controller parity this generation.

True. The same was true of the Xbox One controller before last week too. But the Major Nelson video and then the Kotaku article with the follow up questions went into far more detail about the controller than was previously known. That’s the sort of thing I’m now looking for on the Sony side too, not just “I felt this controller in my hand and it’s such an incredible improvement over the previous one” kind of impressions.

But yeah, Jake is right in that it will likely appeal to different types of players. Which is why I’m really hoping we get some hands-on time with it before launch.

But truth be told, I’m having trouble picturing why a touch pad is a cool feature for the PS4 controller. But my lack of imagination in that area doesn’t mean it isn’t going to be awesome, but it does make it hard to get excited for. Where as with the rumble in the triggers is something I can easily picture adding to the experience in racing games and shooters especially.

While this may be a popular opinion on these boards which are primarily pro xbox, world wide there wasn’t some total controller victory for the 360. I had absolutely no problem with either controller and i think the is true for most people, even if they had a slight preference for one or the other.

Not to mention assuming the game is multi platform, if shooting accuracy was so important, you would have just played the game on PC.

I’m controller agnostic - they both feel fine to me. I’m not really excited about the touch pad on the PS4 controller but even if I don’t use it I don’t see any negative effect it could have. The potential benefits seem more promising though. I don’t know what kind of nifty use they will come up with but I’m sure a few game developers will find something. Trigger rumble does absolutely nothing for me. I don’t play shooters on the console but do the controllers rumble whenever you fire in an FPS game on Xbox 360/PS3? That would drive me absolutely insane.

I didn’t say shooting accuracy was super important in any particular game. Just that I never had to think about it. It was the same for me going back to the days when I first played the Descent demo, when I first used mouselook. There was a slight learning curve, but pretty soon, I wasn’t even thinking about the controls, I was thinking about chasing that robot, or ducking behind that duct as they shot back at me. The controls were part of the background. Contrast that with Duke Nukem 3D, and I was constantly thinking about the controls. Having to press a button to look up, button to look down, it was a constant annoyance. Same with Quake (i didn’t know until years later that there was a console command to enable mouselook) when it came out too. But once mouselook from Descent became the norm, I hardly ever thought about the controls anymore, I just performed the action I was trying to perform.

And the 360 and original Xbox controllers were like that for me. They met that minimum threshold where I didn’t even think about the controls anymore. And sadly, PS2 and PS3 controllers never met that minimum threshold. I was constantly over-aiming and then over-compensating by going back in the other direction. I could never line up headshots properly, etc. The controls were always on the forefront of my mind when playing certain genres, they never faded into the background like they do on the PC and the 360. That was my point, that’s all. I’m not trying to claim a 360 pad is as accurate as a mouse. It’s not. But it’s good enough that it fades into the background for me. The latest game that really illustrates that is Call of Juarez: Gunslinger (I think that’s what it’s called). A lot of the core gameplay in that game is predicated upon accurate shooting. And even though the shooting is more accurate with a mouse, it’s still amazingly accurate on the default sensitivity with the 360 pad. It’s good enough that I can feel the satisfaction of hitting someone in the neck versus hitting them in the shoulder. There’s enough accuracy there that it feels like I’m the one in control, not some overbearing auto-aim that some games have on the controller.

Reporting only works if there is action along with it. If it was your daughter who was threatened with rape and then brutalized forced abortion, would you tell her just to mute the guy and not worry about it? These violent individuals have tracked down others before. It’s not unheard of. Women gamers should not have to put up with that… gaming is a release. You think it’s uncommon and rare maybe… it’s not.

Heres a idea what to do. (from here)

This is more for when the harasser make him present with constant attacks. Police and judges are more interested in harassers that don’t stop. These are the ones that can be recorded doing it again and again, and thats enough to doom them.
I think minors (like a 12 years old) have special protections on most countries with humans rights, so are harder to process.

Nesrie, let me be clear - I think this type of behavior is utterly unacceptable. I’ve heard some horrible things while playing on Xbox LIVE - and unfortunately, they often come from grown men and then are echoed by children.

My point is that this behavior will happen on both systems. The reason you don’t hear about it as often on the PS3 is largely for the reasons I enumerated above:

  1. Sony made a fairly craptacular multi-player online system last cycle
    • initially, no cross game chat (and now still only for PS+ subscribers, right?)
  2. Unlike the Xbox 360, the PS3 did not ship with a headset, so many multiplayer games are just eerily silent
  • and while you can connect a bluetooth headset to the PS3, not everyone does that
  1. Sony’s online ecosystem is just smaller than LIVE. People talk about the PS3 - deservedly so - in glowing terms for games like the Last of Us or Uncharted, which are single-player experiences first, multiplayer second.
  • for those of us who have both systems, there’s no contest which system you’re going to buy for if it’s an online game and everything else is equal; Xbox LIVE is a better multi-player service for gamers, period.

Looking ahead, I do think smart monitoring matters. Last generation, Sony could always defend itself by saying… yeah, maybe our online system isn’t as good as LIVE but it’s FREE!

Next generation, you will have to PAY if you want to play online games on the PS4. And if I’m going to pay for that privilege then you better believe I want to hear about what Sony is going to do to PROACTIVELY weed out these jerks; not just what their reporting system is.

Cross-game party chat is free on Vita now and has already been confirmed to be free on PS4 as well. The PS3 lacks it entirely due to technical issues (RAM).

We’ll see how much longer this lasts, with Microsoft killing off their non-Win8 PC game marketplace (and people certainly aren’t moving to Win8 in droves), with Windows Phone remaining a non-player in the mobile market (and I say this as a Windows Phone user), with the Xbox One’s list of launch countries as small as it is, and with the Xbox One itself being unappealing for quite a few people due to, among other things, the extra $100 it costs to buy one instead of its competition.