That will be the one of the downsides with the PS4, that the XBOX 360 controller is miles better. From the looks of things, the PS4 controller looks very much like the PS3 controller, so I reckon it will be just as bad as its predecessor.

Sounds like Sony is bringing the fire to Gamescom. IGN will be broadcasting their press conference live.

I don’t understand why this argument is assuming that PTT and always-on are mutually exclusive. Every VoIP client used in the PC gaming community offers this as an option so you can have open mic when chatting with friends, but PTT as the default for public chat.

It’s not. All the E3 impressions pegged it as just as good, if not better than the 360 or One controller. The ergonomics are completely revamped. The sticks are tighter, more accurate with smaller deadzones. The triggers are better. It’s now a little larger, but not as heavy as the 360 or Xbox One controller.

Yes, that may work for you and 10 other people, but for most people the same isn’t true.

For one, i’ve never had problems with chat being stilted because of push to talk. It basically becomes second nature VERY quickly. All this means is i don’t need to hear my buddy taking a sip of a drink or telling their cat to stop scratching the couch. You really can’t even tell the difference between someone who has no outside noise with an always on mic and someone with push to talk.

For two, even if what you said was true, i’d bet only a small minority play most of their online games only with real life friends.

I’m more accepting of my friends leaving their mic on with annoying consequences, but i’d still rather not deal with it.

My guess is that people want to apologize for the kinect seemingly being an always on, stand-alone mic. I can’t imagine anyone who has done any online gaming at all that involved voice chat would not want some sort of control over whether their mic was enabled or not.

If it’s an option then it means you need to dedicate a button to the possibility of it being there. That isn’t a problem on PC.

It’s a shooter-how many buttons do you really need for that? Don’t they have mics that are voice activated anyways?

Is there some kind of technological barrier to providing free talk, PTT and a toggle on/off option? I generally use Raidcall to chat with my gaming buddies and if I’m home alone then I use voice activation, otherwise I turn on PTT and don’t subject them to background noise.

Microsoft recently announced that a headset will be included in the box so it wouldn’t make sense to have the Kinect as an always on mic for multiplayer. Unless you choose to use it that way I guess.

I’m pretty sure Mubella is aware of that. He’s just poking a bit of fun at the Kinect, which I can understand, since it’s always fun to poke fun at the Kinect, even when you like it, like I do. Let’s face it, usage of the non-voice recognition part of the Kinect is always a funny image.

Here are some detailed impressions on both controllers post E3:

Dualshock 4:

Both DS4 & XBO:

Closeup of both side by side:

Comparison video:

Biggest changes for each is the DualShock 4 has touchpad, improved rumble capabilities, speaker output, headphone jack, improved trigger & sticks. XBO Controller has rumble triggers, improved D-pad & flush battery component.

Since all consoles have a headset pack-in now, place the PTT button on the headset’s audio jack (I’m assuming they aren’t springing for a fancy wireless headset and it will plug in to the controller like the 360’s did). Easily reachable with either thumb. Make it mandatory, and as an added bonus PC gamers won’t go mad from poor or non-existent voice options in poor console ports.

Yeah, but besides the ergonomic issues, what bugs the hell out of me with PS3 games is that they use the shoulder buttons as triggers, with the lower buttons as secondary fire. That feels completely unnatural to me. So no matter how much better the PS4 controller is to hold and use, with that setup and games that don’t let you remap buttons well, that’s going to be a constant bother for me.

Actually, what I would expect from Microsoft (or Google, or any other tech company, for that matter) is to do some minimal investigation (which presumably takes some time) and then to take whatever action is appropriate. In this case, closing the user’s account seems like a good step (and perhaps the only one available to Microsoft?) The most important thing I would expect any company to do would be to preserve evidence and cooperate with the actual authorities if/when charges are filed. I wish these companies could ensure that the user experience would be free of abuse, particularly for my kids, but it’s the Internet – does anyone seriously expect to do anything online and not be subject to the (often more than) occasional ass-hat?

From your response, I take it your outrage is because it took time for Microsoft to act? I threw the Google example out there because, frankly, I don’t hold Microsoft to a different standard than other companies (whether that’s Sony, Google, Twitter, etc.) As far as I know, none of those companies move on a dime when something like this happens. Am I wrong in that assumption? I’m asking honestly, since if Microsoft isn’t living up to the standards other companies set, then they should be excoriated.

Reports from E3 was that shooters used the lower buttons (R1/R2) to aim and fire ala 360 controllers. This includes games like Killzone and Battlefield 4.

It’s entirely possible that poking fun at the Kinect will the most fun with it a lot of owners have.

Wrong thread

I was used to the other way so this way will be unnatural to me. Dammit, let us remap the controllers how we want and not just a limited selection of preset options.

This news makes me very, very happy! (Yeah, I have a PS4 on preorder too, along with my Xbox One.) Much more logical placement.

When you shoot a gun, you don’t generally use a shoulder button. Triggers at the bottom are the way God intended weapons to be fired, so I’m sure your natural wiring will kick in very quickly. :)