Having to individually select MP3 files from a Windows PC, tablet or phone to shoot them over to the Xbox One is pretty cumbersome, and that’s all they seem to have confirmed.

They’d probably have better luck presenting on how unicorns are superior transportation to cars or how half of the bullshit they say about the Xbox’s use of the cloud is true.

Having to individually select MP3 files from a Windows PC, tablet or phone to shoot them over to the Xbox One is pretty cumbersome, and that’s all they seem to have confirmed.

Really? Doens’t it just use the ordinary Windows Play To API? Can’t you select albums or playlists with that in WMP?

I didn’t mean to imply it was one song at a time, just that placing the burden of managing playback at any level on a second device, which may or may not be convenient to your console gaming setup (if it is compatible at all), is a pretty sucky solution.

The Penny Arcade story says they are working on DLNA certification so the implementation is probably done, also as long as the system as the hooks to allow any app to play music during gameplay, and just not the Xbox music app, don’t see any reason for it not to have apps for the major streaming services.

Infinity Ward explains why the XBONE version of Ghosts is only 720p:

What everyone will ask is whether this is the result of the Xbox One simply not being as powerful as the PS4, and you’re doing your best with the hardware you have, or whether for future versions you may be able to get the Xbox One version running natively at 1080p?

Mark Rubin: It’s very possible we can get it to native 1080p. I mean I’ve seen it working at 1080p native. It’s just we couldn’t get the frame rate in the neighbourhood we wanted it to be.

And it wasn’t a lack of effort. It wasn’t that it was like last minute. We had the theoretical hardware for a long time. That’s the thing you get pretty quickly and that doesn’t change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it’s threads-based or if it’s GPU threads or if it’s memory - whatever it is - optimisation is something that could go theoretically on forever.

Sounds like he’s taking a veiled jab at the Xbox One’s design like the 10% GPU allocation for Kinect that they can’t use. At least for now.

I didn’t read it that way, I read it as saying future games using the same engine may run at higher resolutions on xbone, but they didn’t get there for launch of this particular game.

Doesn’t sound all that veiled. But, I read it more that the architecture is just time consuming to optimise.

Completely agreed. However, it’s better than nothing, which is Sony’s solution. Why does the next gen have to be so much worse than the last gen when it comes to this?

It sounds like the XBONE is just an underpowered POS compared to the PS4.

I think everyone agrees with that. except the POS part.

It is intentionally underpowered for cost / business / dumb design reasons - it will still have games that look ‘nice enough’

That isn’t going to get me to buy, but it will be fine for many people.

Power doesn’t matter, except to fanboys arguing on the internet. Exclusives are what really matter.

The xbone’s reception substantially depends upon Titanfall.

Speaking of Titanfall, Mark Rubin dropped this little bomb as well:

I don’t know but overall I do know that other companies have been saying that they’re also 720 on Xbox One – BF4 was 720, Titanfall has already said they’re going to be 720 on Xbox One so it seems to be the dominant direction at the moment, but so much can change.

That’s not something that anyone from Respawn or MS ever said outright AFAIK.

That’s 720p better then the PS4 and half 1440p of the PC.

By the way I now expect this forum to have the full attention of the XBOX One PR as I saw on twitter that Thierry Nguyen has joined the team. Congratulations.

Sorry but this isn’t a case of “Its got the power but its hard to code for like the PS3 was so give it time”. This system is just plain under powered for something coming out in 2013 and thats supposed to last for another 8 years. 1080p/60 fps should be standard with the CPU/GPU’s of today. No excuse for this IMO.

I read it differently. The PS4 ghosts port doesn’t run at 1080p either.

I’m really surprised launch titles don’t run at 1080p too. Either MS/sony couldn’t hit their pricepoints or IW made some poor choices early in development that they couldn’t work around later on.

This console cycle is actually fairly unusual. Usually, new consoles are comparable to high-end PCs with $400+ videocards at launch date. That is not the case today; they’re comparable to mid-end PCs with a $150 videocard.

Anyway, back to what actually matters, exclusives. Titanfall being 720p doesn’t matter, since it’s an xbone exclusive. Early reports are that the game is something truly special, like Halo was for the first xbox, and that the latest Killzone is not.

PS4 Ghosts runs at 1080p. It’s BF4 that’s at 900p on the PS4.

Both are 720p on XBONE.

Uhh yea it does…