Let me insert words in jpinard’s mouth because I suspect we share the same point:
Outside of “dance,” “workout” or “rhythm” games - what is in development for Xbox ONE “kinect only” titles?
Jeez, look at them goalposts move! ;-)
Seriously though, I think that’s it. In fact, I don’t know of any game coming out that uses Kinect in any major way outside of Fantasia.
For an already published game, I guess Zoo Tycoon got some positive buzz.
It would have been simpler to just ask “Are there any non casual games being released on kinect?”
This is really the eternal question with motion control in general.
Whenever someone claims motion control only works for casual games, I immediately think of Zangeki no REGINLEIV, a Wii MotionPlus game that never left Japan. It’s about as far from “casual” as you can get, being “Norse mythology meets Earth Defense Force meets Monster Hunter.”
Maybe if so-called “core” “gamers” didn’t immediately oppose any attempt to make games that use something other than a traditional controller or KBAM, motion control for traditional games might’ve had a chance.
KevinC
5273
I thought it was the shitty games that “core gamers” weren’t interested in buying. Perhaps game developers could have considered making some motion-controlled games for “core gamers” if they wanted their money?
I love motion control, I love the idea of it, it’s just the implementation that’s sucked. I played Wi sports/bowling to death, and played it with drunken friends often. Most fun I’ve had with a game by a long shot. The potential is there, but being angry at “gamers” for somehow being responsible for how badly most motion control works is a bit of a /boggle.
If anything, I want motion control to work. The fact that it largely doesn’t has absolutely nothing to do with my desires or oppositions.
I didn’t say that it only works for casual games, just that whether it can work for non casual games is basically the eternal question.
It is likely possible. The game you mention does seem to work decently enough (although it is hard to tell from a gameplay video). I’ve always thought sword fighting would be a nice fit for the wii controller, i just haven’t seen a game (that was released in English) that used it well. Even then though, this basically limits the control scheme to a very specific niche.
You can hardly blame “Core” gamers for not buying non ultra casual games that use motion control when they either don’t exist at all or if they do, don’t exist outside of Japan.
Hahaha! Thank you! You know me very well :)
Yeah, what I’m saying is that no one bothers making non-casual motion control games in the first place, and part of this is because of the response from “core” “gamers” regarding motion controls in general. I don’t really blame them, either, when the majority of motion-control implementations in non-casual games are lightgun games (which I love, but I know perfectly well that I’m in the minority there) or token efforts like Skyrim’s added Kinect controls. The handful of non-casual motion-controlled games that actually worked last generation tended to be Nintendo’s own Wii games, like Metroid Prime 3 and Skyward Sword (90 and 93 respectively on Metacritic), but unlike what happened with touch-based games on the DS, third-parties rarely put much effort into doing motion controls well.
Among other things, WR, doing motion control well is hard. You need the proper ergonomics studies, which are expensive as shit to carry out (Quarter million dollars is a bare minimum).
I still find it hard to believe Nintendo didn’t release their studies they used for the Wii, for instance.
Nesrie
5279
Nintendo did fine with some of their core games. You might call Mario Kart a casual game, but it certainly wasn’t when it came out and I love Mario Kart with a wheel. If done well, I am not opposed to unusual controls to games. I think a whole bunch of plastic instruments suggests that people are willing to give it a whirl. The problem is, they’ve got to be used correctly. It’s not like a joystick or a wheel is good for every game, so why force new controls on everything. I would hope the option would be in the toolbox for devs to grab when it’s useful and improves the game.
Not sure why that’s hard to believe. Not sure why Nintendo would release IP they developed that might even the (perceived) competitive landscape.
Teiman
5281
He guys, guys,
What it can be?
I am dumb. Maybe a system that store everything you do and say in front of the kinect, and create a compressed “diary” with the best moments of the day into a “Personal Private Video Diary”, that you can upload to Youtube.
Or maybe a “ghost system” where ghost of famous people are rendered sitting in the same couch as you, and maybe making random comments about random stuff. “Mark Twain in your couch!”.
Or maybe could be a “Pet avatar system” where the Xbox One gets a 3D avatar you can interact with, that can change personality, so the worse you treat it, the more evil looking she/he look. Like clippy, but with more cortana in it.
I don’t remember all others E3, other than a deep firm embarrassment.
I’m going with “…and the Halo Collection is releasing today!”
I read that less as an announcement of new tech, and more of a presentation/stage demo that’s never been done. Perhaps pulling an Apple and announcing a game the same day it goes on sale.
I would pay for the ghost system
But not with Halo! That’s never been done before!
This is Microsoft at E3. I’m sure that whatever they have planned, it will be much less impressive than they think.
Teiman
5288
Its E3. “New” in E3 speak could be… something that is old everywhere else. So a Hallo Collection make sense,^^