We should probably take this to the PS4 thread, but in my experience actually playing everything works great, but sending and receiving messages can be terrible. I sometimes get the pop-up notification that someone has sent me a message (both on the PS4 and on the PS4 app on my phone), but when I go to the dashboard and trying to actually read the message it won’t show up until much later. There’s even a “refresh” option at the message screen, taunting me with its ineffectiveness. It’s literally taken over 15 minutes between notification and actually being able to read the message before.

And then other times it works just fine.

Ya, I mentioned it here because it’s one of the things that makes me miss my XBox.

Well that sounds awful, luckily nearly everything else so far about the console has been super (I prepped by divorcing myself of the concept of using a console for media other than games, this + fireTV beats out my 360 for functionality, I’ve been using airplay a ton from my ipad for entertainment needs lately, and fireTV works awesome with this)

Plus I can ‘snap’ to TV by hitting ‘input’ on my TV remote ;)

There, now it’s back on topic.

I’ve said it a thousand times but if the ONE was just a faster 360 I’d have been so onboard, this was the last gen to ‘lock’ me down to one platform(I am assuming backwards compatibility will be rampant next generation since these are just semi-retarded cheap PCs now, I am also too busy to own multiple consoles anymore.)

360 was sooo good. It was right up there with SNES and DC for me.

Despite all the good reasons it should be and the fact that it’s theoretically easier than ever to manage that, I’m still betting backward compatibility still isn’t the norm next gen.

The Black Friday sale has started, with more to come:

I’ll be salty about it then. Honestly, I’d be tempted to buy the console that has it, even if it is the ‘opposite’ camp of the one I have now. I’d have to re-buy older titles but I could still play them (and they’d all be $5 anyways)

Takashi Sensui, the head of Xbox Japan has resigned. 38,400 total Xbox One consoles have been sold in Japan. 23,500 were sold on launch weekend.

That’s a pretty serious failure there. I assume the PS4 has more titles in Japan, and no doubt a lot of US XBox titles don’t get translated to Japanese.

That’s a pretty serious failure there.

Is it even remotely surprising? I mean, the 360 did terribly in Japan, and that was with a reasonable effort from MS, at least initially. They didn’t even try with the One.

I’m not sure what they could reasonably do to make the Xbone succeed in Japan. Sony is venerated over there.

Change their name to Apple. I’m not so sure Sony is venerated over here. Certainly in the past but not so much these days. The Walkman is all but dead and their TV division is floundering.
MS really did not put any effort into Japan this go around. Perhaps they knew it would be a wasted effort but they had to at least put in an appearance.

The PS4 is failing miserably over there too, for the record.

Japan is so over consoles.

Can’t argue with that. The PS4 sold approximately 40k in October. Japan is approximately 1/3 the population of the US (but skewing far older) so that would be the equivalent of about 120k in the US market.

The trick is, Japanese gamers seem to care more about the actual games than about fancy hardware. The PS4 has very few games appealing to the Japanese market, so the PS4 doesn’t sell there. (Sony being forced to support the PS3 and Vita at the same time definitely isn’t helping that. I certainly wouldn’t buy a PS4 to play Dragon Quest Heroes when I can just play it on PS3.) With its western-focused library, the Xbox One was never going to break into that market, and it’s still kind of amazing that Microsoft even tried.

I have trouble reconciling “the Japanese care about games” and the endless cutscenes that are common in Japanese games. There have been quite a few where I watched an hour or so of crap before they allowed me to actually play a game.

Disregarding the part where that’s definitely not true, how is that any worse than having to go through endless unskippable tutorials before you’re actually allowed to play, as in a lot of western AAA games? I’d certainly rather have too much exposition than have the game treat me like a child for any amount of time.

Hey, fuck you for calling me a liar. I’ve played several Japanese console games where exactly that has happened. Back when I was renting games from Gamefly, there were a couple that I sent back because I got tired of waiting for the actual game to start.

And yes, that’s very different from tutorials. #1, you do actually have to learn the mechanics if the tutorial is anything beyond basic movement - and getting through the really trivial aspects, if they’re present, is usually one or two button presses. #2, you’re doing something, rather than twiddling your thumbs watching some really terrible story telling. #3, the tutorials are almost always actually quite short, not “endless.” So yeah, definite false equivalence there.

As for “treating you like a child,” JRPG cutscenes are quite often unsuitable for anyone over the mental age of 10.

Lighten up, Francis. He’s not calling you a liar, he’s just telling you that you don’t know what you’re talking about. And he’s in a far better position to know than someone who sampled a couple JRPGs on his Gamefly account.

Besides, his point in saying Japanese gamers care more about games is that they’re less easily swayed by the sex appeal of new hardware (i.e. they care about games more than hardware). I don’t quite see this as an opportunity to rant about how Japanese games suck, but have at it, I suppose.

-Tom

It’s amazing. Both you and he seem to know what I’ve played better than I do. You’re both claiming that what I remember happening - having to sit through over an hour of cutscenes without being able to play the game - didn’t really happen.

Glad you set me straight there.