The XBOX One


#10086

Oh Lord. A reason to own another copy of Final Fantasy X. I’ll take it. Damn it, I can’t quit playing that game.

It’s too bad that it comes with X-2.

I’m also very curious to try Final Fantasy IX. That one got great reviews. I couldn’t really get too far into FF VII. I had my best try at it back in 2007, when I got about 15 hours into the story, and I got to a certain character’s home, who later famously dies. But I got distracted by other stuff and never felt compelled to go back. Maybe if the new FF VII remake is good, I’ll give it another try.

FFIX for the experience, FF-X for the achievements and to re-experience the story for the 6th time! Yay!


#10087

I’m not terribly interested, but then I think maybe it would be fun to try Final Fantasy VII again? That’s the last one I was really into, I mean kind of obsessed, even breeding chocobos and collecting all the summons. I remember that, and Resident Evil 2, were what finally pushed me to pick up a PlayStation. And look, here they are back again, twenty years later!


#10088

If you haven’t played Final Fantasy X, I would highly recommend it. Yes, it’s cheesy at points, idiosyncratic in that Japanese way, but it’s got a good heart, an excellent overall story, and really fun turn-based boss battles that are genuinely exciting.


#10089

My post wasn’t worded well - I actually have played FF X, it just didn’t really grab me. FF 7 is the last one I would say really did, and even that one probably not as much as the SNES games. I just found the plot of FF X to be too “out there” for me. There’s a monster, it’s called Sin, and it dreams up people that fight it? Anyway, I know I’m not remembering much about it, it just wasn’t really my thing.


#10090

Heh, yeah, the plot can seem pretty out there at first. As you make your journey across the land, they explain more and more of the world to you in drips and drabs, until you have a complete picture by the end of the game. I originally got FFX as a rental, so I was trying to rush through the thing as fast as possible, and that’s the best way to play the game, both from a gameplay perspective, and a plot perspective since the information that makes the world around you make sense comes at you faster.

On the other hand, I know you’re a completionist, and would probably chaff at trying to hurry through a game, so maybe that advice is a non-starter.


#10091

FF XII??? Yes!!!
The rest I can play on the Vita, but I would love to replay IX (my favorite FF) if it has upgraded resolution and improvements made to PC port (especially increase combat speed).

Still, XII is one damn fine reason for me not to pick up a PS4…ok, Microsoft, now these: Persona 4, any Yakuza game, Bloodthorne. Thanks!

And I really liked FF X, currently playing it on Vita. But I keep hearing X-2 is actually not bad.


#10092

I’d do some fairly unpleasant things, like maybe even park in a handicapped spot, to get Dragon Quest XI on Xbox One. I mean, I’d feel bad about it, but I’d do it.


#10093

Also, looks like this is a free weekend to play The Division. I highly recommend giving it a look if you haven’t already, I really enjoy it.


#10094

I found the first hour or so amazingly bland, does it get better?


#10095

Short answer is yes, but. There are some definite caveats to be aware of going into it, that I wish I had known. It plays like any other third person shooter, but it’s worth remembering that it’s an RPG - if you’re underleveled or poorly equipped, you’re going to end up plinking away at enemies that can one shot you. Also, the main campaign is basically the opener of the game, once you beat that and hit level thirty, the game opens up for you. I thought that was kind of cool, but I can see people being irritated that they had to work their way through the entire campaign to get to what they might consider the “good stuff.” If you don’t want to be in for the long haul, it may not be worth your time.


#10096

New gamepass tasks on the dashboard:

Play Halo MCC for a couple hours
Get a few Halo MCC achievements

The reward this time is a 5$ gift card.


#10097

Gah, but I already own MCC, I don’t want to waste my precious Game Pass time on a game I already own! On the other hand, $5 is a much bigger incentive than the “chance” to win an Xbox One X, where chance likely equals close to zero.


#10098

The multiplayer has finally been fixed. So you can match make games reliably now . Three years later but better than never.


#10099

So the quest description for that reads to me like the $5 is available to use only against buying ODST add-on for the MCC, is that incorrect?


#10100

True. That’s what I thought too. How about it @Gigglemoo? You think it’s just $5 credit for anything?


#10101

I don’t think Xbox has any $/coupons you have to use on specific products.

It’s a little weird. They usually just award DLCs in messages. I got one of those for Rangers of the Broken Planet and an Elder Scrolls pet from the summer quests. Maybe they wanted to reward people who already owned ODST this time around for checking out the updates.

I’ll be buying it either way :) Never played that one, and apparently it got the 4K upgrade too.


#10102

Since I bought MCC at launch, and it had all those issues, I got ODST for free. But after the initial disappointment at launch of not being able to play Halo 2 multiplayer again for nostalgia’s sake, I have to admit, I’ve never re-installed MCC since then.

If they really have fixed matchmaking and multiplayer and I can play Halo 2 multiplayer, maybe it’s worth re-installing it after all.


#10103

Brutal Legend FUUUUUUCK yeah! I was so sure music licensing would keep this from going backward compatible! So glad to be wrong.


#10104

WTF is Greg Hastings Paintball 2? Who the fuck is Greg Hastings?


#10105

I’m glad you asked. Greg Hastings can only be described as a fun loving adventurer, who craves the outdoors, thrives on tough challenges, and has always sought tough competition. Greg has always been an athlete and a competitor, excelling on many organized sports teams, as well as competing in individual sports of all kinds, in and around Stratford, NJ, a suburb of Philadelphia. While still in the 6th grade, he was the youngest to ever wrestle at his middle school, Samuel S. Yellin. At the time, only 7th and 8th graders were permitted to compete, but while watching his older brother Glenn at a team practice, Greg jumped in for a practice match and did well enough to get special permission to compete. He went on to score a pin at his first team match against an 8th grader. Greg continued to participate in many sports activities like this through high school, but what he enjoyed most as a young boy, was any activity off the beaten path such as fishing, exploring, hiking, swimming, BMX, and on more than a few occasions, some mischief.

Then in 1982, Greg discovered the new form of dancing that was growing in popularity called “breakin”. Although at first, he was not very good at it, he stuck with it for next few years and began to practice individual, as well as, choreographed group moves with his brother Glenn. Eventually developing their own style and adding a 3rd member to their group, they went on a small tour from town to town, putting on shows, and competing in “battles” for money. Greg (Swamii), his brother Glenn (Swipes), and friend, Scott Abdul Salaam(Casanova), made a name for themselves as the Strobe Breakers. Greg later went on to choreograph and mentor other b-boy crews and even lead a crew to a win on stage at Street Dance ‘86 in front of over 10,000 spectators. This is when Greg, still only 19, had his first brush with fame, as many spectators and media, mobbed Greg and his crew after the win.

This is where he was introduced to a new sport called “paintball”. Lou had organized a trip up to Rhode Island to play this new sport, and the adrenaline rush was so intense, Greg was forever hooked.

Greg and his brother Glenn continued to practice often and were always looking for ways to parlay their skills into some kind of living, but for Greg, difficult times were ahead. A brush with death at 19 years old disrupted his b-boy career. It took him almost two years to fully recover and just as his recovery was complete, another huge challenge was presented. Greg witnessed his own best friend, Mark Edwards, die in a pool accident. It was a confusing time for Greg, as he struggled to find a direction in life. He then enrolled in the local community college, but never really took it seriously and rarely even showed up for classes. The following year, another of Greg’s friends, invited him up to Connecticut for a weekend visit. It was 1987 and his friend, Lou Tomasso, who had joined the Navy right out of high school, wanted to show Greg the submarine he was stationed on in Groton. This is where he was introduced to a new sport called “paintball”. Lou had organized a trip up to Rhode Island to play this new sport, and the adrenaline rush was so intense, Greg was forever hooked.

Although Greg’s first paintball experience made a solid impression, it was not until he joined the Navy himself in 1988 and became stationed in San Diego, Ca. where his interest in paintball would really explode. Greg then met and befriended Jim Snodgrass from Montana. Jim had his own paintball equipment and encouraged Greg to get his own. The very next week, after buying a PMI 1, some camo, and goggles, he and Jim became weekend fixtures at Borderland Paintball in southern California for the next year and a half. Paintball, however, would have to take a back seat for the next few years, as Greg’s Career in the Navy was getting up to stride. The Cold War was still in full swing, so he would definitely see action.

Although, being stationed on a fast attack sub of his own named the USS Gato (SSN615), Greg played paintball every time he was in port and even recruited shipmates to play while back in their home port of Groton Ct. While at sea, Greg served has a medal winning SONAR Supervisor and SCUBA Diving Operation Supervisor while only a 3rd Class Petty Officer. During his six-year tour, He had logged 186 thousand miles submerged on nuclear power, while on numerous Cold War missions around the globe, including support and protection for several different battle groups in the Mediterranean Sea during our first conflicts in the Gulf.

After being honorably discharged, Greg immediately answered an ad in Paintball News about a “try out” for a team based in Delaware. He wanted to play paintball at a higher competitive level, and recapture that adrenaline rush he felt back in the Breakin’ days. Paintball was now his team sport of choice. Greg successfully made the Free Agents 10 man woodsball team and immediately began to stand out as a skillful player. Greg and the Free Agents traveled to almost every event in the North East that was within driving distance, gaining valuable experience and knowledge in competition paintball.

Greg’s innovation was the unique mating of a common, hardware store type back support belt to a series of pod holding pouches. Once hand made and tested, this product not only secured the future financing Greg would need to train and compete at higher levels, but it changed this gear genre forever.

While playing on an early paintball team, long before sponsors began helping pay bills, Greg knew it was crucial that everyone on the team make his own living and still leave time and money to practice and travel to events. Greg was lucky enough to be hired by a local private detective agency, right after leaving the Navy. Being a streetwise kid from NJ, he was well suited to this type of challenging work. Greg became very proficient with many types of searches and investigations. This eventually allowed him to be able to make his own hours and take on cases that did not interfere with his playing schedule. Then, while sitting in his car on a stake out, in the middle of night, something extraordinary occurred. Greg had an idea how to greatly improve the way a player carries extra paintballs needed to keep up with the increasingly faster guns. Under the light from his car stereo, Greg sketched out the first designs of a revolutionary new product he called the “Redz Comfort Pack”. Greg’s innovation was the unique mating of a common, hardware store type back support belt to a series of pod holding pouches. Once hand made and tested, this product not only secured the future financing Greg would need to train and compete at higher levels, but it changed this gear genre forever.

Greg eventually sold his interest in Redz, but continued with his unparalleled paintball innovations by starting a new gear company named “R7”, as well as, becoming a successful video game developer. That, video game/sports fans, is a very different story, for another time. Another video game chapter is being written, as Greg is currently working on GHP Fields of Battle 2, for iOS, Android, Kindle Fire HD, and MORE, as well as, Greg Hastings Paintball 3 for all top consoles and Steam. Since starting his competitive paintball career, eventually turning pro, Greg Hastings has also played on teams such as the Secret Agents, Turbulence, BITM, Bob Long’s Ironmen, Ground Zero Gold, Ground Zero International, Redz Factory, Brimstone Smoke, Sacramento XSV, New Jersey Authority, and Method of Destruction. Greg now competes in a different arena, where he is most definitely a force multiplier on “Big Game” and “Scenario” fields all around the world as a special guest for teams like the LA Hitmen, Scottish Warriors and more.

Greg Hastings’ contagious passion for this sport is remarkable. He can be found at paintball fields on his “TOUR OF DUTY”, competing at events, large and small, local and international, representing his brand R7, Inception Designs, and the rest of his sponsors who help him do what he does best.