Same here.

I have a ps3. I got the uncharted bundle and I played it for maybe an hour trying to figure out what the fuss was about. I still don’t know.

It’s a slightly shootier pre-reboot Tomb Raider with a companion. If that doesn’t sound good to you, then you probably won’t like Uncharted.

Yeah, sadly the reboot Tomb Raider kinda spoiled me on a lot of prior games, including even prior this gen Tomb Raiders (all three of them). I’m shocked by this because I was deadset against the reboot and was sure it’d destroy the series. Now, apart from wanting more tombs, I really like it.

Hmmm.

Hmmm. Indeed.

At this rate I have a feeling Microsoft’s definition of “meeting with press” will be a single 10 minute interview with Geoff Keighley.

Ignore the purple elephant in the room, etc.

Just more rampant incompetence from the boneheads in MS marketing.

HOLY SHIT. It’s official.

Networking Requirements

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

•For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.

Bolding mine.

Fuck that noise.

I haven’t really looked at a photo of the box before. It looks like it’s having an identity crisis.

Welp, it’s good to have answers at least. I’ll be curious to see how the PS4 camp reacts.

I’m out. That’s -$3 - 5,000/yr. from me (my yearly 360 expenditures), Microsoft. Well done! (And I say this as an owner of a Windows Phone AND a Surface RT AND a subscriber of the Creator’s Club since its inception – I couldn’t be more of a member of the Microsoft camp.)

It’s dead, unless PS4 is doing the same or similar.

I just don’t see how publishers would let one console sell their game with the old rules of borrowing and reselling being unregulated, while the other restricts it.

E3 is going to be crazy.

A games console that disables its games if it doesn’t connect to the mothership once every 24 hours? I really hope this isn’t the future of gaming. Sony, please?

The core issue seems to be they are stuck between two worlds. Every game is going to be available day of release digitally, so that basically makes it Steam and a lot of this stuff makes sense in that context (though I think 24 hours is too small a window, should at least be 72), but they are also still selling disks and for a game where you own the disk it makes much less sense.

Telefrog linked the Network Connectivity article already, but there are a couple of others you guys will probably find worthy of discussion. :)

How Games Licensing Works

Kinect Privacy

So the post above answers the Used Games question (personally, I do like the idea of being able to play any of my games on a friends’ console without bringing the discs, not to mention never having to put in a disc when I swap games) and the Kinect Privacy question too.

My favorite bit in the licensing details is the part about how resale will be allowed through “participating retailers” and you can only ever lend a game once.

Preferential treatment on the one with the favored business model.

The big third-parties, the ones making AAA games that have to sell millions of retail copies just to break even, just plain can’t afford to abandon one of their two major hardware partners, no matter how much they may want to. But they can provide inferior versions on that platform.

Wow. A few months ago a cock-up by my ISP meant I was without a home internet connection for a whole month. I’d have been pretty cross if I couldn’t play Lego LOTR with my kid or have a quick Dark Souls session during that time, on top of having do all my email and browsing via iPad. Jeez.

It’s not a common occurence or anything, and I’d survive, but eeshk.