Jarmo
3321
Well, not really. If you get that far in the game you really should have learned to observe your environment at all times and to not relax your guard even in places presumed safe. There are enough clues as to what is happening for you to suss out the guilty party and to terminate him before he offs the most crucial NPCs.
Even if he kills everyone you can still play through the game. It will probably be more difficult, even much more so depending on your character build. It’s a big obstacle but it is not unsurmountable. The game does not suffer from the “dead man walking” syndrome.
All that said, it is still dirty pool and not a feather in the game’s cap.
Well, technically, every demon you fight is an entity made up of lots and lots of souls. They absorb them to gain power - the same way the player does.
Jarmo
3323
I think I would be inclined to agree had I not been so familiar with the game. As it was, my astonishment at the emperor’s dick swinging freely in the wind precluded most enjoyment of the regular entertainment.
Lynxara
3324
I dunno, I found this one pretty funny, too. Enough so that I wish he’d played more of the game, really.
Jarmo
3325
Yeah, I would have enjoyed seeing his reactions to some of the later craziness.
His reaction to the first encounter with the dogs mirrors basically every player’s ever, I think. You run away from the dragon, this massive fucking thing that’s huge and terrifying (but isn’t instakill, actually - you can survive a flame burst with high fire resist or good health), head down into the tunnel, and get ripped apart by a pack of ravenous dogs you’ve got no idea how to tackle yet. In some sadistic way, that’s one of my favorite memories of the game - it really lets you know what you’re in for.
Rimbo
3327
all i know is i tried watching a youtube walkthrough of the game and it was the dullest thing i’d ever seen
Jarmo
3329
Rimbo, if you watch someone who knows the game inside out playing, of course it’s dull. The game is a continuum of fighting puzzles and terrain navigation and if you already know the levels and how to solve the fights it will be just a) see monster b) kill monster c) goto a).
That totally misses the palpable tension and the genuine fear you feel when you advance into the unknown, death dogging you every step of the way. It also does not convey the variety of approaches offered to you. There is no one solution to any of the fights. If you watch several videos of a single part of the game maybe then you’ll get to see that everyone does it in their own way.
Foxstab
3330
My way includes a Graviton PulseWave Cannon and a bunch of disintegrated monsters.
If that is not catered to me (or to my PC at that) I don’t want it.
From what feelings the detractors herein gave, Yahtzee got the game pinned down for the wide-audience.
Bottom line: it is a niche taste (ah, I said it!) and is NOT FOR EVERYONE.
My only criticism towards Yahtzee will be that the flic was too short. If the game is that horrible in its treatment of human being players, then he should’ve spent more time on the review and utterly destroyed it for my greater, rolling laughter, amusement (which comes upon his suffering and pain, in playing it; which, again, is vastly entertaining in its own).
I would like to see any of today’s gamers handle Into The Eagle’s Nest. The word CHALLENGE is etched onto the source code. Also, the word UNFRIENDLY.
Foxstab
3332
Coming to think of it, the most epic (entertainment value-wise) ZP he could produce would be to display him while he’s playing something so insufferably tormenting that’ll render him going german-kid style or otherwise.
It’s a figure of speech when someone says something that obviously does not carry the weight that the manner in which they say it suggests. Think of a Brian Koontz preemptive film review, anything ever said by Foxstab, or Rimbo’s youtube review.
At any rate, I just want to be clear that there’s nothing wrong with disliking the game. But I think there’s a time when you have to accept that it is a core mechanic that others actually prize the game for that bothers you (a matter of taste alone) rather than something incompetent on the part of the designer. Hating the amount and quality of the way you die in DS is like hating jumping in Mario.
I think the key point is that DS is not hard in a particular unfair way. It’s challenging, but your average skill level as a player is not going to be the key variable in whether you enjoy it so much as your willingness to think differently about progress in a game and (very important) keep trying different approaches and directions when something isn’t working. When someone suggests that it’s super hardcore (including the fans who try to make it into an e-peen thing), it’s an indicator that they ignored both of those things and just treated it like a difficulty wall, or that they like to internet brag.
And of course we all know you think that would be Fallout 3, but he’s already reviewed Fallout 3!
Quitch
3335
Most games are dull to watch, it’s why gameplay trailers suck. Playing games is fun, watching games you don’t have intimate knowledge of, not so much.
Cubit
3337
Eh, not really. One of the reasons why I like Giantbomb’s quick looks so much is after 10-15 min of watching them play I can tell if the game is for me or not. If I’m having fun watching them play, then chances are I’d have fun playing the game.
Quitch
3338
Gmaeplay trailers suck. I really dislike them, they tell me nothing about how enjoyable a game is to play. I could take any game I love, watch someone playing it and be bored to tears within thirty seconds.
Someone talking about a game? Well then that’s mechanics discussion and that is interesting, but seeing it in action is not because so much of what’s happening is in your head.
And I’ve only seen on Giantbomb quick look – at twenty minutes I’d argue they don’t understand what quick is – and it was a parade of dreary jokes which left me dead inside.
Gameplay trailers are the only trailers worth watching.
I’d have to agree with Bob. Damn you, Quitch, look what you’ve done.