I enjoyed borderlands, but… he’s right.
His criticisms were all on target, but this week was less funny than the last couple of weeks have been.
That would depend on whether you agree with his premise, which is that the game should be judged on its single-player merit. I would rather stab myself in the eyes with forks than play Borderlands by myself, because it IS boring and repetitive and terrible, but creating a suitable environment for a group of friends or strangers to socialize in that makes their socializing more enjoyable IS a goal worth accomplishing. There’s a reason why more people I know pull out Settlers of Catan at a casual get together than Monopoly, after all.
Most of his criticisms (repetitive enemies, poor quest structure, terrible UI) apply equally to multiplayer. Mind you, I’m saying this as someone who had a blast playing this multiplayer with a group of friends. But I still pretty much agree with everything he said.
I had fun too, but he is right. Even with other people.
Yeah I’m afriad that multiplayer did not really help Borderlands much, except that everything is more fun in multiplayer.
I’d add that the game was never really very challenging.
wumpus
3448
I wanted to like Borderlands but … I was bored.
Also, the grind of “you must return to the original spot you were given the quest to finish your quest” is unforgivable, but I am kind of a dick on that one. When I finish the quest, I’m finished and it should be too. Fuck you, I’m not walking back to town just to satisfy an algorithm.
Zylon
3450
What, the quest-giver is just supposed to courier your quest reward to you? Or maybe you’d like to be paid in advance? Questing on the honor system, eh? Jolly good.
Loved Borderlands, but yeah, that about covers it.
I hope Gearbox puts Nigel’s Reticulated Bangpipe in the next DLC.
willko
3452
Well, if you can just hail Starfleet Command in the new Star Trek MMO, Borderlands2 can steal that feature and just let you radio whomever that you’ve killed Foozle and gimme gimme xp.
Pogo
3453
Yeah, seriously. And if there’s a reward, put it in the bank or camp chest or something.
wumpus
3454
You asshats deserve these games.
I’m just sayin’. :)
Foxstab
3455
In Privateer you’ve been paid immediately upon accomplishing mission objectives.
I actually thought that particular complaint was silly. Yes, you have to go back to town (or wherever) to turn in quests. You also have to go back to town to sell things, and buy things, and check the mission board, and so on. Having to go back to town in a hub-based game just doesn’t seem like that big a deal to me, because you’re going to be doing it anyway.
rezaf
3457
That’s especially true as soon as you get access to the teleport system - going back is often a matter of walking half a minute to the nearest teleport spot, teleport to the place the quest-giver hangs out (or board is located) and walk another half a minute to it - done.
I abandoned BL for ME2 before I could get to the DLC, but from what I’ve been told a big problem in the otherwise good Zombie Island DLC is the lack of teleport spots (outposts or what they call them).
rezaf
WarrenM
3458
What, the quest-giver is just supposed to courier your quest reward to you? Or maybe you’d like to be paid in advance? Questing on the honor system, eh? Jolly good.
Eh, it’s on the honor system anyway. The guy doesn’t KNOW that you cleared out all the mole rats in the cave or whatever. He just takes your word for it. :)
Zylon
3459
It’s interesting you should mention that. Just last night I was playing through the bit of Fallout 2 where you have to defend a herd of cattle from wild dogs, with your reward dependent on how many cattle you save. When you go to claim your reward, the quest-giver mentions that he had someone watching you, specifically so you couldn’t lie about how many you’d saved.
Jarmo
3460
Croshaw will become a published novelist in August when Mogworld comes out. Chris Sims from Comics Alliance discusses the novel with Croshaw in an interview.