Both actually. The game play is better. By the end, the story is nothing like the first. Sure the main antagonist role is very similar to Ryan. Bioshock 2s story was more meaningful and thoughtful than the abject exploration of an “ism” to the extreme.
Probably just as soon as Apple decides to support Flash. (In other words, you’ll see it on other smartphones first)
I know but I can hope.
Anyway I liked Bioshock 2 but agreed with a lot of his points. You don’t need to vary your plasmids at all, and even if you do set up a defense for the little sister you’ll still get splicers taking weird routes and making it through. Then you have to do it again. For each little sister. It’s pointless busywork.
It’s pointless busywork.
Uh, it’s a core combat mechanic in the game. Sure, at first it feels like busywork. Toss a few trap bolts around and hide in a corner. Then later, when the guests who come to dinner include multiple brutes and spider splicers, it’s not so much busywork, it’s more “is it worth it to harvest that exposed corpse vs. the resources it’s going to cost me?”
I thought it was actually kind of fun and cool to have to set up creative and nasty defensive perimeters, far more fun than any forced escort mission.
Rimbo
3565
it kinda almost sounds like a first-person tower defense game
It’s not all that repetitive, either, since the terrain affects your defensive options, and the terrain varies each time. Arguing that it’s “busywork” is somewhat on par with calling shooters “busywork” because you have to shoot enemies many, many times over the course of the game.
It’s busywork when it’s repetitive and you don’t like it.
That was one of his best for ages - and I don’t even agree with him.
Well, he’s right that the story is fucking stupid and you’re just playing a guy with a drill and a fishbowl over his head, but I still really enjoyed the actually gameplay.
But he’s just the most fun when he’s brimming with hate.
“Stop opening the fucking windows.”
I agreed with most of his criticisms, personally, but I also apparently liked Bioshock 2 a lot less than most of the folks here.
I thought it was cool the first time or two that I had to do it. After that, I realized that all the harvestable bodies are in preset locations, and there are always exactly as many bodies as there are little sisters (x2), which robs the whole mechanic of that “choosing your battleground” element that made the Big Daddy fights in the first game so interesting. And then once you figure out a few tricks and plasmids (like Hypnosis), those Little Sister defense scenarios really DO turn into pointless busywork, because all the challenge vanishes. I’d say that’s true of the combat system in general, though. With the right plasmids, the last third of the game is a cakewalk on any difficulty setting. Maybe it was just familiarity, but I found the combat system balance to be generally worse than it was in the first game.
Cubit
3570
You guys do know that you don’t have to do the harvesting missions, right? Once you kill a big daddy, you can decided to harvest his LS right there or pick her up and take her directly to the nearest vent to be rescued. Sure, you’ll get less eve, but you can still finish the game. The harvesting missions are entirely optional.
They had many long words. Never go over six letter.
Never go full paragraph.
I thought it was actually kind of fun and cool to have to set up creative and nasty defensive perimeters, far more fun than any forced escort mission.
Same here. I loved those defense missions. I could set up the way I wanted and then trigger the fight when I was ready. Awesome fun and a great break from the base game.
You guys do know that you don’t have to do the harvesting missions, right?
You forget how OCD the crowd is here. If something CAN be done in a game, it MUST be done. To completion.
Sorry, I just had to correct this little bit of misinformation again. I also chimed in when you said this in the Bioshock 2 thread, so you’ll probably just ignore this again, but fwiw, there are more bodies/harvest locations than there are little sisters (x2). For example, in the area where I’m currently playing, there are 10 harvest locations, and 3 little sisters.
Are you sure about that? AFAIK, there are no locations in the game with more than six corpses (and there are three sisters in each of those). Actually, here’s all of the maps from the game (warning: spoilers, obviously) with all of the locations marked. There is no level in the game with more than six corpses.
That said, there does seem to be one level in the game that does have more corpses than you can harvest–the very last level that has harvesting (Persephone) has three corpses and one Little Sister, so you’d have to choose one corpse to leave unharvested. But only in that one level–the rest of the levels have exactly as many corpses as Sisters x2, though, so I think my general point stands.
foogla
3574
I agree with him 100% (re: Bioshock 2).
I agree with him 100%.
Have you always hated good games or is this a newly developed condition?
Yep. The first level in which can harvest it’s equal. Then Siren Alley has 8 corpses that I found. Currently I’m in Dionysus Park, in which I counted 10 corpses. Perhaps later in the game there might be even more.
Hang on there … I’m not saying you’re wrong, Rock8man, but I found lots of corpses and only a select few had the foggy “I contain harvest-able Adam” effect on them.
Yeah, I guess I should specify, I meant “corpses that you can extract Adam from”. Obviously there are a lot more corpses than that total, but we’re only addressing the ones that are foggy with Adam. In fact, in Siren Alley, I was really upset that I couldn’t get the maximum gameplay by doing them all. So I had to make a choice on which ones I felt would be the most fun. By Dionysus Park though, the situations have gotten so tough, now I’m choosing them based on how easy I think they’ll be, because some of them are in open, really exposed areas that I’m scared to do, and might skip in favor of easier situations.
(This isn’t apparent if you don’t first explore the level, or just go by the “press R to indicate closest one” method of finding Adam).
I don’t think those maps are accurate. I recently played through Dionysus Park and collected 6 times, with bodies uncollected. I think Rock8man has the right of it here.
I am very much in agreement with Yahtzee here. Bioshock 2 is just such a disappointment. Everything in Bioshock that was good is bad in the sequel, and everything that was bad in 1 is, well, less bad in part 2, but still bad.
Dual wielding is a huge improvement as is the new hacking system. Seriously, you haters are mental. :)