Equis
4101
I didn’t like it.
There’s a bunch of praise going for it over the rest of qt3 and I didn’t feel like raining on their parade, but like Yathzee, Castlevania does a bunch of things that irritated me and are well listed by Yathzee’s “review”
1> Horrible long cutscenes with poor character motivation and even weaker, convoluted writing. It’s castlevania, by way of Hideo Kojima, who never met a coherent storyline he couldn’t butcher with fancy sounding philosophy. Give him a chance to work in religion and you’ve got all the manner of a 4 year old trying to be a theologian.
2> God O War combat, BUT, the combat doesn’t feel satisfying. I’m swishing at paper here. There’s no feel, no impact to the moves. There’s also a huge interference in the flow of combat with regards to the throw. Throwing is a matter of a QTE, which greatly interrupts the flow of button combos and movements while you fight. I gave up throwing.
3> Artistic blur. The art is all very nice, but the largest problem is that everything blends into the screen. Nothing stands out. Not Gabriel, not enemies, not the little items you have to pick up in the middle of battle.
I played about 6 hours before giving up.
Somehow, I managed to play Darksiders slightly before picking up Castlevania. Darksiders was criticized as being too derivative, but I thought that was the better castlevania game in so many more ways.
I assume you mean Darksiders, the utterly dogshit Zelda clone, not the pretty-good-but-not-fantastic-but-they-should-really-make-a-new-one-using-the-SF4-engine-anyway Capcom fighter.
In which case, I disagree.
Equis
4103
Yeah. I did :(
Pretty-good-but-not-fantastic-but-they-should-really-make-a-new-one-using-the-SF4-engine-anyway Capcom fighter.
At least we can agree on something.
garin
4104
Well, that’s part of what Steamcloud is for. Sometimes the cure is as bad as the disease, I guess.
sinnick
4107
I thought this was a thought-provoking idea.
Although I’d say it has less to do with misogyny or some sort of gaming zeitgeist and more to do with the writers wanting to have their “Todd-McFarlane-esque anti-hero” cake and eat their “happy-ending good-guy-after all” too.
That really made me want this game.
Heh, I had the opposite direction.
Too many spoilers. Normally he manages to talk about the gameplay without going into quite so much detail. Since I do intend to play New Vegas sooner or later, this was the first Zero Punctuation I quit without watching all the way through.
There’s a town called New Vegas. SPOILERS.
nKoan
4114
His spoilers aren’t really spoilers. There are multiple ways to do everything in the game, and none of the stuff he chose is how I dealt with handful of situations he describes.
It’s not so much that he talks about how he resolves things, it’s that he describes situations that I’d rather encounter fresh.
Three situations out of three thousand or so, and actually rather vaguely described. None of that is spoilerish at all to begin with, and certainly not if you’ve put a few hours into the game.
Quitch
4117
It’s not spoilerish if you’ve encountered them? Sorry, what?
Great review, although it’s definitely a departure from his usual style.
MattKeil
4119
It’s not spoilerish at all, anyway, but even if one is anal enough to wrongly consider them spoilery, they’re so early in the game and such innocuous things that it’s a drop in the giant New Vegas content bucket. In other words: Get over it.
Honestly, if someone is that freaked out about spoilers-that-aren’t-really-spoilers-to-a-sane-person, why are they even watching/reading anything about it on the internet in the first place?
Quitch
4120
Of course they’re spoilers, it’s telling you something is going to happen which you didn’t know was going to happen, the severity is pretty irrelevant to the discussion of spoiler or not spoiler. And where is anyone freaking out?