Sometimes I don’t pay attention to the ugly trees (even though I know they’re there) and other times I can’t stop looking at them.

Since when does he not like inventory management? He never seems to complain about it when he glowingly brings up System Shock 2.

Space Rangers 2 had a fantastic, simple UI, so even when the English was barely comprehensible you knew how to operate what was in front of you. W2’s English is fine, it just has no interest in explaining anything to you.

I haven’t watched it as I don’t want a spoiler until I’ve played so I don’t know if it’s more an issue with poorly explained mechanics. The original certainly needed you to pop into the glossary of the in-game journal to get a handle on things.

I have absolutely no problem grasping what has been delivered of the plot thus far. The combat alternates between easy and dead, with no clear explanation of what went right and wrong. It’s probably a fine game somewhere down the road and the combat feels much closer to that of a successful melee action game than the craptastic “wait for cooldown timer, click when flaming sword appears, watch animations” cycle of the first one. But I don’t understand what’s difficult about including an optional tutorial at the start, even if it’s just tooltips.

I’m pretty sure it’s the combination of needlessly opaque UI and inventory management and tons of crap that makes it problematic, and I’m also confident that new games should be held to a standard that takes into account the last decade or so of game design. Lost Odyssey, for instance, would have been a merely average game had it come out in the PS2 era, even late cycle. But for a game released mid generation for the 360, it’s simply primitive in lazy, player-unfriendly ways.

Plenty of PC gamers couldn’t handle the fairly mild difficulty of Witcher 2, judging by numerous internet forums, including GoG’s own.

Too bad about the mispronouncing Geralt’s name through the whole thing, although I have to wonder if that was intentional.

If I agree with the opinions on ZP, does that make me a Yahtzee Sympathiser?

He did the same thing in his first Witcher review and called attention to it, so I’m thinking intentional.

Those screens are all a bit crap in Witcher 2, but it’s really not a loot-based game, so it’s failing at something that doesn’t really matter IMO.

He never finished SS2. He thinks Bioshock is better on that principle. Heard it in a podcast :)

Well of course he finished it. The main thrust of his Bioshock review was how easy it was.

Which is why I was surprised at him saying he didnt finish it. It was on an Australian Gamer podcast, though I don’t know what episode. They were basically talking about how Action/rpgs are mostly shitty, and Bioshock was different for having the RPG toned down. When someone bought up System Shock II, they all confessed to not having finished it, and moved on.

Sounds like it was some sort of a joke/inside gag of theirs or something.

Well, could be that did finish it later on.

I loved System Shock 2 but could never finish it either, too damn scary. I suck with the scary.

That’s how good the atmosphere was, I could have beaten in the skulls of the mutants, but I didn’t have the nerve, and ended up hiding from them and making it worse. Bioshock had a similar, though lesser effect, on me. Once you give me the ability to hide from stuff which talks creepy I swear I end up scaring the shit out of myself :)

Take Amnesia, I couldn’t even finish the trailer!

Headline: AUSTRALIAN GAMERS ARE COWARDS

Eh, I could understand if he stopped playing around the Body of The Many. That shit was atrocious.

It wasn’t that it was scary for me, but that it morphed from a sneaker/thriller to a FPS with hordes of organic monster things. I didn’t finish it because it stopped being the game I liked.

Today: Hunted: The Demons Forge: A Shit Game for Twats: The Game.

Wait, does his comments about DNF mean publishers don’t send him pre-release copies? Why would they do that?

I’m sure some do. His videos are very widely watched, and nobody really takes them as much more than entertainment. A ZP review means a whole lot of people will be exposed to your game. No such thing as bad publicity and all that.

Like fish in a barrel. Honestly, I was laughing before the video even started, so I was an easy audience.

And another reviewer who no longer gets free review copies!