You do realize that the “chance to instagib” that you’re talking about is the same thing that I’m talking about when I call them QTEs right? It isn’t hard to criticize that model for me, because I suck at QTEs. Especially since the ones in Two Thrones don’t require different button presses: it’s the same button every time. You’d think that would make them easier, but actually, that gave the developers an excuse to make them tighter, timing-wise. So you only have a fraction of the time to press the button that most games allow for their QTEs… er… sorry, I meant “chance to instagib with the dagger”.
Plus you usually have to do several in a row. For those that haven’t played the game, don’t worry this isn’t a spoiler, this is a basic game mechanic. Basically, this is the “stealth” way of killing enemies in Two Thrones. There’s a bunch of enemies around a spawn point, and if you can use the environment to get at them from the right angle (that part is really cool, as always), you get the chance to instagib them with your dagger. The screen changes color for a fraction of a second as you’re about to stab each enemy as part of a canned animation. If you press the button within that fraction of a second, you get to try to stab them again (unless it’s one of the really weak enemies from the beginning of the game), and then if you get several QTEs right in a row, you move on to the next enemy. If you fail to press the buttons in time, the enemy catches you and throws you to the ground, and usually runs to the spawn point and activates it, which means you’re going to be fighting enemies for the next 10 minutes. (Or more likely, dying, and reloading from the last checkpoint). The hell of it is, even if you get the first QTE right, and the second, if you miss the third and get thrown to the ground, you still fail, so you rewind time and try again. Except it’s not safe to rewind time a little bit, because what if you “resume” playing at just the moment when you needed to do the 2nd QTE? You’ll fail. So the safe thing to do is to rewind all the way and try the whole sequence again.
As always in the Prince of Persia series, you get limited rewinds, and earn more by killing certain enemies, (by collecting their “sand”), so what this means is that every time you get to one of these situations, if you run out of rewinds while trying the QTEs, and the spawn point gets activated, then you don’t have any rewinds left for the fighting either, which makes it even more likely that you’ll die and have to reload from a point before you did all the acrobatic stuff to get into position to make the stealth kill.
Bah, I’m sorry, I didn’t mean to go into this for so long. Suffice it to say: if you’re bad at QTEs with really harsh timing required, avoid The Two Thrones.