So I thought I would do a tiny review.
Thea is probably my sisters top on the newer side game. I take full credit introducing it to her, and while we don’t really play “roguelike” now, when MP was introduced to the original Thea there was no other way to play due to some MP only bugs. Why am I mentioning this, well mostly to state that I am limiting myself to play Thea 2 only in MP until it releases so we can mostly experience it together and I don’t jump so far ahead there is nothing new to experience on full release.
I’ll just touch on some the biggest changes with No. 2 and then give my overall impression so far, and so far is important because they release patches so quickly we rarely get very far before we start over to get the new updates.
New ones! I won’t spoil the story but there is not only a new cast of gods, which you have a limited selection of first and have to open up like before, but you have a say in what sort of god based bonuses you start with. This can range form starting with a specific character class, getting more equipment or food and also bonuses. You can also open up new bonuses later with God Points. For MP, you can actually chose two different gods (before it was whatever the Host wanted). And you have a chosen one, an important person. We’ve not made it far enough in the story to figure out what that’s all about.
Yes. They’re not just dead wait inventory items anymore. They’re food eating half-ass members before. This makes them a quasi challenge but also a boon because you’ll get more people when they grow up. My sister often chooses extra children (I think you get two) over an extra specific class in the hopes she will be ahead when the second one finally matures. There are also several events that make your perfectly ordinary boring children change or mature into something that’s just not human.
They’re pretty cool. I’ve seen boars, dogs and cats so far. the Boar join you in battle, can do a little damage but they really do well as damage shields so far, targets. The cat gave some nice bonuses to nice-combat stuff too.
If anyone felt the combat before was too simple or boring you might appreciate the grid layout, more control but less certain approach that this offers. It took a lot of getting used to, but I am getting the hang of it. In MP, we’re experimenting, but it seems like if you’re close enough or on certain quests, you can join your coop buddies in challenges. It’s not just a as many as you can get affair either. There’s a limit due to action points but it does allow each person to pick their best or person most likely to survive to help out.
You don’t start with one. I spend a fair amount getting resources to make one but you don’t have to. You can craft in camps, moving about as nomads. I have no idea which is the best approach, yet, but I am usually last to lay claim to a site. My sister beelines for it and we both have boons and struggles regardless
They just introduced lairs so I am not sure if the difficulty is there yet but the idea is the Biomes are less random and more focused with specific ones more dangerous. I do tend to find bones, for example, in areas that look like dead forests to me and some nasty things in there too.
Friendly and no so friendly places, other settlements / groups. I’ve taken on quests for them but not entirely sure how this pans out yet. They’re pretty easy to see though.
There is a learning curve with the combat, like I said. Figuring out the crafting, like which combos work best with which skills is interesting and is not as straight forward but the general idea is the same.
It’s Thea, Thea with more but not just a carbon copy. They’re trying, mostly succeeding, and you can tell. They also see to be listening to requests. It’s a little hard to tell what they had planned and implemented later and what they are doing based on feedback but since they have in game ways to report story, suggestions and i think bugs in general it tells me they’re at least open to hearing from the players.
I’ve played EA games in worse shape. I generally don’t do them, but I like Thea. I wanted to see what they could do with 2, and the only real source of annoyances aside from some bugs and a few performance issues is that need to restart with their updates. They don’t force the restart, but there is risk of bugs if you don’t.