EDIT: Game is now out of Early Access as of 11/20/15.
Thea: the Awakening entered Early Access on Steam this week but the devs says its due for full release by year’s end. I bought it last night and played for a couple of hours; its a fascinating twist on fantasy turn-based and, despite the horrible title, seems to have a lot of potential.
Their elevator pitch: 'There are no heroes, no monster slayers, and no great armies ready to banish the dark forces that plague Thea. Just a few hopeless and starving survivors, who are desperately trying to stay alive.’
–You control only one village. Each villager has a name, strengths and weaknesses, and you assign them to gathering, crafting or construction. Children grow to adulthood and get put to work. Village population is small and manageable.
–Or you assign some villagers to an expedition party to scour for more resources and do battle with roving bands of creatures. You must make sure your party sets out with food and fuel, or they won’t last long. After an encounter, the party must often come rushing back to the village, to care for the wounded and replenish supplies.
–Because there are few villagers, and they’re all named, you get attached to them akin to an RPG. When a favorite dies, you feel it.
–Combat is card-based: each village or expedition member appears as a card in the combat screen and either becomes a combatant or a tactical card. Wounds incurred in battle carry over to the larger strategic game.
Having tried several battles, my gut tells me the old cliche "easy to learn, difficult to master’ applies. The battles are not long, and employing tactics can make a huge difference. The combat is more than just sending in your toughest, best-armed villagers.
–Interestingly, fighting is not always necessary, and this card-based system is also used to resolve non-combat encounters, challenges like diplomacy, disease, curses or intelligence tests.
–World is based on Slavic mythology.
–Worlds are randomly generated. You play as a god controlling the humans, and you can choose from among several gods with different bonuses.
–The game is rougelike in that you have only one save file – and if your villagers are unable to survive, its game over. However multiple playthroughs give XP to your god character, so there is some advancement even with defeat.
–Text events pop up randomly, reminscent of King of Dragon Pass.
–A day/night cycle, with weather effects. Fog of War lifts only temporarily, and returns to areas where you are no longer exploring.
I’ve only played two hours but intend to spend more time this weekend. The tutorial sucks. I would recommend a video or two. The UI needs some work, there is some poor writing and spelling mistakes. No way to set volume or difficulty level, yet. But hey, its early access.
But – the devs seem fairly responsive and in fact pushed four hotfixes out in one day this week in response to issues found. I’ve had no crashes or technical issues so far. It has more than 50 reviews on Steam so far, and not a single one is negative.
Its on sale for $18 until Oct. 5th, then it’ll be $20. Not sure if it goes up when it comes out of EA.