By most players’ accounts, The Taken King expansion for Destiny and the updates to the main game are a success. The game at launch was criticized for its core loot cycle and level progression being obtuse, unfair, and just too grindy. With the 2.0 revamp, Bungie took a hard look at all the systems and addressed many of the complaints people had. In short, a loot-based action game launched with a screwy drop system and level progression that was unsatisfying, but the developers ditched core mechanics that proved troublesome and made the game better. If that story sounds familiar, it’s because it is.
This is a companion discussion topic for the original entry at http://www.quartertothree.com/fp/2015/10/20/theres-no-lord-of-terror-but-theres-a-little-bit-of-diablo-iii-in-destiny/