OK, maybe I exaggerate a bit, but I like them. Dice to generate random dungeons.
That…is megacool. So nifty. I have no use for it, but I still want them.
That’s a pretty cool idea.
I’m not sure how practical it is for a group to use a dungeon laid out on a tiny set of dice. You’d still have to draw it on a map or use the printed mats, but at that point, why not use a computer program? Well, I guess because rolling physical dice is cooler.
Ah, wicked. Except that all the rooms have kinda the same exits.
Image is not related, Penrose over a rhombs tiled floor
I like this idea and any random generator. Are interesting thing to build and fun to use.
To complete this thing, it would be cool to create a player dice generated :D
A player that is automatically controlled by a dice. Then have dice controlled players in your dice generated dungeon :D
Well, yes. Any simple random solution like this is going to require that the exits be in the same place on all the tiles (2 to a side in this design). You can have optional exits (i.e. only the topmost / rightmost exit of the pair is required to exist), but if you allow any more randomness than that, you will generate dungeons which have unreachable locations. You can’t get away from the problem until you move to software that can do pathfinding and force connections where required.
I think they did a bang-up job given the limits of dice. I like the room designs a lot. The only really goofy ones are “unusual designs” 5 and 6 - not sure what the spiral is about, and a straight maze is kind of trite. Minor nitpicks, though, most of them are pretty cool and varied.
Like TheWombat I want them even though I’d never, ever use them.