Thimbleweed Park


#5

This looks really great. Looking forward to hearing impressions!

FYI it’s play anywhere, so if you buy it on Xbox you can also get it through the windows store and vice versa.


#6

Once again the lure of the Xbox One plus MS Tablet + Steam seems like a gamers heaven. Steam games on Surface just seems like utter bliss for adventure games. Am I right, am I right?! Getting weeee wooly as had to take a most concoction to drop me into slumber way early than me brain Ike’s. Hopefully on morning I’ll be tired and when the drips hit I’ll be like, ohhh that feels nice, then I wake up with a few more holes in me than day before, but hey… if they closed up who cares! of ittue remofed, and I find out in addition to what removed if he search for more bomb waiting to go off for trampoline


#7

Jus gonna watch that intro for threepish hours afterPreformatted text
Surety. I man I love those guys! Boatymcclownface


#8


#9

I think you are right. Monkey Island 2 was the first game I actually bought, and for a long time the old point and click adventure (particularly in the Lucasarts tradition) were my favourite genre of games. But that was a long time ago now, and I’m pretty much done with the adventure game genre and it’s modern day descendants.

However, for some reason I’m actually interested in Thimbleweed Park. No idea why, but if people have played it I would love to hear your thoughts.

https://www.rockpapershotgun.com/2017/03/30/thimbleweed-park-review/


#10

I bought it last night, but have yet to start it (thanks, Legion finale). Will give impressions in about 12 hours.


#11

Looks like the consensus is pretty positive - I’ll probably go with the option @LMN8R mentioned so I can play on Xbox and PC.

And while nobody may have stepped in with the expected cat hair mustache comment yet, the reviewers never let me down, as in this Polygon review:

http://www.polygon.com/2017/3/30/14951566/thimbleweed-park-review-ron-gilbert-windows-pc-steam-xbox-one-play-anywhere

For what it’s worth, they mention that while there are some tricky puzzles, none rise to the level of nonsense like the infamous cat hair puzzle.


#12

Sorry about the stupid post. No fold plus extra meds to get mt to sleep was bad combination


#13

So I started playing this last night and man, is it a blast from the past. Looks and feels just like playing Maniac Mansion or Zak McCracken. And it requires you to take notes! Or at least have a better memory than I have. Not too far into it, but really enjoying so far.


#14

In one of the stranger DLC offerings for a point-n-click adventure game…

Ok, I guess?


#15

Seems weirder that they’re charging for it than that it exists, to me.


#16

I didn’t really think Ransome was a particularly interesting character in the first place, but I was reassured by my theory that a totally innocuous word was being beeped out because it somehow upset the residents of Thimbleweed Park for no discernible reason. That was mildly amusing to me. Now that I know he was just saying “fuck” a lot, I’m even more disappointed.


#17

I think it’s a funny joke for those that want to contribute more to a great game.


#18

I’m surprised this thread is so small. Has nobody played this? Or, like me, were you all waiting for it to be on a high enough Sale to warrant buying it? :)

Some thoughts about the end portion of the game:

1.
It left a lot of loose ends. Unless there’s a sequel, I’m very disappointed! It left a lot of characters/comments unresolved, and raised more questions than it answered (e.g. who are all the boxes for? Why is the same “actor” three people?). There was a cutscene showing one of my Agents being dissected on the corener’s table and he was absent from the game for 10 minutes, and that wasn’t even mentioned in the game by any of the characters?

It might be that all of this is resolved by the fourth wall shtick talked about below in that none of it matters, as it’s quite literally a game, but it was really weird.

2.
I didn’t really like the the whole fourth wall breaking thing. I mean, the game was continually breaking the the fourth wall throughout it’s entire length, much like the Monkey Island series, but that was a bit too much. Especially being made to play through the crappy Maniac Mansion-esque art of the prototype! (It’s a good demonstration of how the same game can be radically changed by decent artist)

I didn’t bother watching the Kickstarter video, as the game instructed me, and instead just tried the balloon animal on the few remaining interactable things. I imagine there’s a decent chunk of people playing the game who won’t “get” what this ending is about, as they might not even have known it was kickstarted etc? Or perhaps not, as perhaps only the kind of people that watch kickstarter videos are the kinds of people that buy adventure games these days? :)

3.
I’ve been following Ron Gilber’s work for a long time, reading a lot of his blog and interviews, watching a lot of his videos etc. It’s clear he always had an ‘ending’ in mind for Monkey Island 3 and never got to complete that before leaving LucasArts, and that the Curse of Monkey Island was definitely not what he intended. Well, after playing Thimbleweed Park, I suspect that TP is what he intended for SOMI3… except obviously pirate themed.

So much so that I posted something about it on the TP forums, because I thought someone else would have already proposed that theory, but it turns out no one has:

https://forums.thimbleweedpark.com/t/thimbleweed-parks-ending-and-the-secret-of-monkey-island-3/2847


#19

Got it in the sale and going to dive into it soon!


#20

I LOVED it! Was so awesome. Played it last year.


#21

You even liked the ending? No spoilers but yikes.


#22

I couldn’t stand this game, but I did quite like the fourth wall breaking ending referenced above.


#23

I liked the ending! It was narrative destroying in the same way Monkey Island 2 was.


#24

I played it and thoroughly enjoyed it - it felt like the LucasArts games of old, which I love.

Also, Doug is the best character in any game ever. :D My husband and I still, whenever the opportunity arises, to loudly claim “DIGGIN!!!” (or any word that rhymes with it, should such a word be printed or uttered somewhere)