Unless I’m very mistaken about the operation of the industry, designer is a salaried position and probably not up for a piece of the action if the game sells a bazillion copies. The people making out well on that would be the owners of the dev studio and the publisher.
One of the factors in my annual bonus was the performance of my last title at retail, but it wasn’t a huge factor (we got 50% of our annual bonus at product ship, for example). To the best of my knowledge, none of the Dev team got a piece of the gross - that is, money tied directly to sales.
I was under the impression that most don’t. Of course the owner of a software company can assume any position they want or do nothing and hire staff to do everything, so there’s no putting an absolute on this. In my experience in the (non games) software world, usually the hands-on type owners take up a business management or sales role and the technical details are taken care of by hired help.
Having only a minimal amount of personal experience with the games industry, I just assumed it worked like other areas of the software industry.
Unless I’m very mistaken about the operation of the industry, designer is a salaried position and probably not up for a piece of the action if the game sells a bazillion copies. The people making out well on that would be the owners of the dev studio and the publisher.[/quote]
Smaller studios (I am under the impression that Blue Fang is relatively small) usually are better about giving their employees a slice of the royalty pie. I know several people who have gotten fairly rich off of hit titles.
Unless I’m very mistaken about the operation of the industry, designer is a salaried position and probably not up for a piece of the action if the game sells a bazillion copies. The people making out well on that would be the owners of the dev studio and the publisher.[/quote]
Smaller studios (I am under the impression that Blue Fang is relatively small) usually are better about giving their employees a slice of the royalty pie. I know several people who have gotten fairly rich off of hit titles.[/quote]
3D Realms even kicks in a percentage of other products, like action figures, novels, ports, and strategy guides. Seems like a sweet deal!
Even if you don’t get a share of the royalties, having a hit game on your resume can’t hurt, not to mention the personal satisfaction that probably comes from having your ouevre be played by millions.