Starbreeze is ripe for an acquisition…
I hope that means PB can borrow some animators from Kingdom Come or somewhere.
Piranhas have around 25 people but make these huge 60+ hour RPGs with choices and consequences in them, so some rough edges are inevitable. It would be great if this allowed them to staff up a bit and make Elex 2 better than first.
THQN is building quite a nice RPG portfolio.
Man, THQ Nordic has been killing it on the acquisitions lately. I don’t know if they already have a studio working on it, but throw some additional resources at Piranha Bytes and they become the perfect studio to resurrect the Kingdoms of Amalur IP that THQN bought last year.
Didn’t notice this at the time. Does this mean I can blame the halfwits responsible for that 8chan chat for Satisfactory going Epic exclusive?
Cross-posted from the EGS thread:
On THQ Nordic’s investor call, the CEO told attendees that although Metro Exodus did well digitally, the “absolute majority” of sales were on console. When asked specifically about Epic Games Store performance, he hesitated then said Exodus performed better than expected “in the beginning of the year” but would not elaborate.
He ignored a question about Satisfactory’s sales numbers on EGS.
Shocking! Just shocking! When 95%± of their PC player base it on Steam what did they expect. :)
Also they had the redux version on Origin and GOG, so that like the remaining 5%± .
Yeah they’re all pikachuface.jpg over that, while the rest of us are, “umm… you blew off the PC’s biggest store LOL”
Enjoy that fat extra 12%… of nothing
You listening to this, Travis?
Maybe it’s much more harmless and the article was just worded imprecisely. Just move the quotation marks a couple of words to the left and it sounds much more non-committal. "Exodus performed better than expected in the beginning of the year”, but would not elaborate
If they sold 1 unit more than expected that’s already true and it doesn’t admit a mistake or jab EGS.
That doesn’t really improve anything. Saying it sold better than expected in the beginning of the year, and not saying anything else, still implies it didn’t sell as well later. Investor calls usually aren’t about downplaying positive news.
You nisunderstood me. Let me break it down for you: ;)
- “We’ve made another projection early this year.”
- “Exodus sold better than we expected.”
But let’s end the discussion here. A more substantial answer has been posted by another member in the other thread.
80 games. EIGHTY!
That’s a lot of games.
@jsnell broke it down in the EGS thread and it doesn’t sound nearly as bad when you read the actual transcript rather than a summary of it.
More Dead Island 2 drama:
They also bought Gunfire games, the developer behind Darksiders III, and a team called Milestone that I’m unfamiliar with, who make racing games.
Screw that… Milestone is best known for Screamer, Screamer 2 and the World Superbike games for Electronic Arts in the early '00s! :)
As for Timesplitters…
“I’m always amazed the universe will tolerate the two of you together like this.”
In a world with Dying Light I’m not sure what Dead Island is good for.
Probably the same question the last 3,4,5 whatever number of developers have had.
48 unannounced projects! D: