Sure, set it up.
marksweston would like game invites.
85 military strength?!? Um, are we playing the same game? (Don’t think I’ve seen higher than the mid-40s?)
The amount of detail put into this game for everything a player may want is breathtaking, from the deck tracker that doesn’t just show you which cards are not out yet but where all the previous cards went to the build prompts that remind you to use your special cards and power to the super-thorough undo/redo system to the end turn warnings if you have a corruption issue or haven’t grabbed a free worker or whatever. I can’t think of another board game conversion that is so player-centric.
(Finally beat the 4p Hard Challenge, this time with a 22-point cushion…)
This was one of the challenges, where everything cost 20% less. So there was an abundance of tech and units. Still, I have been hit with 60+ military in the past in m/p. There are some real sharks out there!
In the original edition of the game military strength was capped at 60. In the group I played with, it was pretty common for all 4 players to hit the cap.
The thinking goes like this. Being behind in military by more than about a single defense card’s worth is just death. So is being the last by even a single point’s margin for more than a couple of turns due to all the strength-based events. Avoiding that is worth pretty much any infrastructure sacrifice (except happiness and food production). If just one player believes this, things will stay under control but they’ll probably win. If most players believe it, almost all resources in the game will be pumped to the militaries, and the strengths will just skyrocket incredibly quickly.
I finally finished my first real game, just 1 AI at the easiest level. I took my time, examined each card and pulled off a victory of 173 to 105. I must have taken 6 hours or more because I was keep track of the cards on paper for future reference. That was such a fun game. There was always stuff I wanted to do but couldn’t. I produced much fewer resources than he did but managed to build enough. I snatched up the fast food wonder to net a pretty big culture bonus. I also grabbed Bill Gates to boost my late game resource production with some bonus culture at the end to boot.
Glad a picked this one up.
What makes for a better progression after beating 1 easy AI - adding another easy AI or playing 1 medium AI?
Probably 1 medium. The thing is duels are very different games from 3-4 player games.
Mark, our game is crashing to desktop as soon as I load it. Not the first time I have run into this error.
Mark, I started another one. While I reported this bugged game to Czech Games, based on my experience, the previous game is dead.
Ah, OK. Right now, the game is refusing to see my internet connection.
Favorite Age A leader… go!
feel like science is usually a bottleneck for me in the early game so the extra point of science is handy when grabbing cards.
Moses! Let me people go…to work in the farms and mines and temples and universities!
Hammurabi! He has his own code of laws!
I beat the first easy two-person challenge, but only after first being destroyed in a two-player custom game. This implementation is wonderful!
I notice there’s a leaderboard that ranks players by experience. Er, how do I tell how much XP I have?
In my single player game, I just got a consistency check error and it says to not continue the game. I sent it off to the devs, but I guess my game is hosed. Also, it hangs every time I try to shut it down. While the game is awesome from a feature standpoint, it doesn’t seem to be so hot technically.
I don’t usually get Moses because I never feel like food is an issue for me in the early game. However, I guess I tend to always build a 3rd farm early and if you go with Moses you could stick with 2 farms saving a civil action and some resources.
Moses here too. The early expansion feels like it pays off manifold.
Moses for me, too.