I think the changes promote using multiple features more than focusing on certain higher scoring ones. It’s like the designer wants the maps to have variety instead of us min/maxing them to death. The unintended consequence IMO is that you’re going to have scores that are always much closer, which I think you can see in the last couple days. Scoring over 70 will be much rarer now. I’m not really a fan of the changes.
I think the designer saw that most of the high scoring maps were a large group of trees surrounded by as many mountains as possible and nerfed the trees. I think this was a mistake. If I were the designer I would say, ok, mountains and trees are maybe a little too powerful, let’s focus on making other things powerful too, so that there are many paths to a high score. And then nerf mountains a bit because placing a large number of mountains where each one could score 6-10 points is way unbalanced.
Hideous score for me today. I was forced to place a wave that canceled another one out, but even those extra four points wouldn’t have helped me much.
First attempt since the scoring changes. Not great!
I agree. I like the changes made to church scoring, but forests were fine as they were. Mountains were the real exploit.
Nothing from me today - the double church draw near the end totally screwed me
Ah yes, my standard between 50-55 score ever since the scoring changes, hehe. (54 today.) I even tried to make better use of churches and mountains, but it still didn’t work out great for me.
That’s me most of the time, too.