That sounds like a real plus. Balanced classes are not an easy thing to build.

Dream Mastery’s basic nuke (the cone attack you get at the beginning) will get you all the way up to Typhon with no problem, but needs to be supplemented with another good AoE attack once you get to the end of Act 3.

I went with a Warfare/Dream build, and nuking really wasn’t that efficient past Act 3 (Normal). Maybe I just went too heavily into Warfare.

I have several Warfare characters that I tried different things with. The battle horn is a must have, especially once you get it’s armor and health reduce upgrade . If your going to use onslaught as your main attack, then go up the tree and get all the skills attached to it, if you don’t use onslaught then those skills will never activate. In soloing I didn’t get the battle standard, but it could be useful in team games.

Duel wielding is a bit tricky, it really goes into your defense and it takes alot of points to be able to make it hit reliable, if your not getting any defensive bonuses from your other mastery, I think it would be better to keep to one handed weapons.

The passive skill unlocked at rank 1, that increases speed and ability is easily a must have, and war wind ( strike enemies around you skill) is another one that starts out ok but doesn’t get good until you put enough points into it to reduce it’s attack penality.

RE: dual-wielding:

If you’re going defense/warfare you should be using a 1H and shield, as with a good shield you actually get a nice damage boost from talents in defense that let you do damage with a shield. Plus the fact that you don’t lose your shield defensive bonuses. You’ll be taking a lot of damage dual-wielding.

Battle Standard is great for boss fights. +1 to all skills and -50% to energy costs is pretty nice. It’s just not really a skill that’s worth using when fighting off waves of mooks.

Definitely. If you remember to drop it, Battle Standard is a huge boost to survivability in boss fights. Damage absorption and +offense, upgrade that puppy.

Add in Colossus form to the mix and you’re king of the world.

I guess it was changed since the last time I played a Warfare character. It used to add some crazy amount of damage. Every time I got swarmed badly, I’d throw down a battle standard and mobs would start flying across the screen with every hit.

Except for that Tycos or whatever his name was.
The clockwork monstrosity sub-boss at the end of act 1.
Dropped battle standard, (maxed out) shifted into colossus form (maxed out) and he swatted me around like a pinata. (3 hits killed me, 3000? hp)

I assumed that all the group skills still had value soloing? As in they affect the character who has the ability not just other party members?

You must have went more Warfare than I did on my Harbinger. In Normal difficulty, I was obliterating those demon archers with Distort Reality, the PBAoE ability. It stays pretty strong througout Normal, but then everything changed once I got to Epic and even moreso in Legendary. At that point I was mostly using DR for the petrify component and then using Phantom Strike to finish them off. Out of all the classes I’ve tried, my Harbinger is definitely the most fun. Some of the bosses are a bit tough, but I can usually cut them down.

I had Distort Reality and the +vitality damage skills maxed out. I guess my complaint was mostly that it sucked in boss fights (Typhon) and quickly started losing its luster when it was no longer capable of one-shotting stuff.

And yeah, Phantom Strike has got to be the best skill in the game by a big, big margin. It was the only way I could do anything on Typhon, and even on the higher difficulties it’s still absolutely monstrous on the regular mooks.

Dream Mastery is just plain fun.

Is there a way to auto-follow and auto-run?

Maybe I’m missing something but “auto-follow” who? If you mean can you click to attack an enemy and have your character follow that enemy until they hit, then sure. Otherwise, I’m afraid I need more info. In terms of “auto-run”, your character is always running, so I don’t know what this means. Do you mean retreat from a battle?

Am I just slow today?

I think he’s talking about multiplayer.

And I have no idea what the answer is.

Auto-follow another player in multiplayer.

Auto-run as in “press numlock and character will just follow your mouse pointer without holding down the LM key”.

Question: I put some more RAM in my machine because one of the major types of slowdown I got in TQ was loading from the hard drive. I had hoped that having more RAM would allow the game to keep a larger area in RAM and thus the HDD access should not slow the game down. Howerever, not only does it not appear to have done anything, after playing a bit, Windows reports peak memory usage at less than a gig. Does this game just not use RAM well?

I have slowdown as well and I’m above the requirements, it’s really random and some sections are pretty bad, such as the burning grove in act 1.

What pfreak said.

While I found that the Immortal Throne expansion fixed a lot of my slowdown issues, this game still has weird rubber-banding and hiccuping for me on a machine that’s well above the requirements.

Do you have V-Sync on or off? I noticed the slowdown more with it on ,but when it’s off I get that annoying ripple effect. I also raised everything to max effects which could also explain it.