Wader
2641
So I am finally getting around to playing this, and am really enjoying it. I decided to make a Templar, but have found (at lvl 8 currently) the skill trees to be so full of interesting talents that I dont know what to pick.
Right now I have a point in psionic touch, a point in trance of empathy, and a point in distort reality, and I have spent the rest in opening up new levels in the dream tree.
Is it better for me to put more points in those talents, or are there ones I am missing that I absolutely should have? I was planning on using the defense tree to raise my surviveability, but are there talents there that I shouldnt miss?
I looked at a lot of the builds on the forums linked earlier in this thread, but they all seem to contradict each other on the questions above, and seem to be focused on epic/legendary, not on leveling through the game…
In the Dream mastery, Phantom Strike and Psionic Touch could be considered the top of the pack for which skills to choose, especially for a melee character. Trance of Empathy is good for a melee character taking lots of damage, too, although I prefer Trance of Convalescence over the other two Trances. Distort Reality can take some time to activate and so may not be the best of choices, but it depends on how many active skills you intend on using; as a Templar, you might find some of the Defense active skills to be more useful, especially if you combine them with Phantom Strike and Psionic Touch.
I’d recommend moving up the trees slowly rather than opening up the branches and taking points scattered all over. Focus on a few skills that work well together and think of what you might do in your Defense tree. Some people like to min/max their skills, taking single points in some to maximize their effectiveness since the benefit of putting additional points in them can be minimal. It’s up to you if you want to go that route; I don’t find it particularly interesting to play that way.
And if you’ve read any other parts of this thread, you may have noticed me mentioning that I like playing in Normal (levels 1-40) more than Epic/Legendary, so my advice tends to be geared towards what worked for me for those levels. My Epic and Legendary characters don’t have any particular issues, but I don’t have as many of them that high since I find Epic/Legendary to be rather dull with leveling that moves too slow.
Pogo
2643
I think it’s worth mentioning (again for the 50th time) that at low levels, it is worthwhile to put points into skills that give you a numerical bump in damage, and not a percentage.
Percentages always help larger numbers, and at level 8 your numbers are very small. Even 25% of 10 damage is only 3 damage, whereas a skill point may take an attack up to 15 or 20 damage.
Strato
2644
Early on in the game, especially at the first act, I have to question if there is much need for skills anyway. I have to agree with what was said earlier and just focus on a select few which work well together. If it doesn’t work out, then you can spend the gold to revoke those skills points to invest elsewhere. With my hunter, I basically had a large investment in the attribute side of things, the skills points which add x dexterity, strength and health, the idea being that those attribute points help equip the better gear you find earlier, and will improve your base attack damage. The same applied with my spirit character.
Warning
2645
I’ve been following this Oracle Guide and the game has been a cakewalk so far (almost to Giza) other than an occasional boss which requires a bit more concentration.
Just bought TQ Gold on steam; is there any point to playing vanilla Titan Quest, or should I just fire up Immortal Throne?
Yep for an advanced player the best strategy by far is to work up the mastery bar as fast as possible, putting a single point into each skill that you wish to use, then once you are done (~level 32) you start maxing those skills. Every guide you read for classes other than really bad mage combos/hybrids will tell you to do this.
sinfony
2649
Immortal Throne includes vanilla Titan Quest; it adds character skills/classes and continues the campaign from where vanilla TQ ends.
Excellent – that’s what I figured, just wanted to make sure.
Dejin
2651
Other than the bosses, the game is quite easy on normal difficulty. IMO the game should have started people out on the Epic difficulty level with the option for those who wanted to revert back to the easier Normal difficulty. The game is much, much more interesting at Epic difficulty where the non-boss monsters start using their special powers.
So I’ve been trying to play TQ:IT with a buddy over the 'net, and I’ll be damned if we can get our machines to connect to each other. We can see the games we create, it appears to be loading up, but after sitting on the nearly-blank load screen for 30 seconds or so, we get the “disconnected from server” message.
We’ve checked the usual firewall issues, etc, and can both connect to random games out on the 'net.
And yes, I’ve googled, but didn’t turn anything up – anyone know of any tricks to try to get shit to work?
(if not, eh, it was only ten bucks, and me 'n my buddy can always play something else)
The core game is solid, but goddamn, I hate when games use Gamespy for matchmaking, it always seems to have major headaches.
All I can think of that you should try using Hamachi or some other sort of VPN and try to play LAN if you can’t get it to work over the internet.
Yeah, we gave Hamachi a shot, but couldn’t see each other’s LAN games. Personally, I think he’s munged something up on his PC, and there’s some vestige of some old firewall or something lurking around fucking things up.
I hate to say it, but it’s likely a firewall/access issue as I’ve never had a problem hooking up for games with others unless there was a mismatch on versions or a router/firewall problem for someone.
As dumb as it sounds, make sure both of you trying to play are starting up the same game/version. If one of you is using the standard TQ exe and the other is using the IT start exe, it won’t work. Same goes for different patch versions, so you both need to be using the same version, same patch to connect online. If that isn’t the issue, then it’s a firewall/router issue or you guys need to give the above mentioned Hamachi idea a shot.
-edit- You replied while I was writing heh. I can almost guarantee if something simple like Hamachi is not working, then there are definitely problems with program access that need to be addressed on someone’s part.
Sorry I don’t know what to say then. Is this guy tech smart (would he be offended if you asked to see his computer?), and is it viable to go to his house and try to fix it yourself?
He’s planning to pick up Win7 soon, so we’ve tabled it until then (he’s going to do a fresh install once he has it).
As for my machine, I’ve had it for less than a week, not enough time to foul anything up yet here.
Was mostly asking in case there was something obvious, or to see if the problems were widespread – thanks for the feedback :)
Tciecka
2658
Trying to play this with the xMax mod and crashing right at the ‘Play’ screen. It just throws me right back to the “Choose your toon” area. Has anyone here managed to get this working?
So I got TQ (with IT) in the Steam sale last week. So far I’m enjoying it a lot, but I’m kinda lost on what to take as a secondary skill. I choose Warrior for the first one, and love the damage I deal. It seems like taking a magic discipline for the second one would be counter to my development, as I’d need to then funnel points into INT which means less STR and DEX for the bashing of things. Should I perhaps go with Defender, or a Ranged skill set, both of which would benefit from the STR and DEX I’ve built? Or is magic useful enough with lower INT that I could gain a significant boost from taking something like Earth or Dream? Can I change secondary disciplines later if I want?
Also (because I’m too lazy to RTFM) what is the difference between blue and green items? Is one a higher level than the other, or does one color denote a “set item” or something?
Kalle
2660
As I recall, and keep in mind it’s been a long time since I played, Greens are generic magic items. Blues are set items which are roughly comparable to regular magic items but get set bonuses if you find more. Generally speaking Blues are something you stick on your Caravan and hope that your next character can find missing set pieces if they don’t seem immediately useful. Purples are crazy-extra-good unique magic items.