Ditto for me. Played TQ to death. And while GD is still a great game, I’d take a GD game transported into TQ environments with those amazingly well-crafted masteries of TQ any day.
The DLC are also on sale. You can get Ragnarok and Atlantis for 9 bucks
Totally holds up, especially with the improvements of the Anniversary Edition. Still prefer this over GD, which try as I might I just can’t get that far into. The only criticism of TQ is that it takes a while to get going. But that is part of its appeal. Once your power starts to increase you feel increasingly godlike.
abrandt
3145
Titan Quest still holds up, but if you’ve played GD you’ll definitely notice some missing QoL stuff. However, playing on my iPad has been really great.
Rock8man
3146
Titan Quest was too hard for me initially. I tried with a few characters and kept dying, so I gave up. When Grim Dawn came out I ignored it initially, since it was by the developers of TQ, but it turned out to be the best ARPG ever when I got it on the first big sale.
Then Titan Quest anniversary came out for free for owners of the originally, and as a veteran of Grim Dawn, I was finally familiar enough with their system to be able to get a character that could beat the final boss and made it to the expansion pack. But I got bored in the expansion pack and didn’t make it too far. I did beat the main game though.
My main problems with TQ remain the same as at launch:
- Too hard to create a viable character. Everything seems easy enough at first, and then you hit a difficulty spike and you keep dying and quit.
- No oomph to the combat. Unlike Grim Dawn, everything just feels very toned down and polite, and just blah. In Grim Dawn you hit things, and they go flying, or they get cleaved in half, it’s visceral, it’s satisfying, it’s got Ooomph.
- Non-obvious character trees. Everything on there looks like each point adds just a little bit more damage or something. How much is good? How do you create a good character? In Grim Dawn, everything on the character tree seems super obvious to me. I spend hours every time I get back into the game just designing new characters, combining synergies and such between different classes. Maybe that’s the main reason I can never design good characters that can get past Typhon.
The nice thing about Ragnarok is the ability to star at 40th level, with the first part of the game completed (so all the points you would get from quests).
This is not a good start if you are new to the game, but if you beaten it already, and have extra items already, it’s great.
Rock8man
3148
I guess I never got to this part. I always felt weak. Titan quest is about guiding a weak character through environments and constantly running away, trying not to die. And failing and dying over and over again!
Enidigm
3149
Visual oomph in Titan Quest is sometimes related to overkill.
The anniversary edition makes it a bit easier by making more skills useful for longer.
As for what to put points in, well, you general stick to a few sucks starting out… Except passives.
Just keep in mind, you can find plenty of items that boost all your skills, so putting 1 point is a skill might actually net you 3 or 4 points in the late game, as items provide +1 Defense or +1 Storm or Rogue.
By the way, Traps are super viable.
stusser
3151
TQ holds up great, just check out the screenshots. It has less systems than Grim Dawn, which IMO is a good thing. It’s also bright and cheery at spots, and likewise.
I’ve tried TQ a few times and bounce off if every time. Funny, as Grim Dawn is my favorite ARPG. To each their own, etc.
I had like 45 different characters (all the mastery combos and solo characters) and, while I agree there are some that handle boss encounters much better than others (i.e. range characters), I found all the builds brought enough to the table that they were all viable, at least through the first run to Typhon and the Immortal Throne expansion. After that (i.e. the Epic and Legendary difficulties), things could go a bit more sideways if your build wasn’t up to scratch.
Typhon, I still consider one of the most unbalanced and terribly designed boss battles in the history of my games, despite my absolute love for TQ. I despised that battle so much. I’m sure I spoke about it often enough in this thread.
Strato
3154
The initial mini-bosses in TQ don’t set the stage too well, both the Centaur King and the Cyclops. After that, I suppose the need for pierce resistance on normal level at act 3 comes out of nowhere. It jumped with difficulty a lot more than Grim Dawn, though Grim Dawn still has its own fair share of problems with boss monsters.
Rock8man
3155
Ok, you guys made me curious enough to give it one more shot. It’s on sale for $7.49 on Xbox this week, and that’s cheap enough to buy it one more time with controller support, and see how it is with my favorite control method for ARPGs.
Maybe this time I should use a low level guide on how to make a tricked out badass low level character, something I can never manage on my own in this game after 5 attempts.
Rock8man
3156
The cool part about starting over like this is that I can bring my experience of the game and have a head start in what NOT to pick:
- any character that uses a bow. Too little damage, no strong bows in the game
- any character that specializes in small fast attacks, won’t be able to kill Typhon
I was going to say any character that uses magic, but the truth is only two of my characters in the past used magic, so I’m not sure on that front yet. It’s probably too risky to try though. What if all low level magic is weak? I’ll probably drop the game quickly and never play it again.
Rock8man
3157
I just discovered a skill that makes staves not completely useless. The Spirit tree has a skill that lets you fire 3 projectiles from a staff. I think I’ll base my character around that.
Btw, the console controls are decent, but also fucking hilarious. It basically emulates you clicking your mouse on stuff behind the scenes. So if you try to go upward, it won’t go exactly where you’re pointing, but that’s okay, you get used to it. But when enemies come on the screen it gets laugh out loud funny. Basically the game chooses an enemy to “click on” when you press attack, and it seems to be at random. So often times it’s the enemy in the back behind all the other enemies, and you can’t aim elsewhere and change it, once the game has chose an enemy to “click on”, any time you press attack, you’ll try to go to that enemy only. Heehee. This is fun.
Man, Titan Quest is the master of making things go flying. I’ve tended to use a melee focused character, supplemented by magic, but even during Act 1 you’ll be launching satyrs over cliffs. By the time you’re into Immortal Throne’s Act 4, your power is insane and it’s supremely satisfying. I never reached this stage with GD which is perhaps why I never got along with it.
I always found Act 1 the weakest part of TQ. Superbly atmospheric, but it takes a while to develop your character into something interesting. Once you’re into Act 2 you’ve normally got a good build going and start to feel like a badass.
Also, you don’t have to listen to every last thing the NPCs want to tell you. Some of them just won’t shut up!
Hamilton
3159
The xbox version was really, really poor at launch. Is it improved? Targetting was horrible, as was the basic controls.
Rock8man
3160
Yes, it is terrible!
But I still enjoy it more than clicking the mouse. So there is that. :)
I didn’t realize there were two different expansions I hadn’t played! Time to fire this back up.