The nice thing about AE is, now that poison scales with Dexterity, there are a lot more builds that just work well. They did a pretty good job of making some skills less trash.

I’m so glad they made achievements work with mods. Vanilla Titan Quest is just too slow. Bumping the enemy count up 3x (including bosses) makes everything a lot more entertaining.

(Yes, it makes the first couple of levels quite harrowing.)

For being a magic build, this character is effective, but just really boring to play. I press X, and I chug potions constantly and stuff dies in a really boring way, and there’s a really bad explosion sound effect.

I beat the next boss last night and made it to Egypt. But I don’t know if I’ve got any more effort left in me. It feels more like work than play. Diablo 2 Resurrected is calling to me.

Keep going. By this point, your character will really start to form. You’ll have some more spells to throw down, and Liche’s to summon.

My Lich, even with one point, is already pretty useful, but again, it’s a really boring on screen effect. If the satisfying stuff in Titan Quest only happens if you over-kill stuff, like enemies getting physically thrown around, you know that type of satisfying stuff, then I don’t know when I’m going to start over-killing things.

I’m already maxed out on Tiernian Blast, and it’s accompanying skill. It’s a multiple of the type of staff I have though. Which is currently the “Glowing Rod”, a blue item. I suppose I could maybe start overkilling things if I find a staff that’s way better than the Glowing Rod sometime.

Personally, I’d give up. You gave it a jolly good attempt but from your posts it seems this is not the game for you. No point flogging a dead horse when there are so many other gaming experiences to be had :)

I’m at the end of Egypt, have added the Lich to my entourage, and am only a few points away from tossing the Sylvan Nymph into the group as well.

I don’t think I’ve died since Greece but I know it’ll start to get harder before too long.

There’s always the looming prospect of how any character will do against Typhon.

For my Warfare/Defense character, the one I finally finished the game with, my trials are captured for posterity upthread, where I had to completely redesign my whole character and change all my equipment in order to finally beat him.

Yeah, I’m very curious about Typhon and beyond. So far, my pets are doing the majority of the killing for me, which I speed along a bit with my plague spell. I had a couple points in Ternion Blast, but pulled those out and put them towards my Lich King. It didn’t seem any more effective than my regular staff attack and drained mana, which was better used elsewhere.

And I got Typhon on my second try. Took a lot of running in circles and spamming health potions while waiting for the cooldowns on my pet summons to clear.

Nice. That means you know the secret. Vitality resistance I believe. So that when you drink potions, you’re not indirectly feeding HIS health.

Its a good time to complete the set, for people that haven’t yet.

The post-Immortal Throne expansions are from whatever Norskis bought the IP, right? Are they actually good? My heart is always big enough to welcome another ARPG (back) into its loving embrace.

Atlantis should be thrown into the “good enough” pile. It’s a cash grab, but it does add two abilities to each Mastery, and a never-ending horde setting. I would not get it on its own, but definitely as part of a set.

Ragnarok is good, but it’s long. It explores Norse Mythology, adds a new Mastery that allows you to convert physical damage to elemental damage, and allows you to start a level 40 character (although with not enough money, so be sure to have equipment for the character). Finally, it adds throwing weapons, for people that just want to throw axes and carry a shield (and works with Honing Blade, unlike bows). It adds a few other things, but I can’t remember them off the top of my head.

Keep in mind, the biggest changes were done with the Anniversary Edition already. That is, rebalancing a lot of skills, having poison scale off dexterity, so that it is worthwhile in the end game, and making traps act as companions, so they get boosted by pet boosters.

New expansion released! :)

  • A whole new epic quest line spanning 4 acts, accompanied by 15 additional side quests, playable exclusively in Legendary difficulty
  • New 11th mastery

10% Discount at GoG as well.

Surprised such an old game is still getting DLC.

That part doesn’t surprise me, it’s the part that the original developer moved on, and these latest expansions have all been from a different developer. But I suppose that’s the same situation with all the DLC lately for Age of Empires 2 and 3.

It makes me wish I enjoyed their moment to moment action in this game more.

Shit… I might need to get that, but 17.99 seems a bit high for a DLC.
A new Mastery is always welcome though.

Same here. I’ve attempted to play this game many times since release. My original complaint of the game speed being too slow for my tastes was fixed with new re-release, but even then, I just can’t seem to stay engaged for long.

It’s the one action RPG I keep trying because I love the setting, but it has never grabbed me like the Diablos, the first Van Helsing, Torchlight II, or recently, Grim Dawn.

I hear it gets better in the later acts and with the expansion pack, so maybe I should push past the first two.

It doesn’t really. Not with the characters I tried. It still never feels good to kill stuff unlike in other ARPGs. I just went through the motions because I love leveling up and the setting, as you said, but the moment to moment gameplay never got better.