Haven’t met the Super Jailer in Epic yet but I do remember that he was tougher than usual in Normal.

By the way, the game let me keep the key he dropped when I changed from Normal to Epic – perhaps a bug? Anyway, I hope it will work on the first few cage so I won’t have to backtrack this time.

Was that key attached to an official quest? It was listed as a quest item but I never saw a quest attached to it.

If there was a quest associated with the key, was the reward worth going back and completing it?

No quest. The key just opened up the soul prison cells.

Btw, beware of a bug with the cells. If you open one up, go in to loot a chest, then portal out while inside, when you come back the door won’t be there but you won’t be able to go through the open area to leave the cell. You’ll have to go back to an earlier portal or exit and return to a rebirth fountain. After it happened a couple of times for me, I avoided portalling when inside the cells. Thing is, it can happen when you’re outside, too, so be careful you don’t leave anything on the interior floor that you might want to get.

Maybe you’re just good ;-)
I think though he only heals through his lifedraining spell attack, that’s why I concentrated on beefing up my vitality resistance. Each of my attacks only removed a sliver off his HP bar and it was disheartening to always see him heal completely up every time that lifedraining spell would graze my dude’s skirt as he ran away.

My many Hydra deaths on Legendary difficulty argue otherwise.

It will, which is nice.

Indeed it did, but the Epic Warden dropped another key that stayed highlighted as a quest item on the minimap… so I guess it’s a bug, though a convenient one.

Yes, that happened twice to me as well.

I didn’t have any trouble with Epic Warden, by the way, but died several times trying to get past the yellow construct that guards the door to the throne room. What was that white wave attack he kept rolling out? He didn’t even have a star or a name!

Epic Hades himself was, of course, a pussy. No wonder Persephone wants to get rid of him! Still no key for the turtle level, and no victory FMV either… oh well.

Pro-Tip for Dream Masters: In his spirit form, Hades is one of the few boss monsters (perhaps the only one) who can be hit by a stealthed Phantom Strike attack. So you just run around on the outside of the throne room, trying not to get hit, then go in with a Phantom Strike whenever it’s charged.

Anyway, fantastic game and a new gold standard for action-RPGs. I must have spent a total of 150 hours on the basic game and the expansion… that’s 50% more than my time to finish Oblivion!

I’m hearing ya. In terms of RPGs, in general (not just action RPGs), I’ve spent more time with TQ than any other game since BG2 (and that’s because BG2 is so freakin’ massive with a game-sized expansion). It’s those masteries that do it. Having that much replay value with different gameplay styles is exactly what action RPGs need to make them long lasting. Imagine what TQ would have done with Battle.net type servers.

Which makes me think it’s something they might be looking at for TQ2.

Weird, I found that Phantom Strike worked on every boss I fought. In fact, Phantom Strike is the only reason I was able to defeat Typhon with my Harbinger.

After you turned invisible? Phantom Strike did always work when I was already next to the boss, but when my Dreamkiller had to take a few steps so he’d turn invisible the attack would always fail. Haven’t tried it on Typhon specifically now that you mention it, though.

Yes, even after I turned invisible. Can you give me an example of a boss it doesn’t work on? I’ll go try it out!

Um, all of them? All the named monsters auto-blocked my invisible Phantom Strike attacks, all the time…

I experimented with Phantom Strike for the first time last night (oh why didn’t I get it sooner?), and it didn’t seem to have any effect on the Act 1 telkine. It went through the attack animation, but just didn’t seem to make any noticable dent in its health.

It worked just fine on random ‘hero’ monsters, though.

Wish I’d seen this before I got to that part, cause it happened to me twice too, and I ended up exiting and restarting the game.

Just killed Typhon on my Conqueror, damn that fight is a bitch for melee. I got away fine from his falling meteors because the animation took a while, it’s just that he kept using it quite often so I had to run a lot before hitting him. Also his flame breaths when I’m in front of him really take away a huge chunk of my health (didn’t have a lot of resistance equipment) so I was forced to run away from him a lot while regenerating health through potions. Overall frantic fight that I enjoyed, but was true hell for my melee character. This is the first boss fight that I have any trouble with. I killed the demon bull and act 3 telkine before that with 0 trouble. Killed all the previous telkines and bosses without breaking a sweat.

On to Act IV!

Umm, is Act IV a new difficulty level, or is it normal? Suddenly I seem to be taking A LOT more damage to archers and casters.

Also, I thought after killing Typhon epic difficulty gets unlocked in the main menu? I tried selecting epic difficulty on my level 32 conqueror after killing Typhon and it’s still unavailable.

No… with the expansion each difficulty level has four acts, so you have to finish Act IV as well before you get to unlock epic.

Dude I had like 85 fire resist and those flame breaths still demolished me. :(

This is what everyone has experienced. Act IV ramps up the difficulty for a bit until you get about 1/3 or so into it, I’d say. Then it evens out again, at least for melee characters (my Templar had a tough time). However, my Haruspex and my current Diviner had far less trouble due to their range attacks and have been pretty steady throughout.

Finally done with the game!

Just finished the final act after fighting Hades. I thought he was a total pussy - I had a harder time with his generals for the side quest. As a Conqueror I just stood there hitting him and ran away from those moving ground holes that hurt you badly. The asshole also ended up dropping some crappy epic light armor that I wasn’t going to use.

The expansion act stayed quite a bit harder for my Conqueror until the end. Archers were doing most of the damage. Magic users were next but with much reduced damage after I picked up the defense talents that boost elemental resistance. Those master and grandmaster archers were a total bitch in particular.

Unlocked epic difficulty but I don’t think I have the patience to go through the whole thing again just for some extra bosses. Really loved the game throughout and I can’t believe the main game at least didn’t get serious game of the year nominations from news websites.

Start showing off Titan Quest II already!