Hi,

Is there a way to adjust the starting daylight time when you make a new game session? I’d like it to be earlier in the morning so that i can put off screwing with night a bit longer (generally i only have time for about one-half days’ TQ at any period).

So I beat Typhon with a second character. Rogue/Spirit = Warlock.

Not the best of combinations, but the fucker sure went down a lot faster than he did to my Harbinger. I don’t think 2000 hp is adequate for that fight, though. It was a cat and mouse game, but thankfully my +504973973982% piercing damage carried the day.

My latest character, a Slayer, is stupid powerful. I’ve taken out 2 Telkines and up to the Chimera through pure tanking, and NO health potions on any of the boss encounters (!) I’ve discovered the things about tanks in TQ – you have to treat tanks in TQ like you would mages in D&D. I.e. they are fragile and next to useless when they start out, but if you baby them long enough to get past the first few levels…look out.

Of course, a few early blue drops helped, too.

Are you keeping Herbal Remedy up? Because I have a straight Hunter who uses fewer healing potions than my Wanderer (straight Nature), and my Wanderer has both a healing spell and a bunch of summons. HR is a great buff; the Poison Resistance is gravy. I can see how adding Dodge, Ignore Pain, and a Battle Standard could bring you damage neutral for the earlier bosses. I’d probably take my Hunter that route, but I already have both a Thane and a Battlemage.

Yeah totally. It was really frustrating playing a Conqueror on bosses at the start of the game, especially since I started with Defense mastery instead of Warfare. I was getting hammered for most of Act I on bosses, but then I managed to fight all the Telkines, and all the other bosses including Hades (but with the exception of Typhon) via hand to hand combat.

No longer true after picking up Overgrowth for the Nymph. Yow.

Is anyone playing TQ in Vista? I’m having trouble with it crashing to the desktop. It seems to happen when going in or coming out of caves (shortly after the graphical transition). Kind of frustrating as I’m just getting back into the game after buying the expansion last week. I’m using the latest NVidia drivers…

I guess I can reboot into XP, but I haven’t had to do that in quite awhile… Almost thought I was free of XP. Alas…

It always had trouble going in and out of caves iirc. Used to lock up a lot on release before they patched it. I don’t think it’s your drivers or Vista in particular in this case. It’s mostly fixed under XP/2k though.

I don’t know about mostly fixed. I still have that sporadic rubber-banding shit going on.

Ya but at least it doesnt crash or lock up for more than half a minute though.

Yeah it gets pretty sluggish going out of caves but the game has, surprisingly, never actually crashed or completely locked up on me in XP. Might be the nVIDIA Vista driver issues compounding it.

TQ’s stability and utter reliability is one of the things I’m most impressed with. After a few nasty performance issues at launch they really tightened it all up. I’ve played the game in a window while keeping an eye on my IRC chat and watching (well, listening) to a movie playing in the background. One time I even launched another game (Armed Assault) when I mistakenly clicked on my desktop only to find that TQ had paused itself and was waiting for me when I could finally exit ArmA after having to endure a truly sluggish load before the game’s main menu showed.

OK, now I’ve lost my TQ virginity in a good old, old school, 5 hour quarter-to-three play session. Got my sorcerer (how the fuck do you spell that? sorcerEr or sorcerOr? Is this some fucking English vs American thing?) up to level 8, just enough to get my second mastery. Started with Rogue, picked up Storm. Focusing on Envenom Weapon and Storm Nimbus. Main weapon is a bow, Throwing Knife secondary. Damn I love the blood spurting out of them all.

Here’s me, more or less.

Undead are annoying, but cranking on Storm Nimbus will help, hopefully. Thank God Nightshade works on undead. Looks like Iron Lore really does know how to balance a game; if Nightshade didn’t work on undead I would be skeleton chow. Everything with blood inside it dies REAL FAST. I did wind up naming my character Painmaster, which is pretty much true. Wish they had a deep blood red tunic though.

Just wait until I hit level 10 and can use the blue Chillwind bow I found (my first blue item)! Hoping I get a complete Zeus relic to stick on it, too. What I really look forward to is some items to increase my casting speed so I can start spamming envenomed, nimbused throwing knives.

And yeah, the graphics sure are purty. This game’s got me good. Hooray for only $20! Despite all the lovely advice from you all, I definitely won’t be getting Immortal Throne yet… I’m’a play this one through and then go back for more with the expansion, probably with a Harbinger or something just to make things interesting.

Cue everyone’s “Awww, look at the TQ newbie, remember those days?” patronizing nostalgia fest :-D

Unfortunately you can’t place a relic into a blue item. Green items are fair game, however.

Crimson is a tunic dye that is available just check merchents when you see them.

Yeah you might find sometimes that a good green item with a powerful relic is better than some blue items which can’t be augmented.

Arrgh, I think I sold a couple of green items. Actually, no, it’s OK, they were warrior type items, no good for my poisony pointy guy. Thanks for the heads up on that.

Most green drops can be sold, the real utility is that when you’re at a merchant it’s always worth browsing through his inventory to see what new green items he has in. I tend to pick up most of my weapons that way since most epic and legendary weapons just have damage mods and greens can do that just as well. Green armour pieces on the other hand are less likely to be better than blues and purples since they can’t have as many resistance modifiers on them.

Green shopping is the simplest way to improve your gear if you really need to replace something.

ok helpful little advice early on items with stats like +10 strength are really helpful while something like +4% strength you’ll laugh at. Later on you’ll want that +% mod rather then the +# mod. A few stacking %'s and you can really boost up stats as well as your hit points.

Not to mention that the % regen rates really start stacking up if you get a number of +# regens as well. It was nuts with my Haruspex, who had access to both the Trance of Convalescence from Dream and Herbal Remedy from Hunting combined with +% and +# regen rate boosters on items. He’s only level 41 right now, but his health regen rate is in the 60’s per second all the time. I’d love to see how high that can go, but I’m not neglecting anything else to gain that rate.

Another tip for new players: watch that you don’t take too many skills that require an active amount of energy drain per second, at least early on. Unless you boost your energy regen rate, you may find yourself quaffing energy potions pretty quickly. That might not be a problem for most, but it’s a nuisance to have to watch that your minimal energy remains high enough to use your skills, for those that aren’t magic users in the first place (my Conqueror and my Juggernaut have run into this from time to time, of those that I recall).