Titanfall 2 - Maybe this time it will retain players?


#255

I didn’t really like the feel of hawken, which I seem to recall being very jumpy.

It was much more in line with games like Armored Core, whereas Titanfall is more akin to Mechwarrior.

My memory may be off though, it’s been a while and I didn’t play Hawken that much.


#256

Minus the flight sim keymap of course.


#257

Well, the controls handle differently, as Mechwarrior mechs essentially handled like Tanks with their separated torso and leg sections. But the “feel” of the gameplay is very similar.

Again, it comes down to feeling kind of clunky, but in a good way.

Mechs in both games feel like you’re operating a big ass machine. This is in contrast to a game like Armored Core (which don’t get me wrong, I also like), where the mechs are infinitely more agile.

As I continue to play Titanfall, I’m learning more about how the different elements work together, and I’m surprised at the quality of the balance in the overall game thus far. Respan, the company, is made of the original creators of Call of Duty, isn’t it? The guys who founded Infinity Ward back in the day before it was kind of ground down by Activision?

I played Legion for a while, and it was a good beater mech early on, capable of taking a beating and dishing out consistent damage, but perhaps not in the most elegant fashion.

I’ve more recently been playing Tone and Ion. Tone’s damage output, especially in the open, is really massive, but the mech is way more fragile… With Ion, I had been neglecting the shoulder mounted laser cannon, but holy crap that thing just melts titans.


#258

I’m been playing the absolute shit out of this game, and it’s worth reiterating, this game is AMAZINGLY well done. Easily one of the best games of its type I’ve played in a long time.

The gunplay is solid, and the Titan/Mech handling is the best I’ve encountered since Mechwarrior.

One thing that really impresses me about this game is how well balanced things are. Certainly, there are weapons which are better than others… and certain weapons like the Devotion LMG feel cheesy. But the part that really impresses me is how well balanced the Titans are vs infantry.

In most shooters, I am not a fan of vehicles. I find they are woefully unbalanced when up against guys on foot. Either they are fairly balanced against infantry, in which case they don’t feel like vehicles at all (much less heavily armored ones), or they are grossly overpowered, making the guys on foot feel like little more than targets to the vehicle pilots.

But TF2 seems to have dealt with this admirably. Titans feel like badass giant robots. Up against a pilot on foot, in a straight up fight, the titan is gonna mop the floor with him. It won’t even be a contest. The titans are strong.

But in the context of actual gameplay, the agility and small relative size of the pilots makes it such that pilots are absolutely a major threat to Titans, to the degree that you can’t just ignore them. Left to their own devices, pilots can jump on you and steal your batteries… or do signifcant damage to you with their anti-titan weapons. They need to do it in such a way as to stay under cover and not expose themselves, but once you get a feel for the game, it’s no longer the completely one-sided exchange that I would fear it might be.

And the variety of titans is solid. They feel distinctly different from each other, and all seem quite well balanced against each other. The skill ceiling seems quite high, with a good pilot potentially making a huge difference compared to a poor one. The fact that the titans can function autonomously is a situationally useful mechanic, although that auto-titans are really no match for an actual player, even a poor one.

I feel kind of bad that I didn’t give this game a look back when it was brand new, and I hope that it has enjoyed enough success to have them continue the franchise, because it’s really one of the best shooters that I’ve played in ages. It definitely shows that the old guys who invented Call of Duty still know what the hell they’re doing.


#259

Having played both Titanfall2 and COD:IW campaigns, I think that the campaign in Titanfall 2 was mostly meh with a few big highlights, Effect and Cause, and the insane jumping puzzle of the habitat manufacturing plant stand out. The big mech battles and boss fights were more annoying than cool, often just excercises in hiding behind cover while your cooldowns finished. The parts where you are on foot in the campaign are a lot of fun, the titan segments slowed things down a bit.

I think I prefer the COD:IW campaign overall. The non-linear nature of the campaign, and the whole wartime nature of the events unfolding add a sense of urgency and camaraderie with your AI pals that I think that TF2 lacked. I think the sheer variety of the weaponry and mission types in COD:IW are hard to compete with however. I think if you are way into scifi stuff, the COW:IW single player campaign is worth a look.

Multiplayer on TF2 is some of the best stuff this generation, however. Blows COD:IW out of the water, even with COD:IW having a pretty fun co-op zombies mode. Something about the pilot movement and speed of combat just works. When you get into that rhythm of zipping around the map and picking off people until you can jump into your titan is just… sweet.

They added in many more unlocks, to make progression feel more satisfying, and are releasing maps for free. Great stuff.


#260

I also really liked the IW campaign. It definitely had bigger and more impressive “moments”, and more characters that I cared about. But ultimately IW played just like every other generic shooter campaign. That’s not necessarily a bad thing, but it also didn’t stand out or innovate in any way.

Except for the space battles - those were different and pretty cool. But they mostly impressed me because of how they looked, not because of what I was doing.

What made Titanfall 2 so special to me is in how it played, and how many different and innovative things they did with the opportunity the mechanics offered. While IW has some mobility capabilities, wall running, etc. they all feel really unspectacular compared to Titanfall 2 and they never really used those mobilities capabilities well. Titanfall 2, on the other hand, used every ounce incredibly well, in ways I never expected.


#261

I honestly didn’t really give a crap about the IW campaign, but I also didn’t finish it. Maybe it got better in the second half, but the first half was a yawnfest. I liked the campaign of TF better, with the interactions between you and the Titan, and the gameplay was quite well done… the time-shifting was well done, and the moving platform factory level was awesome.

But really, the gameplay in multiplayer is without peer at this point. It’s better than any other shooter on the market right now. Some may prefer BF1, as a matter of personal preference (some folks like BF, some folks like COD)… but Titanfall 2 is absolutely amazing in multiplayer. Most fun me and my buddies have had playing together since Destiny’s original release.

I made this clip yesterday while I was playing, and had a hilariously spectacular run at one point. Reflecting the damage from multiple Legion mechs back at them was stupidly fun.

Tip: Don’t keep shooting at Ion when he’s got his shield up.


#262

Amazing play Timex! I wish you were on PC with me ;-p


#263

Man, the more y’all talk about this game, the more I want it. STOP IT. ;)


#264

It’s been a while since I played a shooter on the PC. I gotta imagine the balance is way different with a mouse.


#265

You look very sharp with a controller Timex! The speed and aiming of other players on PC is incredible and more than a little disconcerting. It’s insane watching some of the kill cams and seeing just how quickly some people spin on a dime and pop you in the skull. I mean, as rare as my ‘moments’ are, I must look like that to my victims as well sometimes. I think my best round was the Capture the Flag video I posted above (I’d not been playing the game that long) and even then I was playing more of a supportive role than dedicated flag runner (which is what I try to do now because I’m more of a sneaky player than an all-out hipfiring nutter). :-D


#266

Live Fire mode coming in the next content update.

[quote]
A lightning fast 6v6 Pilot only mode that brings competitive, close quarter combat to the forefront. A round-based best of 5 mode with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. It’s fast, frantic, and sure to help hone those teamwork and mobility skills. We’re also introducing two brand new maps designed specifically for Live Fire: Stacks and Meadow. Playable only in the Live Fire playlist, these two maps are tight, enclosed death boxes designed specifically for the fast-paced, intense nature of the mode.[/quote]

  • New Coliseum map called Columns
  • New Commander intros for each Faction
  • Working on a new UI

As usual everything above is free.


#267

As someone playing in Australia on PC with a peak population of around 200 on attrition and nothing else, I’m hoping the custom mixtapes will become the norm and lead to everyone queuing for everything, rather than just that one single gamemode over and over again. At this stage the two new maps along with the new gamemode might as well be locked behind a million dollar paywall for all I’ll get out of them.


#268

Too much choice is bad in some cases I guess. Was same problem in RIFT PVP where there were too many game modes, so the ones you needed (for achievements) would never get rolled. Rather have the choice removed in that case, and stick to 2-3 things you’d always get a match for.

Kinda interested in grabbing TitanFall 2 but I’m waiting for it to drop in price more.


#269

Cool! Last Titan Standing is great because of the single life so I wonder how this will pan out with pilots. I suck as a pilot though so…


#270

So… is the Spitfire good for anything? I’ve tried my damnedest to make it work but it just seems utterly ineffectual at short to medium range. You have to iron sight with it or else the spread is colossal. At long range it kind of works but there’s much better alternatives.

Over the weekend there was one pilot vs. pilot match where I was shooting at someone a metre or two away from me and nearly emptied an entire mag trying to hit them once (and the Spitfire has a huge mag). In the end I just closed the distance and punched them to death. That was much quicker, deadlier and more accurate!

I’ve kind of fell in love with the Alternator. The Flatline has been pretty good for me although I think I’m still leaning towards the R-201. The Hemlock seems like a good weapon until you realise the hipfire is garbage.


#271

The Hemlock is probably tied with a few others for best weapon in the game. One burst kill out to fairly long range if you land the whole thing… 2 shots if it’s amped or if you land one bullet on the head. Extremely accurate, making landing the whole burst fairly easy.

For SMG’s, the Alternator is solid, although it probably pales compared to the Volt, which is stupid accurate even at crazy long range. It’s basically a laser.

For LMG’s, the Devotion is kind of broken it’s so good. It has no real recoil, and is a 3 shot kill at any range. Which makes it a really weird ultra-long-range death machine.

One thing to bear in mind is this: The stats listed in-game for the weapons? Yeah… no. Those stats are total garbage, and mean seemingly nothing when compared to actual in game performance.

This spreadsheet has a bunch of weapons stats, which may be slightly out of date, but for the most part match up with the game.


#272

Cheers Timex! I’ve steered clear of the Devotion and Volt because I don’t like jumping on the bandwagon if I can help it. The Hemlock sounds like I ought to give it another punt but the hipfire is a killer for me. I liked the G2 as well, but again, the hipfire.


#273

Well, if you use hipfire mostly, then the SMG’s are where its at. All the SMG’s seem to have virtually no spread when fired from the hip.


#274

I do ironsight but I find that players are on top of me so quickly that hipfire is a more important consideration most of the time! I should probably level some of these weapons to unlock the quick aim too.

Had a really amusing game last night. Was on Mixtape/CTF/Angel City playing with someone called GG_Bounty who was a sharp player. The matchmaking had screwed up and we totally stomped the opposition. It was over in minutes. GG_Bounty at the top of the table was all ‘EZ PZ’ in the chat, which I detest, so I told him to stop being a dick. I got nothing back from him and we went back to the matchmaking.

Amazingly, I got put back on CTF/Angel City again, but this time I was against GG_Bounty. The first two flags we capped no problem, to their one, then they equalised. GG_Bounty took up a defensive position in this courtyard near the flag with his Mastiff one shotting anyone who got close. He realised after a while that the team needed him flag running so he left his station. I can’t remember what score it was but he was fighting hard, defending and attacking – he took me out so many times and I managed to stop him in his tracks a few as well.

We were up on points, but I had the flag in the last 30 seconds and was bombing across the map using my stim pack, along walls, through alleys, into windows and through buildings to break line of sight. I slid out of this window and landed right in front of an enemy titan or pilot (I didn’t turn to look!) and got hit a few times, but just managed to dash into this bush and over a wall where my teammates were holding the flag drop point.

GG_Bounty came rushing from the flag drop point and zeroed in on me. I slid straight towards him while shooting and managed to take him down with a few seconds to drop the flag and secure the game (I could hear the ticker). The victory screen popped up and, surprise surprise, GG_Bounty was moaning about his team. I told him that he was a poor loser and how only in the last game he was saying ‘EZ PZ’ after winning. I added that he should suck it up, for once. I got nothing back but it felt good to make a terrible winner (and loser), lose. Heh.