I’ve been playing Attrition ever since finishing the campaign the day of release. I’m currently level 21 and slowly grinding my way up the food chain. I’m not a very good player, so the climb is slow, and the losses are many (I’m a PC mouse/kb player at heart, but have been playing the Titanfall series on my Xbox One because my PC can no longer run these types of games until I upgrade). But I’m having a lot of fun with the game regardless of my slower reflexes on the controller.
I got off to a very slow start, probably coming in dead last the majority of the time during my first 10 levels or so, with about 3 pilot/1 Titan kill per game on average. But eventually I found a loadout that works best for me, and now I’m regularly finishing in the top three (with 8-9 pilot and 2 or so Titan kills per game on average). But it took a lot of fucking games to get there, I gotta tell ya. I played Titanfall 1 a lot when it released, but I’ve apparently retained zero of the muscle-memory required to navigate the map and deal with an enemy in a pinch, so it took a lot of retraining to get there. And, boy, were those early games frustrating as all hell.
I try to parkour as much as possible, but unless I’m just hopping up a wall, the low low low TTK means parkour turns me into nothing more than a big fat stupid target; incapable of dealing with enemies once I’m spotted. This is why other games with lots of mobility, like Tribes, were so much fun to play to me, because I could venture out and traverse the map without too much worry about dying the millisecond I’m seen. And the insanely low TTK also punishes those with anything other than the best of pings. But that an old argument.
In the end, I’m enjoying multi-player much more than in the alpha. I like several of the changes made between the first and second, such as combining the pistol/Anti-Titan Weapon slot, Titan batteries and all their inclusion entails, and several of the new skills. I’m also thrilled Burn cards are gone. No matter how much I enjoyed the first game, I fucking hated burn cards. I didnt like managing them, I didn’t like using them, and I hated playing against them them. I much prefer it now that several of those abilities have been broken up and dispersed amongst various skills and such.
In the end though, I do think this game suffers from one basic problem that the Tribes series also suffered from (most notably with Tribes: Ascend), the crushing skill barrier for new players. You have to be one dedicated newbie to stick with the game after being murdered from behind for hours while also constantly molassesing your way through the map while every one else is pinballing off every available surface. This sort of difficulty can scare people off, and I think that’s why so many new players tend to gravitate towards more immobile roles, like snipers, campers, and general annoyances sitting and waiting for you around every corner. I do hope the game can maintain these people’s interest, because I feel like this is the type of shooter that requires a little extra effort from people to really get the most from.