If you meant “niji”, then it’s tough for me to point it out, because a really well done tutorial can be such an intrinsic part of the game that it’s nearly impossible to separate out.
For me, some of the gold standards are Valve games (if we’re talking action; I rarely play strategy games, so I can’t really point to any there). The entire first Act of Portal is the tutorial, but it’s a game in and of itself. That game is the definition of a title with a very special USP, but the learning is so contextualized that you hardly realize it’s teaching you.
Half Life and HL2 are similar in a lot of ways, with 2 being head and shoulders better. You start out on the train, stuck in place so you learn camera control. Light movement and exploration so you learn to walk around. Then, boom, you’re being chased, so you really learn traversal, but it’s exciting. They introduce weapons slowly, usually after they’re used against you so you get an idea as to function. And when you get the Gravity Gun, a highly unique weapon, they basically say “Here’s a playground. Have fun. We’ll tell you some things to try, but fuck around for while.” It’s all presented in context, so it never feels like they’re breaking immersion to teach you anything, and you don’t have big ugly pop up boxes that are like “HOW TO MOVE YOUR CAMERA”.
Multiplayer games are often harder to do this with, unless they have a robust single player tutorial. But L4D sidesteps this in a genius way. Sure, there’s the SP campaign that ramps things up, but the fucking intro movie is a fantastic tutorial in and of itself. Check it out - https://youtu.be/avdxtLleADM
In that movie, they introduce weapons, show how sound attracts zombies, teach how some of the special zombies work (and give you the inkling that there may be strategies to use against them), display grenades, show that there are hordes that you can just flee from, introduce team work and DBNO states - more than that even. You don’t know it when watching it - it’s just a nicely done narrative piece that sets the stage, completely presented “in fiction” - but you’re learning the basics of the game, so even if you jump in cold, you’re gonna be all “hmmm, I saw this in the video” maybe even subconsciously when you start playing.
Those are a few tutorials that I think hold up as the most interesting, creative, planned, and thoughtful ways to teach gamers.