You had better luck than I did I guess, I always seem to fall in with a bunch of Leeroy Jenkins whose personal dictionary seemed to be missing the page with “teamwork” on it. Oddly enough, I had pretty good luck with randoms on the incursions, but nobody ever seemed ready to deal with the unique challenges of legendary missions, and I am not able to carry a full team at that level.
Hey, @jsnell, head’s up: The Division, for all of the wonkiness of trying to fit a PvE game into a PvP box (common with “games as a service” these days, unfortunately), is actually a pretty good game.
You can easily disregard the PVP crap if you don’t want to deal with it. I’ve got 427 hours logged and I have not unlocked the achievement for killing another agent that has gone rogue.
Actually, you can’t. No, I don’t mean the “go into the DZ and shoot fools” part… I mean the part where every weapon and skill was normalized into homogeneous vanilla pudding because of PvP concerns.
That’s why I loathe the whole GaaS stuff, because no matter what, it’s always about chasing the meta, because the rest of the weapons are all basically the same with different shapes.
That being said, I never bothered chasing the meta in TD and like you have a bazillion hours in it.
Plus the game’s New York is dead sexy. If there’s one thing that Ubi does right (the execrable Watch Dog 2’s San Fran comes to mind, as well).
Oh right sorry, forgot who I was talking to. Blah blah blah, I hate thing. Got it.
For Division 2 Ubisoft has opted for EAC for anyone looking for information on that. Got an answer from one of the beta-test streamers.
Luckily it looks very similar to D1 so I guess can just continue playing that.
You know, I love the way they mixed in PvP and PvE. It is just one open world and you are given almost complete freedom. You decide whether you want to kill or help randoms, or anything in between.
And that New York. Hawt, in a goth sort of way. Especially for someone who hasn’t been to New York.
But I can’t get over the bullet sponge bit. A headshot is an instant kill, not bazillions shots. And the endgame loot chase has a very steep rate of diminishing return. The gap between “good enough” gear and top gear is huge (so many precious division tech needed, so many bosses to farm).
Nope, as I said, I have a bazillion hours in TD, and liked most of it. But no game is perfect. I mean, three simple little things would have made the game damn near perfect to me:
- actually wrapping up the storyline – the ending is way lame. “Whoops, your terrorist is in another castle!”
- randomizing item placement/distribution in Survival (why oh why couldn’t Ubi do this???)
- And the constant meta/nerf tail-chasing
Other than those, TD is probably in my top ten games
It’s really difficult for me to understand why games that insist on having both PvE and PvP refuse to have separate balancing between the two. I won’t say it necessarily actively ruins things, but the demands are just so different between the two and much more strenuous for PvP. :/
Turbine managed to do that back in Asherons Call days… weird that everyone since (nearly) have been unable to do so.
Maybe Turbine patented the technology…
They seem to do this in places in The Division, like the 6 piece Striker gear set.
And all legendaries completed now. All of them ended up pretty easy, since everyone else than me clearly had the missions down to a science. Maybe the matchmaking pool is different now that Division 2 is imminent? It might be worth giving this another shot.
I’m sure if I had more patience I could have found a better group - I’ve generally had good luck with matchmaking and Division ransoms, it seems like a generallly strong group. But what with the sequel and all these other games coming out in this very short space of time, I’m just thinking I am ready to close the book on the first game.
Must admit, really really enjoyed the Division as a single player game but once you were forced to multiplayer I lost interest quickly. Most games didn’t feel balanced and the constant players quitting or losing connection meant I never enjoyed any of it. Hope Division 2 implements it better but I doubt it. Probably just play it as a single player game as well.
Yeah I dived back in to work on finishing up the PvE story. Game tells me I am at 63% so I have a ways to go. It’s a ghost town trying to find people to help with main story missions. I want to like this game so much, but I just struggle immensely playing it solo.
Coming back to this after the Division 2 beta, the setting of NYC over the winter holidays is just so much better that what I’ve seen of the Division 2.
Oh and hey an Ubisoft office Safehouse!
So a friend told me to just go experience the visuals of the DZ while I am playing now, else I probably never will bother, so decided to put on my big boy pants and do that.
Overall it has some of the most dark/bleak/depressing sights in the entire game, and if anything it makes me a bit mad to see how its lost/wasted on the PvP portion on the game. How many people made it up to the DZ09 area and just looked around?
I spend an hour today sneaking my way around DZ01 thru DZ09 and once you get far up north it you can really see that the shit hit the fan. It’s pretty easy to avoid combat up that direction as squads of enemies are less frequent. But any one of them can 1 shot kill you it seems.
Up till DZ08 body bags were mostly laying out in certain areas and trash/contamination bags were piled high as seen above. After DZ08 shit got real, and you could see the degree of life lost.
I wish the game had a exploration mode with almost zero combat and just tons of stories to discover. And like 100x more echo’s.
Now that you mention it, a tourist mode like AC Origins got might have been cool here.
Trying the Division 2 demo I kept wanting for more Winter New York instead.
Good idea to check out DZ08-09, not sure I been that far ‘north’ before.
Is the shield stuff stopped now, or can you still unlock rewards?
I played at release, single player only, some DZ. I am starting to get an itch to go back. Is there a guide anyone knows of that would let me know what changes to look for from the last two years? Think I picked up the survival x-pack in a Humble deal.
Division has a nice feature when you login after a patch in that the patch notes are in the game (Amazing, really… Probably patented the technology since nobody else does it – although DE come close…), so if you login you can go through the ‘major changes’ list to see what is new.
I just redownloaded the game last night, thinking I might try to knock out some shields before release. Does anyone have a guide to knocking out the easier ones?
I was pretty well geared when I left – full classified striker’s, with some excellent weapons as well. I’m not one of those noscope headshot-spamming FPS gurus, though :)