Too Many Bones: An Attempt

Update from Chip Theory games:

With regards to your order #100247, I see that this order has been dispatched over to Spiral Galaxy and is in the processing of getting fulfilled as we speak. This order will be shipping out from there!

I’ve never heard of Spiral Galaxy, but I should get my copy soon, meaning I will be able to play as

I got the same information. Spirial Galaxy. I hope it will arrive at some point in April. 2021.

I guess it depends on which spiral galaxy…

Yall preordered your $60 Too Many Bones pop-up books yet?

I’m a little bit like… 🤔

I think Chip Theory finally figured out the ratio of stuff-that-will-be-interesting-more-than-once to stuff-that-won’t that will make me uninterested in buying a product.

The game content within the book, sure.

The book… I’ll use it once and then never care again. Then I’m saddled with this book for the rest of my freaking life, taking up space somewhere, because how can I throw out something I paid $60 for that is kind of aesthetically cool, but I’ll still never look at it.

Still, I’d be psyched about it if they were sending me a free review copy.

Hmm.

resell it?

Got the game today! I just started a Gloomhaven JoTL campaign this week, so I need more tables… I think I will finish the JoTL 5 introduction scenarios and then get TMB learning game to the table.

I want to start a true solo learning game to get comfortable with all the rules. Which starting character to use?

I’ve played and learned a lot of games. Some fairly complex. I play many solo.

I am beyond terrible at this. I started with two easy GearLocs and probably made ten, maybe 15 attempts and never won. I reread the rules trying to see what I missed. I know with these complex games with different mechanics you can always miss a rule that makes a game far too easy or far too difficult.

Too Many Bones breaks my brain somehow, but I love it so one day soon I’ll break it back out and try again as I have a bunch of content. It is the most I have spent on any single game. I love everything about it except how miserable I am. :)

I got an email telling me my game was on the way! So I am also excited.

I think the barbarian Tantrum and the healer Patches make a good pairing and are more straightforward individually. The barbarian has some depth optimizing use of their Rage, but I don’t recall it being required on the starting difficulty.

I found starting with Patches vs Nom was a really great (and forgiving) way to play to learn the rules. Patches’ ability to self-heal is great for survival, and if you can get one or both of his yellow item single-use items to save for the boss you can win that fight.

ok, thanks! Patches sounds good. Only one hero, to get used to all the dice and options. One more scenario in Jaws of the Lion, and then I can get this to the table…

Definitely get your fill of Gloomhaven now, because once you get Boned, you ain’t gonna wanna unbone.

My game has arrived.

Sunday is when I plan on setting it up for a game.

The Boneathon is scheduled!!!

You only have 8 days left to pre-order the pop-up book…

lol, I played my first learning game and got owned by some orc, trolls on day 6.
I learned, that I played on the highest difficulty, didn’t use any advance training points or extra HP … why do they put this information on the last page of the rules? nevermind, wouldn’t make much difference.

I still can get to Nom, the tyrannt.

ugh, I totally misplayed day 6, I doubled the number of days for the BD points (+2 from the encounter card), to 14 BD points. But I only play one character …

We finally got this to the table yesterday and so far, loving it.

the rules are…not well explained, but we found some video online that took us through it.

We are playing patches and Boomer. WE had to redo the first fight because we hadn’t figured out Boomer’s mechanics yet.

Now we stumbled onto out 2nd fight, which is day 4, 2 of us, facing off against the tyrant Nom eventually, which means [spoiler tag is not working??? hence summary]

Summary

8 points of enemies, which is 1 troll and 3 orcs. And we are shackled. But we both have items to help with lockpicking, and using items happens first in the round I believe, meaning we should ace the lockpicking, because if I understand the mechanics correctly, we each get to have a go, and there are 3 die + the initiative(?) dice, so we will get a total of 6 die + 2 items to crack 3 locks…

Now, if I am reading things right, we get to go first, but the troll steadily builds up power as the fight goes on. I can use one of my dexterity points to heal Boomer every round if need be, and I think this will be needed because the Orcs (ranged) targetting means they go after Boomer.

So I am thinking I advance, kill the Orcs first. Boomer has 2 grenades handy so an use one per round I think. That extra damage means we should clear the Orcs in 2 or 3 rounds. I think go after the Orcs first because they have that modifier “raider” iirc, which means they get 1 extra attack dice for each orc on the board, so 3 orcs means 3 attack die each means mega pain.

Now if I understand the rules correctly, the bones I rolled in previous fights carry over? Because if not, then how will you ever accumulate them?

If they do carry over, then one round 3 or 4, assuming some extra bones get generated, I should be able to do 4 true damage to someone, meaning the Troll, that is of course if we are still alive!

It should be a good fight. From the first fight, Orcs were easy.

Bones do not carry over from fight to fight. You clear active slots + Backup Plan. Locked dice stay (unless you get KOed on a higher difficulty or something else removes them), that’s why Locking can be really good.

I’ve not ever gotten anyone’s +1, personally, but that does stay for the rest of the run if you manage to get those 6 bones.

they carry over from round to round within a battle

Humbug.

This fight might be harder then.