We finally got this to the table yesterday and so far, loving it.
the rules are…not well explained, but we found some video online that took us through it.
We are playing patches and Boomer. WE had to redo the first fight because we hadn’t figured out Boomer’s mechanics yet.
Now we stumbled onto out 2nd fight, which is day 4, 2 of us, facing off against the tyrant Nom eventually, which means [spoiler tag is not working??? hence summary]
8 points of enemies, which is 1 troll and 3 orcs. And we are shackled. But we both have items to help with lockpicking, and using items happens first in the round I believe, meaning we should ace the lockpicking, because if I understand the mechanics correctly, we each get to have a go, and there are 3 die + the initiative(?) dice, so we will get a total of 6 die + 2 items to crack 3 locks…
Now, if I am reading things right, we get to go first, but the troll steadily builds up power as the fight goes on. I can use one of my dexterity points to heal Boomer every round if need be, and I think this will be needed because the Orcs (ranged) targetting means they go after Boomer.
So I am thinking I advance, kill the Orcs first. Boomer has 2 grenades handy so an use one per round I think. That extra damage means we should clear the Orcs in 2 or 3 rounds. I think go after the Orcs first because they have that modifier “raider” iirc, which means they get 1 extra attack dice for each orc on the board, so 3 orcs means 3 attack die each means mega pain.
Now if I understand the rules correctly, the bones I rolled in previous fights carry over? Because if not, then how will you ever accumulate them?
If they do carry over, then one round 3 or 4, assuming some extra bones get generated, I should be able to do 4 true damage to someone, meaning the Troll, that is of course if we are still alive!
It should be a good fight. From the first fight, Orcs were easy.